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/*********************************/
/* THRESHOLD ( // */
/* weapon ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "weapon.hpp"
Weapon::Weapon(float const & rg, unsigned int const & dmg, const char *s, const char *r) :
range(rg), damage(dmg)
{
InitAudioDevice();
shot = LoadSound(s);
reload = LoadSound(r);
SetSoundVolume(shot, 0.3f);
SetSoundVolume(reload, 0.3f);
}
Weapon::~Weapon() {}
void Weapon::bang() const
{
PlaySound(shot);
}
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