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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-04 21:17:23 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-04 21:17:23 +0100 |
commit | c9f83a504dc1566543a01dac955d368f8e9ace08 (patch) | |
tree | e301466a4f58acb90094507522802c3034f0863b /src/gameplay.hpp | |
parent | add readme and optimize shooting vectors (diff) | |
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two levels. moved shooting logic elsewhere
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r-- | src/gameplay.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp index 7097995..ccedb0e 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -22,6 +22,8 @@ class Game { Entity * player; + std::string next; + public: Game(std::string const & path); ~Game(); @@ -30,6 +32,9 @@ class Game { void draw() const ; int tick() const ; int getKeys() const ; + int shoot() const ; + + std::string const & getNext() const ; }; #endif // GAMEPLAY_H_ |