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author | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-31 14:59:53 +0200 |
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committer | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-31 14:59:53 +0200 |
commit | f06a9f89bdbf5123fd00a79d350d599509d689df (patch) | |
tree | 396f94876a3d81f14c9cab3b06989c13cc8e6437 | |
parent | Fixed that gangsta (diff) | |
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Big gameplay
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | inc/cub3d.h | 1 | ||||
-rw-r--r-- | inc/cub3d_defines.h | 5 | ||||
-rw-r--r-- | src/ft_damage_bad_boy.c | 45 | ||||
-rw-r--r-- | src/ft_shoot.c | 41 |
5 files changed, 77 insertions, 16 deletions
@@ -130,6 +130,7 @@ SRCS_NAME += ft_init_bad_boys.c SRCS_NAME += ft_bad_boy_actions.c SRCS_NAME += ft_select_bad_boy_action.c SRCS_NAME += ft_collision.c +SRCS_NAME += ft_damage_bad_boy.c #--------------------------------------------------------------------------------------------------# SRCS = $(addprefix ${SRCS_DIR},${SRCS_NAME}) #--------------------------------------------------------------------------------------------------# diff --git a/inc/cub3d.h b/inc/cub3d.h index bb66ab1..f392354 100644 --- a/inc/cub3d.h +++ b/inc/cub3d.h @@ -248,6 +248,7 @@ void ft_bb_wait(t_bad_boy *bl, t_sprite *sl, t_map *ml); void ft_bb_walk(t_bad_boy *bl, t_sprite *sl, t_map *ml); void ft_bb_fire(t_bad_boy *bl, t_sprite *sl, t_map *ml); void ft_check_bad_boy_shoot(t_cub *cl); +void ft_damage_bad_boy(t_cub *cl); /* ** ====== DELETION ====== diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h index 19caf31..42a74b2 100644 --- a/inc/cub3d_defines.h +++ b/inc/cub3d_defines.h @@ -303,9 +303,12 @@ enum # define FT_WEAP_TWO_STRT_AMMO 30 # define FT_WEAP_THREE_STRT_AMMO 24 # define FT_WEAP_MAX_AMMO 1000 -# define FT_ENMY_STRT_LIFE 3 +# define FT_ENMY_STRT_LIFE 15 # define FT_ENMY_SIGHT_RANGE 7.0 # define FT_ENMY_DAMAGE_AMOUNT 54 +# define FT_W_ONE_DANAGE_AMOUNT 2 +# define FT_W_TWO_DANAGE_AMOUNT 1 +# define FT_W_THREE_DANAGE_AMOUNT 3 /* ** ====== OTHER ====== diff --git a/src/ft_damage_bad_boy.c b/src/ft_damage_bad_boy.c new file mode 100644 index 0000000..c8a04fa --- /dev/null +++ b/src/ft_damage_bad_boy.c @@ -0,0 +1,45 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* ft_damage_bad_boy.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2020/02/14 17:22:32 by rbousset #+# #+# */ +/* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */ +/* */ +/* ************************************************************************** */ + +#include <libft.h> +#include <cub3d.h> + +static uint8_t + ft_get_bad_boy_id(t_cub *cl) +{ + uint8_t i; + + i = 0; + while (i < cl->mlist.sprite_nbr[13]) + { + if (cl->sprites[13][i].s_pos_x == cl->rlist.sqy && + cl->sprites[13][i].s_pos_y == cl->rlist.sqx) + return (i); + i++; + } + return (0); +} + +void + ft_damage_bad_boy(t_cub *cl) +{ + uint8_t id; + + id = ft_get_bad_boy_id(cl); + if (cl->plist.handles_weapon == 0) + cl->bad_boy[id].life -= FT_W_ONE_DANAGE_AMOUNT; + else if (cl->plist.handles_weapon == 1) + cl->bad_boy[id].life -= FT_W_TWO_DANAGE_AMOUNT; + else if (cl->plist.handles_weapon == 2) + cl->bad_boy[id].life -= FT_W_THREE_DANAGE_AMOUNT; + /* TODO: sfx enemy scream and death */ +} diff --git a/src/ft_shoot.c b/src/ft_shoot.c index 7f23bfd..5342509 100644 --- a/src/ft_shoot.c +++ b/src/ft_shoot.c @@ -1,7 +1,7 @@ /* ************************************************************************** */ /* */ /* ::: :::::::: */ -/* ft_extra_keys.c :+: :+: :+: */ +/* ft_shoot.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ @@ -55,30 +55,41 @@ static int8_t } static void + ft_set_sq(t_cub *cl) +{ + if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) + { + cl->rlist.x_side_dist += cl->rlist.x_delta_dist; + cl->rlist.sqx += cl->mlist.x_step; + cl->rlist.side = 0; + } + else + { + cl->rlist.y_side_dist += cl->rlist.y_delta_dist; + cl->rlist.sqy += cl->mlist.y_step; + cl->rlist.side = 1; + } +} + +static void ft_hitscan(t_cub *cl, uint16_t hit) { while (hit == 0) { - if (cl->rlist.x_side_dist < cl->rlist.y_side_dist) - { - cl->rlist.x_side_dist += cl->rlist.x_delta_dist; - cl->rlist.sqx += cl->mlist.x_step; - cl->rlist.side = 0; - } - else - { - cl->rlist.y_side_dist += cl->rlist.y_delta_dist; - cl->rlist.sqy += cl->mlist.y_step; - cl->rlist.side = 1; - } + ft_set_sq(cl); if (ft_ischarset(FT_CHRST_SPRITES, cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy]) && ft_weap_range(cl)) { hit = 1; ft_hide_sprite(cl); } - else if (ft_ischarset("1", - cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy])) + else if (cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] == 'e' && + ft_weap_range(cl)) + { + hit = 1; + ft_damage_bad_boy(cl); + } + else if (cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy] == '1') hit = 1; } } |