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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_damage_bad_boy.c                                :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:32 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>

static uint8_t
	ft_get_bad_boy_id(t_cub *cl)
{
	uint8_t	i;

	i = 0;
	while (i < cl->mlist.sprite_nbr[13])
	{
		if (cl->sprites[13][i].s_pos_x == cl->rlist.sqy &&
			cl->sprites[13][i].s_pos_y == cl->rlist.sqx)
			return (i);
		i++;
	}
	return (0);
}

void
	ft_damage_bad_boy(t_cub *cl)
{
	uint8_t	id;

	id = ft_get_bad_boy_id(cl);
	if (cl->plist.handles_weapon == 0)
		cl->bad_boy[id].life -= FT_W_ONE_DANAGE_AMOUNT;
	else if (cl->plist.handles_weapon == 1)
		cl->bad_boy[id].life -= FT_W_TWO_DANAGE_AMOUNT;
	else if (cl->plist.handles_weapon == 2)
		cl->bad_boy[id].life -= FT_W_THREE_DANAGE_AMOUNT;
	 /* TODO: sfx enemy scream and death */
}