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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-07 13:52:28 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-07 13:52:28 +0100
commit990ca25986157ce629b07d43257e0fbf36071317 (patch)
tree84dc750555b2fdad82fdcdea16d031c247a95809 /src/weapon.hpp
parentadd new weapon, AR and add switching weapons (diff)
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references are weaird, man
Diffstat (limited to 'src/weapon.hpp')
-rw-r--r--src/weapon.hpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/weapon.hpp b/src/weapon.hpp
index cce6c50..36ac542 100644
--- a/src/weapon.hpp
+++ b/src/weapon.hpp
@@ -30,7 +30,12 @@ protected:
unsigned int const &damage;
public:
- AWeapon(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r);
+ AWeapon(float const &rg,
+ unsigned int const &dmg,
+ unsigned int const & mag,
+ double const & cooldown,
+ const char *s,
+ const char *r);
~AWeapon();
virtual int bang(std::vector<Entity> * enemies, Vector2 playerDirection, Vector2 playerPosition, int * victims) = 0;