From c8b23f73e44fd5be7d653cc82e89212da4e5bc72 Mon Sep 17 00:00:00 2001 From: salaaad2 Date: Mon, 17 Jan 2022 01:31:38 +0100 Subject: buff shotty & audio is now working I guess ???? ? --- src/wp_assaultrifle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/wp_assaultrifle.cpp') diff --git a/src/wp_assaultrifle.cpp b/src/wp_assaultrifle.cpp index 41a3c91..0be3d5b 100644 --- a/src/wp_assaultrifle.cpp +++ b/src/wp_assaultrifle.cpp @@ -7,7 +7,7 @@ #include "entity.hpp" wp_assaultrifle::wp_assaultrifle(const char* s, const char* r) - : AWeapon(300.0f, 10, 30, 0.0, s, r, "ar") {} + : AWeapon(300.0f, 1, 30, 0.0, s, r, "ar") {} int wp_assaultrifle::bang(std::vector* enemies, Entity* player) { if (barrel == 0) { @@ -43,7 +43,7 @@ int wp_assaultrifle::bang(std::vector* enemies, Entity* player) { playerPosition, add2, (en->radius * 2))) { // enemy hit std::cout << "hit" << std::endl; - en->hp--; + en->hp -= damage; if (en->hp == 0) { en->direction.x = (playerDirection.x / 2); en->direction.y = (playerDirection.y / 2); -- cgit v1.2.3