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* End of main src normeJozanLeClerc2020-04-142-13/+12
* Norme normeJozanLeClerc2020-04-146-48/+17
* Some more normsJozanLeClerc2020-04-146-11/+10
* RenormJozanLeClerc2020-04-144-9/+8
* More normeJozanLeClerc2020-04-143-6/+4
* More normJozanLeClerc2020-04-142-2/+3
* Normed thisJozanLeClerc2020-04-141-12/+17
* Doing norminetteJozanLeClerc2020-04-145-11/+10
* Fixed a whole lot of issuesJozanLeClerc2020-04-142-15/+7
* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-143-26/+62
* Bad boys do not eat walls anymoreJozanLeClerc2020-04-142-6/+4
* Freed big leaksJozanLeClerc2020-04-074-7/+19
* Better sound handling, few changesJozanLeClerc2020-04-0618-33/+110
* Weapons have different velocitiesJozanLeClerc2020-04-062-1/+8
* I think it's fixedJozanLeClerc2020-04-061-0/+5
* Consitent healsJozanLeClerc2020-04-043-7/+26
* Selectable enemyJozanLeClerc2020-04-046-24/+98
* Skeleton corpses now only give ammo, not the gunJozanLeClerc2020-04-041-1/+1
* NormedJozanLeClerc2020-04-042-88/+124
* Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-31/+41
* Not quite doneJozanLeClerc2020-04-031-15/+18
* YESJozanLeClerc2020-04-032-19/+37
* Get the tetaJozanLeClerc2020-04-031-0/+1
* NormJozanLeClerc2020-04-031-0/+1
* Even better but where is the mathJozanLeClerc2020-04-031-6/+8
* Optimization, still math missingJozanLeClerc2020-04-031-25/+40
* Shooting fixed, now bad boys viewJozanLeClerc2020-04-031-1/+1
* Sprites fixed, shoot to fixJozanLeClerc2020-04-032-7/+2
* Sprites still bad, fixed player spawn, still revert if neededJozanLeClerc2020-04-031-11/+11
* Still sprites, still revert maybeJozanLeClerc2020-04-021-1/+1
* Fixed coll now sprites, still revert if neededJozanLeClerc2020-04-021-4/+4
* Revert this if needed, still sprites and collision to doJozanLeClerc2020-04-027-28/+29
* Correct ray_posJozanLeClerc2020-04-025-19/+19
* Correct ray dirJozanLeClerc2020-04-026-24/+24
* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-0214-116/+120
* LaterJozanLeClerc2020-04-013-17/+57
* Still segvJozanLeClerc2020-04-011-2/+1
* OptimizationJozanLeClerc2020-04-012-13/+12
* NormedJozanLeClerc2020-04-012-6/+4
* Still segv but solved invalid readJozanLeClerc2020-04-013-11/+17
* Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-012-1/+3
* Player screams all the timeJozanLeClerc2020-03-311-5/+1
* GOTYJozanLeClerc2020-03-313-3/+2
* Alright alrightJozanLeClerc2020-03-311-1/+2
* Better sound balance, now hardgimpingJozanLeClerc2020-03-314-11/+37
* Alright soundsJozanLeClerc2020-03-3110-11/+174
* GoodJozanLeClerc2020-03-312-5/+6
* Now that's what I call balance take this SC2 'balance' team haha more like sc...JozanLeClerc2020-03-311-2/+3
* Big gameplayJozanLeClerc2020-03-312-15/+71
* Fixed that gangstaJozanLeClerc2020-03-315-25/+26