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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:38:03 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-07 00:38:03 +0100 |
commit | 90fb1be2c0028513e0be35bc3791f426b6f500ec (patch) | |
tree | 34fd9496e0a0eda4edcbd67b768e8ab112d3844e /src/wp_shotty.cpp | |
parent | weapons ready to be implemented. release v0.0.5 (diff) | |
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FINALLY
Diffstat (limited to 'src/wp_shotty.cpp')
-rw-r--r-- | src/wp_shotty.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wp_shotty.cpp b/src/wp_shotty.cpp index 4efb64e..23c1074 100644 --- a/src/wp_shotty.cpp +++ b/src/wp_shotty.cpp @@ -19,7 +19,6 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect return (1); } else { barrel--; - std::cout << "BANG : " << barrel << "shots left" << std::endl; PlaySound(shot); // here // @@ -39,6 +38,7 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, Vector2Add(playerPosition, r), (en->radius * 2)) || CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, add2, (en->radius * 2))) { // enemy hit + std::cout << "hit" << std::endl; en->hp--; if (en->hp == 0) { |