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* rework parsing and wave managementsalaaad22022-01-202-3/+3
* rework parsing and level mangment. commit oftensalaaad22022-01-202-1/+1
* what ?salaaad22022-01-171-1/+1
* enemy slingshot is functionalsalaaad22022-01-141-1/+1
* strange behavior... I WILL find out whats going on !salaaad22022-01-142-3/+5
* boss has the correct texturessalaaad22022-01-147-6/+5
* add license, better next screen and begin savestatesalaaad22022-01-146-1/+4
* background can now be specified in map filesalaaad22022-01-141-0/+1
* shit background image featureing hit-- bowser. I meant bowser...salaaad22022-01-131-2/+2
* what the fuck is going onsalaaad22022-01-132-2/+2
* this is starting to get boring.ill seesalaaad22022-01-132-0/+1
* stages now work as intended, with multiple waves : \[v0.0.9\]salaaad22022-01-111-1/+1
* mouselook on shotgunsalaaad22022-01-112-1/+2
* mouselook just needed some sleep ! coolsalaaad22022-01-111-1/+2
* release v0.0.7 interface DONE skip v0.0.6 because I CANsalaaad22022-01-071-1/+1
* amazing interface man. good JOBsalaaad22022-01-071-0/+3
* display next levelsalaaad22022-01-072-1/+4
* adjust boss hp and add back furysalaaad22022-01-071-1/+1
* add new weapon, AR and add switching weaponssalaaad22022-01-071-0/+0
* amazing textures. v0.0.4salaaad22022-01-064-2/+4
* longer shotty range, add hit function which does not worksalaaad22022-01-051-1/+1
* reload workssalaaad22022-01-051-1/+1
* FINALLY add cowboysalaaad22022-01-051-0/+0
* release v0.0.2salaaad22022-01-052-3/+3
* spawn not random anymore. this got a whole bunch hardersalaaad22022-01-051-2/+2
* add fury, bang sound, colors and moresalaaad22022-01-041-1/+1
* two levels. moved shooting logic elsewheresalaaad22022-01-044-4/+4
* dumb pellet implementationsalaaad22022-01-042-2/+2
* map read from filesalaaad22022-01-042-2/+4
* start menu and retrysalaaad22022-01-041-0/+2