diff options
Diffstat (limited to 'src/gameplay.cpp')
| -rw-r--r-- | src/gameplay.cpp | 12 | 
1 files changed, 4 insertions, 8 deletions
| diff --git a/src/gameplay.cpp b/src/gameplay.cpp index dd395ca..ba1c07a 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -102,11 +102,6 @@ Game::Game(std::string const& path) : current(path) {      crosshair = LoadTexture(CROSSHAIR_TEX); -    cam.target = (Vector2){player->posX, player->posY}; -    cam.offset = (Vector2){SCREENWIDTH / 2.0f, SCREENHEIGHT / 2.0f}; -    cam.rotation = 0.0f; -    cam.zoom = 1.0f; -      player->wp[0] = shotty;      player->wp[1] = ar;      player->currentWeapon = player->wp[0]; @@ -135,11 +130,8 @@ void Game::start() {  void Game::draw() {      auto left = std::to_string(enemies->size()); -    cam.target.x = player->posX; -    EndMode2D();      for (auto& en : *enemies) { -        DrawCircle(en.posX, en.posY, en.radius, GREEN);          if (en.hp == 0)              DrawTextureEx(en.hurtTex, (Vector2){en.posX - 20, en.posY - 20},                            1.0f, 0.6f, WHITE); @@ -342,3 +334,7 @@ std::string const& Game::getCurrent() const {  std::string const& Game::getBackground() const {      return background;  } + +int const& Game::getKills() const { +    return player->victims; +} | 
