blob: b6e8c993e856700b78a258eb70cbd947c1e87078 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
/*********************************/
/* THRESHOLD ( // */
/* weaponh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef WEAPON_H_
#define WEAPON_H_
#include "raylib.h"
#include <vector>
class Entity;
class AWeapon {
protected:
Sound shot;
Sound reload;
unsigned int max;
double cooldown;
double t;
float const range;
unsigned int const &damage;
public:
AWeapon(float const rg,
unsigned int const &dmg,
unsigned int const & mag,
double const & cooldown,
const char *s,
const char *r);
~AWeapon();
virtual int bang(std::vector<Entity> * enemies, Entity * player) = 0;
void refill();
bool empty;
unsigned int barrel;
};
#endif // WEAPON_H_
|