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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-05 13:52:40 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-05 13:52:40 +0100 |
commit | e41533ee946f35facf984f264b9e3a050895f8ab (patch) | |
tree | d89ee411b26c5d7cc0f1be64431dfb62c1259b56 /src/weapon.cpp | |
parent | add fury, bang sound, colors and more (diff) | |
download | threshold-e41533ee946f35facf984f264b9e3a050895f8ab.tar.gz threshold-e41533ee946f35facf984f264b9e3a050895f8ab.tar.bz2 threshold-e41533ee946f35facf984f264b9e3a050895f8ab.tar.xz threshold-e41533ee946f35facf984f264b9e3a050895f8ab.tar.zst threshold-e41533ee946f35facf984f264b9e3a050895f8ab.zip |
spawn not random anymore. this got a whole bunch harder
Diffstat (limited to 'src/weapon.cpp')
-rw-r--r-- | src/weapon.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/weapon.cpp b/src/weapon.cpp index a516fdc..3f5dcec 100644 --- a/src/weapon.cpp +++ b/src/weapon.cpp @@ -16,7 +16,7 @@ Weapon::Weapon(float const & rg, unsigned int const & dmg, const char *s, const reload = LoadSound(r); SetSoundVolume(shot, 0.3f); SetSoundVolume(reload, 0.3f); - max = barrel = 20; + max = barrel = 200; } Weapon::~Weapon() {} @@ -31,8 +31,10 @@ int Weapon::bang() if (barrel == 0) { refill(); + return (1); } else { barrel--; PlaySound(shot); + return (0); } } |