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#include "castRay.h"

#define DARKMODE false
void CastRay::drawLoop()
{
	display.fillScreen(GxEPD_WHITE);
	draw_doom();
}

void CastRay::drawWatchFace()
{
	display.fillScreen(GxEPD_WHITE);
	display.setTextColor(GxEPD_BLACK);

    display.setFont(&DSEG7_Classic_Bold_53);
    display.setCursor(5, 53+5);
	display.print("0x0x0x0x0");
	displayPtr = &display;
	usleep(1);
	this->drawLoop();
}