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/*********************************/
/* THRESHOLD ( // */
/* gameplayh ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef GAMEPLAY_H_
#define GAMEPLAY_H_
#include "window.hpp"
#include "entity.hpp"
#include <vector>
#include <iostream>
class Game {
int nEnemies;
std::vector<Entity> * enemies;
Entity * player;
public:
Game(std::string const & path);
~Game();
void start() const ;
void draw() const ;
int tick() const ;
int getKeys() const ;
};
#endif // GAMEPLAY_H_
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