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-rw-r--r--src/wp_enemyslingshot.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/wp_enemyslingshot.cpp b/src/wp_enemyslingshot.cpp
index ad113e8..068f404 100644
--- a/src/wp_enemyslingshot.cpp
+++ b/src/wp_enemyslingshot.cpp
@@ -8,22 +8,22 @@
#include "gameplay.hpp"
wp_enemysling::wp_enemysling(const char* s, const char* r)
- : AWeapon(300.0f, 10, 1, 0.0, s, r, "sling") {}
+ : AWeapon(300.0f, 10, 10, 0.0, s, r, "sling") {}
int wp_enemysling::bang(std::vector<Entity>* enemies, Entity* baddie) {
if (barrel == 0) {
return (1);
} else {
barrel--;
- PlaySound(shot);
t = GetTime();
// enemysling spawns a new enemy every @reload seconds. thats it.
// it's a slingshot
//
Entity en(1);
- en.posX = 0;
- en.posY = 0;
- en.direction = (Vector2){1.0f, 1.0f};
+ en.posX = baddie->posX + 10;
+ en.posY = baddie->posY + 10;
+ en.direction.x = baddie->direction.x * 2.0f;
+ en.direction.y = baddie->direction.y * 2.0f;
en.radius = 20;
en.currentWeapon = nullptr;
en.idleTex = LoadTexture(SBIRE_TEX_IDLE);