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path: root/inc/cub3d_defines.h (follow)
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* Not quite doneJozanLeClerc2020-04-031-1/+1
* Optimization, still math missingJozanLeClerc2020-04-031-1/+1
* Still segv but solved invalid readJozanLeClerc2020-04-011-3/+3
* Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-2/+2
* GOTYJozanLeClerc2020-03-311-4/+4
* Alright alrightJozanLeClerc2020-03-311-5/+5
* Better sound balance, now hardgimpingJozanLeClerc2020-03-311-2/+2
* Alright soundsJozanLeClerc2020-03-311-0/+5
* GoodJozanLeClerc2020-03-311-1/+1
* Now that's what I call balance take this SC2 'balance' team haha more like sc...JozanLeClerc2020-03-311-4/+4
* Big gameplayJozanLeClerc2020-03-311-1/+4
* Fixed that gangstaJozanLeClerc2020-03-311-1/+2
* Nigga be shootin' quick afJozanLeClerc2020-03-301-0/+1
* FineJozanLeClerc2020-03-301-0/+1
* CommitJozanLeClerc2020-03-301-0/+1
* Fixed conditionnal jump btwJozanLeClerc2020-03-301-3/+3
* Less fat spritesJozanLeClerc2020-03-301-1/+1
* Check missing enemy goodJozanLeClerc2020-03-301-1/+6
* All in spritesJozanLeClerc2020-03-281-1/+1
* In progressJozanLeClerc2020-03-271-5/+12
* Fixed sprite parseJozanLeClerc2020-03-251-0/+1
* sfx: goodJozanLeClerc2020-03-231-0/+2
* Stuff to fix but okJozanLeClerc2020-03-231-0/+1
* It's going wellJozanLeClerc2020-03-231-0/+1
* Good startJozanLeClerc2020-03-231-14/+14
* CoolJozanLeClerc2020-03-231-0/+3
* I think we goodJozanLeClerc2020-03-221-11/+15
* Tweaked move speedJozanLeClerc2020-03-221-4/+4
* We got three weapsJozanLeClerc2020-03-221-2/+2
* Awesome animationsJozanLeClerc2020-03-221-1/+1
* Bug fixes, now gimp and soundJozanLeClerc2020-03-221-0/+2
* Now regimp and soundJozanLeClerc2020-03-221-40/+51
* Few fixesJozanLeClerc2020-03-211-11/+11
* GreatJozanLeClerc2020-03-211-3/+3
* it's not workingJozanLeClerc2020-03-201-1/+1
* it's not working at allJozanLeClerc2020-03-201-1/+1
* Bounce itJozanLeClerc2020-03-201-0/+1
* in progressJozanLeClerc2020-03-201-2/+3
* Added number imagesJozanLeClerc2020-03-201-0/+12
* Added defines for macOS keysJozanLeClerc2020-03-201-4/+4
* New images, that'll do the trickJozanLeClerc2020-03-191-2/+2
* It's going wellJozanLeClerc2020-03-191-0/+6
* Added new sfxJozanLeClerc2020-03-191-13/+15
* Player can grab weaponJozanLeClerc2020-03-191-0/+1
* Few changesJozanLeClerc2020-03-191-1/+1
* Added sfx defines for weaponsJozanLeClerc2020-03-191-27/+35
* OkokJozanLeClerc2020-03-191-0/+2
* Correct init and freesJozanLeClerc2020-03-191-3/+3
* Loaded weapon images needs to memoryJozanLeClerc2020-03-191-0/+4
* INTENSE mappingJozanLeClerc2020-03-181-2/+3