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/*********************************/
/* THRESHOLD ( // */
/* rifle ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WP_NADELAUNCHER_H_
#define WP_NADELAUNCHER_H_
#include "weapon.hpp"
class wp_nadelauncher : public AWeapon {
public:
wp_nadelauncher(const char* s, const char* r);
~wp_nadelauncher();
int bang(std::vector<Entity>* enemies, Entity* player);
Projectile const& getProjectile() const;
};
#endif
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