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author | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-19 13:28:52 +0100 |
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committer | JozanLeClerc <bousset.rudy@gmail.com> | 2020-03-19 13:28:52 +0100 |
commit | f57f187a59840d07cd47058022c44d464ad76522 (patch) | |
tree | 22d7e5be602a8dbd21999e43760a1fc0d0b0fdb7 /inc/cub3d_structs.h | |
parent | INTENSE mapping (diff) | |
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Loaded weapon images needs to memory
Diffstat (limited to 'inc/cub3d_structs.h')
-rw-r--r-- | inc/cub3d_structs.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/inc/cub3d_structs.h b/inc/cub3d_structs.h index fc3eead..332ced4 100644 --- a/inc/cub3d_structs.h +++ b/inc/cub3d_structs.h @@ -253,7 +253,8 @@ typedef struct s_cub struct s_img death_screen; struct s_rgb f_rgb; struct s_rgb c_rgb; - struct s_img tlist[18]; + struct s_img tlist[20]; + struct s_img tweap[4]; struct s_sprite **sprites; struct s_sprite traps[512]; struct s_sprite heals[64]; |