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/*********************************/
/*   THRESHOLD        (  //      */
/*   windowh           ( )/      */
/*   by salade         )(/       */
/*  ________________  ( /)       */
/* ()__)____________)))))   :^}  */
/*********************************/

#ifndef WINDOW_H_
#define WINDOW_H_

#include "raylib.h"

int initWindow(void);

#define SCREENWIDTH 1600
#define SCREENHEIGHT 900

typedef enum gameState {
    TITLE = 0,
    PICK,
    DEATH,
    GAMEPLAY,
    NEXT,
    ENDING
} gameState;

#endif  // WINDOW_H_