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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-05 18:38:15 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-05 18:38:15 +0100 |
commit | 902946fef868b2c9448532d616745b29356d6bfa (patch) | |
tree | 2db6c4fcd2ace2fecb8d6672a5e1693d4a15bc87 /src/gameplay.cpp | |
parent | v0.0.3 onwards to better levels (diff) | |
download | threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.gz threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.bz2 threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.xz threshold-902946fef868b2c9448532d616745b29356d6bfa.tar.zst threshold-902946fef868b2c9448532d616745b29356d6bfa.zip |
terrain is fukkkkd
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 3adaa2d..d732a48 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -59,6 +59,7 @@ Game::~Game() { delete enemies; delete player; + delete terrain; } void Game::start() @@ -78,7 +79,9 @@ void Game::start() void Game::draw() const { auto left = std::to_string(enemies->size()); + ClearBackground(COOLPURPLE); + for (auto & en : *enemies) { DrawCircleV((Vector2){en.posX, en.posY}, en.radius, DARKBLUE); @@ -87,10 +90,8 @@ void Game::draw() const Rectangle destRec = { player->posX, player->posY, frameWidth * 1.4f, frameHeight * 1.4f }; // Origin of the texture (rotation/scale point), it's relative to destination rectangle size - DrawTexturePro(player->tex, sourceRec, destRec, origin, Vector2Angle((Vector2){0.0f, 0.0f}, player->direction), WHITE); - DrawText("Enemies left : ", 10, 10, 20, GREEN); DrawText(left.c_str(), 150, 10, 20, RED); if (player->fury >= 5) { @@ -234,13 +235,10 @@ Game::shoot() const if (CheckCollisionPointLine((Vector2){en->posX, en->posY}, (Vector2){player->posX, player->posY}, add1, (en->radius * 2)) || CheckCollisionPointLine((Vector2){en->posX, en->posY}, (Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, player->direction), (en->radius * 2)) || CheckCollisionPointLine((Vector2){en->posX, en->posY}, (Vector2){player->posX, player->posY}, add2, (en->radius * 2))) - { - std::cout << "hit enemy at " << en->posX << "|" << en->posY - << std::endl; + { // enemy hit en->hp = 0; en->direction.x = (player->direction.x / 2); en->direction.y = (player->direction.y / 2); - // enemies->erase(en); player->victims++; player->fury++; DrawLineEx((Vector2){player->posX, player->posY}, add1, 10, @@ -254,6 +252,7 @@ Game::shoot() const return (1); } } + // shotty cone DrawLineEx((Vector2){player->posX, player->posY}, add1, 10, ORANGE); DrawLineEx((Vector2){player->posX, player->posY}, Vector2Add((Vector2){player->posX, player->posY}, |