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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-17 01:31:38 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-17 01:31:38 +0100 |
commit | c8b23f73e44fd5be7d653cc82e89212da4e5bc72 (patch) | |
tree | b6f215212227ea4c2ffd079d52553078ee9f1ea8 /src/wp_assaultrifle.cpp | |
parent | what ? (diff) | |
download | threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.gz threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.bz2 threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.xz threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.zst threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.zip |
buff shotty & audio is now working I guess ???? ?
Diffstat (limited to '')
-rw-r--r-- | src/wp_assaultrifle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wp_assaultrifle.cpp b/src/wp_assaultrifle.cpp index 41a3c91..0be3d5b 100644 --- a/src/wp_assaultrifle.cpp +++ b/src/wp_assaultrifle.cpp @@ -7,7 +7,7 @@ #include "entity.hpp" wp_assaultrifle::wp_assaultrifle(const char* s, const char* r) - : AWeapon(300.0f, 10, 30, 0.0, s, r, "ar") {} + : AWeapon(300.0f, 1, 30, 0.0, s, r, "ar") {} int wp_assaultrifle::bang(std::vector<Entity>* enemies, Entity* player) { if (barrel == 0) { @@ -43,7 +43,7 @@ int wp_assaultrifle::bang(std::vector<Entity>* enemies, Entity* player) { playerPosition, add2, (en->radius * 2))) { // enemy hit std::cout << "hit" << std::endl; - en->hp--; + en->hp -= damage; if (en->hp == 0) { en->direction.x = (playerDirection.x / 2); en->direction.y = (playerDirection.y / 2); |