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#include "castRay.h"
#define DARKMODE false
void CastRay::drawLoop()
{
display.fillScreen(GxEPD_WHITE);
if (displayPtr)
{
drawDoom();
}
}
void CastRay::drawWatchFace()
{
display.fillScreen(GxEPD_WHITE);
display.setTextColor(GxEPD_BLACK);
display.setFont(&Seven_Segment10pt7b);
display.setCursor(5, 53+5);
display.print("0x0x0x0x0");
displayPtr = &display;
this->drawLoop();
}
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