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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-04 21:17:23 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-04 21:17:23 +0100
commitc9f83a504dc1566543a01dac955d368f8e9ace08 (patch)
treee301466a4f58acb90094507522802c3034f0863b /src/window.hpp
parentadd readme and optimize shooting vectors (diff)
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two levels. moved shooting logic elsewhere
Diffstat (limited to 'src/window.hpp')
-rw-r--r--src/window.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.hpp b/src/window.hpp
index 6316bfa..bba7c07 100644
--- a/src/window.hpp
+++ b/src/window.hpp
@@ -17,7 +17,7 @@ int initWindow(void);
#define SCREENHEIGHT 900
typedef enum gameState {
-TITLE = 0, GAMEPLAY, ENDING
+TITLE = 0, GAMEPLAY, NEXT, ENDING
} gameState ;
#endif // WINDOW_H_