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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-11 17:06:20 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-11 17:06:20 +0100 |
commit | 59d902df725c2d6a1b7cad016326ca51316b937f (patch) | |
tree | eae43bbc5d3faf3799fe242f1648115e17a9df67 /src/weapon.hpp | |
parent | clang-format chromium test (diff) | |
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clang format blind letsgo !
Diffstat (limited to '')
-rw-r--r-- | src/weapon.hpp | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/src/weapon.hpp b/src/weapon.hpp index b6e8c99..0120928 100644 --- a/src/weapon.hpp +++ b/src/weapon.hpp @@ -16,33 +16,32 @@ class Entity; class AWeapon { -protected: - Sound shot; - Sound reload; + protected: + Sound shot; + Sound reload; - unsigned int max; + unsigned int max; - double cooldown; - double t; + double cooldown; + double t; + float const range; + unsigned int const& damage; - float const range; - unsigned int const &damage; - -public: + public: AWeapon(float const rg, - unsigned int const &dmg, - unsigned int const & mag, - double const & cooldown, - const char *s, - const char *r); - ~AWeapon(); - - virtual int bang(std::vector<Entity> * enemies, Entity * player) = 0; - void refill(); - - bool empty; - unsigned int barrel; + unsigned int const& dmg, + unsigned int const& mag, + double const& cooldown, + const char* s, + const char* r); + ~AWeapon(); + + virtual int bang(std::vector<Entity>* enemies, Entity* player) = 0; + void refill(); + + bool empty; + unsigned int barrel; }; -#endif // WEAPON_H_ +#endif // WEAPON_H_ |