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/*********************************/
/* THRESHOLD ( // */
/* weaponh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WEAPON_H_
#define WEAPON_H_
#include "raylib.h"
#include <iostream>
#include <vector>
class Entity;
class AWeapon {
protected:
Sound shot;
Sound reload;
unsigned int max;
double cooldown;
double t;
float const range;
unsigned int const& damage;
const std::string name;
public:
AWeapon(float const rg, // range
unsigned int const& dmg, // damage
unsigned int const& mag, // mag capacity
double const& cooldown, // duh
const char* s, // shot sound path
const char* r, // reload sound path
std::string const& nm); // name
~AWeapon();
virtual int bang(std::vector<Entity>* enemies, Entity* player) = 0;
void refill();
bool empty;
unsigned int barrel;
};
#endif // WEAPON_H_
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