| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | | YES | JozanLeClerc | 2020-04-03 | 2 | -19/+37 |
* | | Get the teta | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
* | | Norm | JozanLeClerc | 2020-04-03 | 1 | -0/+1 |
* | | Reverted map | JozanLeClerc | 2020-04-03 | 1 | -4/+4 |
* | | Even better but where is the math | JozanLeClerc | 2020-04-03 | 1 | -6/+8 |
* | | Optimization, still math missing | JozanLeClerc | 2020-04-03 | 3 | -31/+46 |
* | | Shooting fixed, now bad boys view | JozanLeClerc | 2020-04-03 | 1 | -1/+1 |
* | | Sprites fixed, shoot to fix | JozanLeClerc | 2020-04-03 | 2 | -7/+2 |
* | | Sprites still bad, fixed player spawn, still revert if needed | JozanLeClerc | 2020-04-03 | 1 | -11/+11 |
* | | Still sprites, still revert maybe | JozanLeClerc | 2020-04-02 | 1 | -1/+1 |
* | | Fixed coll now sprites, still revert if needed | JozanLeClerc | 2020-04-02 | 1 | -4/+4 |
* | | Revert this if needed, still sprites and collision to do | JozanLeClerc | 2020-04-02 | 7 | -28/+29 |
* | | Correct ray_pos | JozanLeClerc | 2020-04-02 | 5 | -19/+19 |
* | | Correct ray dir | JozanLeClerc | 2020-04-02 | 6 | -24/+24 |
* | | Correct dir_x dir_y sqy sqx | JozanLeClerc | 2020-04-02 | 14 | -116/+120 |
* | | Later | JozanLeClerc | 2020-04-01 | 5 | -20/+60 |
* | | ok | JozanLeClerc | 2020-04-01 | 1 | -1/+1 |
* | | Still segv | JozanLeClerc | 2020-04-01 | 3 | -4/+3 |
* | | Optimization | JozanLeClerc | 2020-04-01 | 2 | -13/+12 |
* | | Normed | JozanLeClerc | 2020-04-01 | 3 | -7/+5 |
* | | Still segv but solved invalid read | JozanLeClerc | 2020-04-01 | 7 | -461/+467 |
* | | Killing skeltons gives ammo, but still segv | JozanLeClerc | 2020-04-01 | 5 | -296/+458 |
* | | Player screams all the time | JozanLeClerc | 2020-03-31 | 1 | -5/+1 |
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* | GOTY x 2 | JozanLeClerc | 2020-03-31 | 1 | -1/+1 |
* | GOTY | JozanLeClerc | 2020-03-31 | 10 | -35/+72 |
* | Alright alright | JozanLeClerc | 2020-03-31 | 7 | -8/+4095 |
* | Better sword firing image | JozanLeClerc | 2020-03-31 | 1 | -566/+566 |
* | Better sound balance, now hardgimping | JozanLeClerc | 2020-03-31 | 10 | -13/+40 |
* | Alright sounds | JozanLeClerc | 2020-03-31 | 18 | -12/+189 |
* | Good | JozanLeClerc | 2020-03-31 | 4 | -8/+9 |
* | Now that's what I call balance take this SC2 'balance' team haha more like sc... | JozanLeClerc | 2020-03-31 | 3 | -7/+8 |
* | Big gameplay | JozanLeClerc | 2020-03-31 | 5 | -16/+77 |
* | Fixed that gangsta | JozanLeClerc | 2020-03-31 | 9 | -27/+592 |
* | Nigga ain't gonna stop shootin me | JozanLeClerc | 2020-03-30 | 1 | -1/+1 |
* | Nigga be shootin' quick af | JozanLeClerc | 2020-03-30 | 10 | -99/+147 |
* | Fine | JozanLeClerc | 2020-03-30 | 6 | -18/+87 |
* | Pretty coolio | JozanLeClerc | 2020-03-30 | 4 | -21/+34 |
* | It's moving! | JozanLeClerc | 2020-03-30 | 10 | -6/+147 |
* | Commit | JozanLeClerc | 2020-03-30 | 10 | -4/+56 |
* | Fixed conditionnal jump btw | JozanLeClerc | 2020-03-30 | 7 | -9/+44 |
* | Less fat sprites | JozanLeClerc | 2020-03-30 | 3 | -3/+4 |
* | Check missing enemy good | JozanLeClerc | 2020-03-30 | 4 | -11/+29 |
* | Norm | JozanLeClerc | 2020-03-30 | 1 | -3/+2 |
* | Even better | JozanLeClerc | 2020-03-30 | 2 | -2/+2 |
* | Alright | JozanLeClerc | 2020-03-30 | 2 | -3/+2 |
* | Huge bug fix | JozanLeClerc | 2020-03-30 | 3 | -2/+3 |
* | Timings fix | JozanLeClerc | 2020-03-30 | 5 | -18/+28 |
* | Bug fix | JozanLeClerc | 2020-03-30 | 7 | -26/+79 |
* | Better sword | JozanLeClerc | 2020-03-29 | 1 | -2/+13 |
* | Norm | JozanLeClerc | 2020-03-29 | 1 | -1/+0 |