Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | YES | JozanLeClerc | 2020-04-03 | 2 | -19/+37 | |
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* | | Get the teta | JozanLeClerc | 2020-04-03 | 1 | -0/+1 | |
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* | | Norm | JozanLeClerc | 2020-04-03 | 1 | -0/+1 | |
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* | | Reverted map | JozanLeClerc | 2020-04-03 | 1 | -4/+4 | |
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* | | Even better but where is the math | JozanLeClerc | 2020-04-03 | 1 | -6/+8 | |
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* | | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 3 | -31/+46 | |
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* | | Shooting fixed, now bad boys view | JozanLeClerc | 2020-04-03 | 1 | -1/+1 | |
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* | | Sprites fixed, shoot to fix | JozanLeClerc | 2020-04-03 | 2 | -7/+2 | |
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* | | Sprites still bad, fixed player spawn, still revert if needed | JozanLeClerc | 2020-04-03 | 1 | -11/+11 | |
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* | | Still sprites, still revert maybe | JozanLeClerc | 2020-04-02 | 1 | -1/+1 | |
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* | | Fixed coll now sprites, still revert if needed | JozanLeClerc | 2020-04-02 | 1 | -4/+4 | |
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* | | Revert this if needed, still sprites and collision to do | JozanLeClerc | 2020-04-02 | 7 | -28/+29 | |
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* | | Correct ray_pos | JozanLeClerc | 2020-04-02 | 5 | -19/+19 | |
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* | | Correct ray dir | JozanLeClerc | 2020-04-02 | 6 | -24/+24 | |
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* | | Correct dir_x dir_y sqy sqx | JozanLeClerc | 2020-04-02 | 14 | -116/+120 | |
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* | | Later | JozanLeClerc | 2020-04-01 | 5 | -20/+60 | |
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* | | ok | JozanLeClerc | 2020-04-01 | 1 | -1/+1 | |
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* | | Still segv | JozanLeClerc | 2020-04-01 | 3 | -4/+3 | |
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* | | Optimization | JozanLeClerc | 2020-04-01 | 2 | -13/+12 | |
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* | | Normed | JozanLeClerc | 2020-04-01 | 3 | -7/+5 | |
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* | | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 7 | -461/+467 | |
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* | | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 5 | -296/+458 | |
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* | | Player screams all the time | JozanLeClerc | 2020-03-31 | 1 | -5/+1 | |
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* | GOTY x 2 | JozanLeClerc | 2020-03-31 | 1 | -1/+1 | |
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* | GOTY | JozanLeClerc | 2020-03-31 | 10 | -35/+72 | |
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* | Alright alright | JozanLeClerc | 2020-03-31 | 7 | -8/+4095 | |
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* | Better sword firing image | JozanLeClerc | 2020-03-31 | 1 | -566/+566 | |
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* | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 10 | -13/+40 | |
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* | Alright sounds | JozanLeClerc | 2020-03-31 | 18 | -12/+189 | |
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* | Good | JozanLeClerc | 2020-03-31 | 4 | -8/+9 | |
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* | Now that's what I call balance take this SC2 'balance' team haha more like ↵ | JozanLeClerc | 2020-03-31 | 3 | -7/+8 | |
| | | | | sc2 zerglance team | |||||
* | Big gameplay | JozanLeClerc | 2020-03-31 | 5 | -16/+77 | |
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* | Fixed that gangsta | JozanLeClerc | 2020-03-31 | 9 | -27/+592 | |
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* | Nigga ain't gonna stop shootin me | JozanLeClerc | 2020-03-30 | 1 | -1/+1 | |
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* | Nigga be shootin' quick af | JozanLeClerc | 2020-03-30 | 10 | -99/+147 | |
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* | Fine | JozanLeClerc | 2020-03-30 | 6 | -18/+87 | |
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* | Pretty coolio | JozanLeClerc | 2020-03-30 | 4 | -21/+34 | |
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* | It's moving! | JozanLeClerc | 2020-03-30 | 10 | -6/+147 | |
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* | Commit | JozanLeClerc | 2020-03-30 | 10 | -4/+56 | |
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* | Fixed conditionnal jump btw | JozanLeClerc | 2020-03-30 | 7 | -9/+44 | |
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* | Less fat sprites | JozanLeClerc | 2020-03-30 | 3 | -3/+4 | |
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* | Check missing enemy good | JozanLeClerc | 2020-03-30 | 4 | -11/+29 | |
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* | Norm | JozanLeClerc | 2020-03-30 | 1 | -3/+2 | |
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* | Even better | JozanLeClerc | 2020-03-30 | 2 | -2/+2 | |
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* | Alright | JozanLeClerc | 2020-03-30 | 2 | -3/+2 | |
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* | Huge bug fix | JozanLeClerc | 2020-03-30 | 3 | -2/+3 | |
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* | Timings fix | JozanLeClerc | 2020-03-30 | 5 | -18/+28 | |
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* | Bug fix | JozanLeClerc | 2020-03-30 | 7 | -26/+79 | |
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* | Better sword | JozanLeClerc | 2020-03-29 | 1 | -2/+13 | |
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* | Norm | JozanLeClerc | 2020-03-29 | 1 | -1/+0 | |
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