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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-17 01:31:38 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-17 01:31:38 +0100 |
commit | c8b23f73e44fd5be7d653cc82e89212da4e5bc72 (patch) | |
tree | b6f215212227ea4c2ffd079d52553078ee9f1ea8 /src/gameplay.cpp | |
parent | what ? (diff) | |
download | threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.gz threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.bz2 threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.xz threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.tar.zst threshold-c8b23f73e44fd5be7d653cc82e89212da4e5bc72.zip |
buff shotty & audio is now working I guess ???? ?
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 543969a..3dfdd5e 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -124,7 +124,7 @@ void Game::draw() { auto left = std::to_string(enemies->size()); for (auto& en : *enemies) { - if (en.hp == 0) + if (en.hp <= 0) DrawTextureEx(en.hurtTex, (Vector2){en.posX - en.radius, en.posY - en.radius}, 1.0f, 0.6f, WHITE); @@ -174,9 +174,6 @@ int Game::tick() { auto v2 = (Vector2){target.x - player->posX, target.y - player->posY}; - DrawText(std::to_string(v2.x).c_str(), 1400, 10, 20, RED); - DrawText(std::to_string(v2.y).c_str(), 1400, 30, 20, RED); - player->direction = v2; if (player->victims == nPerWave && nWaves > 1) { |