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* refactorHEADmastersalaaad22022-06-061-0/+10
* rework parsing and wave managementsalaaad22022-01-201-2/+2
* rework parsing and level mangment. commit oftensalaaad22022-01-201-1/+1
* what ?salaaad22022-01-171-1/+1
* boss has the correct texturessalaaad22022-01-141-2/+2
* add license, better next screen and begin savestatesalaaad22022-01-141-1/+1
* background can now be specified in map filesalaaad22022-01-141-0/+1
* shit background image featureing hit-- bowser. I meant bowser...salaaad22022-01-131-2/+2
* what the fuck is going onsalaaad22022-01-131-2/+2
* stages now work as intended, with multiple waves : \[v0.0.9\]salaaad22022-01-111-1/+1
* mouselook on shotgunsalaaad22022-01-111-1/+1
* mouselook just needed some sleep ! coolsalaaad22022-01-111-1/+2
* display next levelsalaaad22022-01-071-1/+1
* amazing textures. v0.0.4salaaad22022-01-061-1/+2
* longer shotty range, add hit function which does not worksalaaad22022-01-051-1/+1
* reload workssalaaad22022-01-051-1/+1
* release v0.0.2salaaad22022-01-051-1/+1
* spawn not random anymore. this got a whole bunch hardersalaaad22022-01-051-2/+2
* add fury, bang sound, colors and moresalaaad22022-01-041-1/+1
* two levels. moved shooting logic elsewheresalaaad22022-01-041-2/+2
* dumb pellet implementationsalaaad22022-01-041-1/+1
* map read from filesalaaad22022-01-041-2/+2
* start menu and retrysalaaad22022-01-041-0/+2