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/*********************************/
/* THRESHOLD ( // */
/* entity ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "entity.hpp"
Entity::Entity(void) : hp(1)
{
posX = GetRandomValue(0, SCREENWIDTH);
posY = GetRandomValue(0, SCREENHEIGHT);
if (static_cast<int>(posX) & 1) {
direction = (Vector2){posX / 100, -posY / 100};
} else {
direction = (Vector2){-posX / 100, posY / 100};
}
radius = 10;
threshold = false;
}
Entity::~Entity() {}
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