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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-22 07:39:54 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-22 07:39:54 +0100 |
commit | aa872f4f35890027e65c930cc9cc603b5db22906 (patch) | |
tree | 48b53e75fd8ed0ac7bea62c73ddd85975cc47f43 /src/gameplay.hpp | |
parent | Parsing: the great rework (tm) finally works as intended (diff) | |
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Weapons: amazing job adding another weapon salade ! outstanding
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r-- | src/gameplay.hpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp index da85c51..94b713f 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -11,11 +11,13 @@ #include "entity.hpp" #include "map.hpp" +#include "projectile.hpp" #include "terrain.hpp" #include "window.hpp" #include <raylib.h> #include <iostream> +#include <list> #include <vector> // sound defines @@ -56,6 +58,8 @@ class Game { std::vector<Entity>* enemies; + std::list<Projectile>* projectiles; + Entity* player; Level* level; |