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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-06 21:11:01 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-06 21:11:01 +0100 |
commit | a3e3264a73cd82de83799b77bfd64c60d6debbd0 (patch) | |
tree | 71131aadf38e1a0486576fa800056355001b0c04 /src/gameplay.hpp | |
parent | more dynamic and faster enemy movement (diff) | |
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amazing textures. v0.0.4
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r-- | src/gameplay.hpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp index 6720560..f66e0a6 100644 --- a/src/gameplay.hpp +++ b/src/gameplay.hpp @@ -16,6 +16,18 @@ #include <vector> #include <iostream> +// sound defines +#define SHOTTY_BANG "../meta/media/mp3/shotty_shoot.mp3" +#define SHOTTY_RELOAD "../meta/media/mp3/shotty_reload.mp3" + +// player textures +#define MUCHACHO_TEX "../meta/media/sprites/cowboy_idle.png" + +// bad boy textures +#define SBIRE_TEX_IDLE "../meta/media/sprites/sbire_idle.png" +#define SBIRE_TEX_HURT "../meta/media/sprites/sbire_hurt.png" + +// TODO: boss textures #define COOLPURPLE CLITERAL(Color){ 170, 153, 255, 255 } // cool Purple //rgb(170,153,255) @@ -29,6 +41,7 @@ class Game { Entity * player; std::string next; // next level + std::string current; // next level Camera2D * camera; @@ -51,6 +64,7 @@ class Game { int hit(Entity en, Vector2 add1, Vector2 add2) const ; std::string const &getNext() const; // returns next level's string + std::string const &getCurrent() const; // returns next level's string }; #endif // GAMEPLAY_H_ |