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stage_1_start.bfm
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*
refactor
HEAD
master
salaaad2
2022-06-06
1
-0
/
+10
*
rework parsing and wave management
salaaad2
2022-01-20
1
-2
/
+2
*
rework parsing and level mangment. commit often
salaaad2
2022-01-20
1
-1
/
+1
*
what ?
salaaad2
2022-01-17
1
-1
/
+1
*
boss has the correct textures
salaaad2
2022-01-14
1
-2
/
+2
*
add license, better next screen and begin savestate
salaaad2
2022-01-14
1
-1
/
+1
*
background can now be specified in map file
salaaad2
2022-01-14
1
-0
/
+1
*
shit background image featureing hit-- bowser. I meant bowser...
salaaad2
2022-01-13
1
-2
/
+2
*
what the fuck is going on
salaaad2
2022-01-13
1
-2
/
+2
*
stages now work as intended, with multiple waves : \[v0.0.9\]
salaaad2
2022-01-11
1
-1
/
+1
*
mouselook on shotgun
salaaad2
2022-01-11
1
-1
/
+1
*
mouselook just needed some sleep ! cool
salaaad2
2022-01-11
1
-1
/
+2
*
display next level
salaaad2
2022-01-07
1
-1
/
+1
*
amazing textures. v0.0.4
salaaad2
2022-01-06
1
-1
/
+2
*
longer shotty range, add hit function which does not work
salaaad2
2022-01-05
1
-1
/
+1
*
reload works
salaaad2
2022-01-05
1
-1
/
+1
*
release v0.0.2
salaaad2
2022-01-05
1
-1
/
+1
*
spawn not random anymore. this got a whole bunch harder
salaaad2
2022-01-05
1
-2
/
+2
*
add fury, bang sound, colors and more
salaaad2
2022-01-04
1
-1
/
+1
*
two levels. moved shooting logic elsewhere
salaaad2
2022-01-04
1
-2
/
+2
*
dumb pellet implementation
salaaad2
2022-01-04
1
-1
/
+1
*
map read from file
salaaad2
2022-01-04
1
-2
/
+2
*
start menu and retry
salaaad2
2022-01-04
1
-0
/
+2