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/*********************************/
/* THRESHOLD ( // */
/* rifle ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WP_ASSAULTRIFLE_H_
#define WP_ASSAULTRIFLE_H_
#include "weapon.hpp"
class wp_assaultrifle : public AWeapon {
public:
wp_assaultrifle(const char *s, const char *r);
~wp_assaultrifle();
int bang(std::vector<Entity> * enemies, Entity * player);
};
#endif
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