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-rw-r--r--src/gameplay.cpp2
-rw-r--r--src/wp_shotty.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 5b8e1bb..a2d306e 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -107,6 +107,7 @@ void Game::draw() const
auto texSize = (enemies->at(0).radius / 40.0f);
for (auto & en : *enemies)
{
+ DrawCircle(en.posX, en.posY, en.radius, GREEN);
if (en.hp == 0)
DrawTextureEx(en.hurtTex, (Vector2){en.posX - 20, en.posY - 20}, 1.0f, 0.6f, WHITE);
else {
@@ -237,7 +238,6 @@ int Game::getKeys() const
}
}
} else {
- std::cout << "tick now" << std::endl;
if (this->tick()) {
return (1);
}
diff --git a/src/wp_shotty.cpp b/src/wp_shotty.cpp
index 4efb64e..23c1074 100644
--- a/src/wp_shotty.cpp
+++ b/src/wp_shotty.cpp
@@ -19,7 +19,6 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect
return (1);
} else {
barrel--;
- std::cout << "BANG : " << barrel << "shots left" << std::endl;
PlaySound(shot);
// here
//
@@ -39,6 +38,7 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect
CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, Vector2Add(playerPosition, r), (en->radius * 2)) ||
CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, add2, (en->radius * 2)))
{ // enemy hit
+ std::cout << "hit" << std::endl;
en->hp--;
if (en->hp == 0)
{