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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-14 16:40:11 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-14 16:40:11 +0100
commit7a0ec30b5444b9f07ddeaa6943edaf5bd02e0349 (patch)
treea85c1a47e1f41c6c6530f3fe3cb6ce66a2ea61c7 /src/weapon.hpp
parentstrange behavior... I WILL find out whats going on ! (diff)
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enemy slingshot is functional
Diffstat (limited to 'src/weapon.hpp')
-rw-r--r--src/weapon.hpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/weapon.hpp b/src/weapon.hpp
index ad63344..d75d826 100644
--- a/src/weapon.hpp
+++ b/src/weapon.hpp
@@ -11,8 +11,8 @@
#include "raylib.h"
-#include <vector>
#include <iostream>
+#include <vector>
class Entity;
@@ -31,13 +31,13 @@ class AWeapon {
const std::string name;
public:
- AWeapon(float const rg, // range
- unsigned int const& dmg, // damage
- unsigned int const& mag, // mag capacity
- double const& cooldown, // duh
- const char* s, // shot sound path
- const char* r, // reload sound path
- std::string const & nm); // name
+ AWeapon(float const rg, // range
+ unsigned int const& dmg, // damage
+ unsigned int const& mag, // mag capacity
+ double const& cooldown, // duh
+ const char* s, // shot sound path
+ const char* r, // reload sound path
+ std::string const& nm); // name
~AWeapon();
virtual int bang(std::vector<Entity>* enemies, Entity* player) = 0;