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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-07 00:38:03 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-07 00:38:03 +0100
commit90fb1be2c0028513e0be35bc3791f426b6f500ec (patch)
tree34fd9496e0a0eda4edcbd67b768e8ab112d3844e /src/wp_shotty.cpp
parentweapons ready to be implemented. release v0.0.5 (diff)
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FINALLY
Diffstat (limited to 'src/wp_shotty.cpp')
-rw-r--r--src/wp_shotty.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wp_shotty.cpp b/src/wp_shotty.cpp
index 4efb64e..23c1074 100644
--- a/src/wp_shotty.cpp
+++ b/src/wp_shotty.cpp
@@ -19,7 +19,6 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect
return (1);
} else {
barrel--;
- std::cout << "BANG : " << barrel << "shots left" << std::endl;
PlaySound(shot);
// here
//
@@ -39,6 +38,7 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vect
CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, Vector2Add(playerPosition, r), (en->radius * 2)) ||
CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, add2, (en->radius * 2)))
{ // enemy hit
+ std::cout << "hit" << std::endl;
en->hp--;
if (en->hp == 0)
{