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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-05 22:23:10 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-05 22:23:10 +0100
commit63f9cf175480c8f5c41ca4a7fbd350053932c96d (patch)
treee4994686599f1fa7150b9b7e1877f632582bc6e8 /src/gameplay.hpp
parentreload works (diff)
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longer shotty range, add hit function which does not work
Diffstat (limited to 'src/gameplay.hpp')
-rw-r--r--src/gameplay.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index 62da89f..6720560 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -48,6 +48,7 @@ class Game {
int tick() const;
int getKeys() const;
int shoot() const;
+ int hit(Entity en, Vector2 add1, Vector2 add2) const ;
std::string const &getNext() const; // returns next level's string
};