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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-14 01:19:37 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-14 01:19:37 +0100
commit05314c67655e5030d89e85087fba0a699d8a4ba7 (patch)
tree4a955061ede8fc39dfc74272a0062e6aa6fd7236 /src/gameplay.cpp
parentshit background image featureing hit-- bowser. I meant bowser... (diff)
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background can now be specified in map file
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 88da5ec..dd395ca 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -54,6 +54,10 @@ Game::Game(std::string const& path) : current(path) {
ifs >> tok;
nPerWave = std::atoi(tok.c_str());
}
+ if (tok == "BACKGROUND") {
+ ifs >> tok;
+ background = tok;
+ }
}
ifs.close();
enemies = new std::vector<Entity>;
@@ -334,3 +338,7 @@ std::string const& Game::getNext() const {
std::string const& Game::getCurrent() const {
return current;
}
+
+std::string const& Game::getBackground() const {
+ return background;
+}