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/*********************************/
/* THRESHOLD ( // */
/* entity ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#include "entity.hpp"
Entity::Entity() : Entity(1) {}
Entity::Entity(int const& h) : hp(h) {
auto dir = GetRandomValue(0, 3);
switch (dir) {
case (0): {
posX = GetRandomValue((SCREENWIDTH / 2) - 300,
(SCREENWIDTH / 2) + 300);
posY = GetRandomValue(0, 40);
break;
}
case (1): {
posX = GetRandomValue(SCREENWIDTH - 200, SCREENWIDTH + 200);
posY = GetRandomValue((SCREENHEIGHT / 2) - 300,
(SCREENHEIGHT / 2) + 300);
break;
}
case (2): {
posX = GetRandomValue((SCREENWIDTH / 2) - 300,
(SCREENWIDTH / 2) + 300);
posY = GetRandomValue(SCREENHEIGHT - 200, SCREENHEIGHT + 200);
break;
}
case (3): {
posX = GetRandomValue(SCREENWIDTH - 200, SCREENWIDTH + 200);
posY = GetRandomValue((SCREENHEIGHT / 2), (SCREENHEIGHT / 2) + 100);
break;
}
}
direction = (Vector2){0.02f, 0.0f};
threshold = false;
}
Entity::~Entity() {}
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