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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-22 07:39:54 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-22 07:39:54 +0100 |
commit | aa872f4f35890027e65c930cc9cc603b5db22906 (patch) | |
tree | 48b53e75fd8ed0ac7bea62c73ddd85975cc47f43 /src/wp_nadelauncher.hpp | |
parent | Parsing: the great rework (tm) finally works as intended (diff) | |
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Weapons: amazing job adding another weapon salade ! outstanding
Diffstat (limited to 'src/wp_nadelauncher.hpp')
-rw-r--r-- | src/wp_nadelauncher.hpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/wp_nadelauncher.hpp b/src/wp_nadelauncher.hpp new file mode 100644 index 0000000..2619936 --- /dev/null +++ b/src/wp_nadelauncher.hpp @@ -0,0 +1,23 @@ +/*********************************/ +/* THRESHOLD ( // */ +/* rifle ( )/ */ +/* by salade )(/ */ +/* ________________ ( /) */ +/* ()__)____________))))) :^} */ +/*********************************/ + +#ifndef WP_NADELAUNCHER_H_ +#define WP_NADELAUNCHER_H_ + +#include "weapon.hpp" + +class wp_nadelauncher : public AWeapon { + public: + wp_nadelauncher(const char* s, const char* r); + ~wp_nadelauncher(); + + int bang(std::vector<Entity>* enemies, Entity* player); + Projectile const& getProjectile() const; +}; + +#endif |