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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-22 07:39:54 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-22 07:39:54 +0100
commitaa872f4f35890027e65c930cc9cc603b5db22906 (patch)
tree48b53e75fd8ed0ac7bea62c73ddd85975cc47f43 /src/gameplay.hpp
parentParsing: the great rework (tm) finally works as intended (diff)
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Weapons: amazing job adding another weapon salade ! outstanding
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index da85c51..94b713f 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -11,11 +11,13 @@
#include "entity.hpp"
#include "map.hpp"
+#include "projectile.hpp"
#include "terrain.hpp"
#include "window.hpp"
#include <raylib.h>
#include <iostream>
+#include <list>
#include <vector>
// sound defines
@@ -56,6 +58,8 @@ class Game {
std::vector<Entity>* enemies;
+ std::list<Projectile>* projectiles;
+
Entity* player;
Level* level;