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/*********************************/
/* THRESHOLD ( // */
/* windowh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WINDOW_H_
#define WINDOW_H_
#include "raylib.h"
int initWindow(void);
#define SCREENWIDTH 1600
#define SCREENHEIGHT 900
typedef enum gameState {
TITLE = 0,
PICK,
DEATH,
GAMEPLAY,
NEXT,
ENDING
} gameState;
#endif // WINDOW_H_
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