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/*********************************/
/* THRESHOLD ( // */
/* weapon ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "weapon.hpp"
#include <iostream>
Weapon::Weapon(float const & rg, unsigned int const & dmg, unsigned int const & mag, const char *s, const char *r) :
range(rg), damage(dmg), max(mag)
{
InitAudioDevice();
shot = LoadSound(s);
reload = LoadSound(r);
SetSoundVolume(shot, 0.3f);
SetSoundVolume(reload, 0.3f);
barrel = max;
}
Weapon::~Weapon() {}
void Weapon::refill()
{
std::cout << "reload" << std::endl;
PlaySound(reload);
barrel = max;
}
int Weapon::bang()
{
if (barrel == 0)
{
return (1);
} else {
barrel--;
std::cout << "BANG : " << barrel << "shots left" << std::endl;
PlaySound(shot);
return (0);
}
}
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