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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-14 01:19:37 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-14 01:19:37 +0100 |
commit | 05314c67655e5030d89e85087fba0a699d8a4ba7 (patch) | |
tree | 4a955061ede8fc39dfc74272a0062e6aa6fd7236 /src/gameplay.cpp | |
parent | shit background image featureing hit-- bowser. I meant bowser... (diff) | |
download | threshold-05314c67655e5030d89e85087fba0a699d8a4ba7.tar.gz threshold-05314c67655e5030d89e85087fba0a699d8a4ba7.tar.bz2 threshold-05314c67655e5030d89e85087fba0a699d8a4ba7.tar.xz threshold-05314c67655e5030d89e85087fba0a699d8a4ba7.tar.zst threshold-05314c67655e5030d89e85087fba0a699d8a4ba7.zip |
background can now be specified in map file
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 88da5ec..dd395ca 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -54,6 +54,10 @@ Game::Game(std::string const& path) : current(path) { ifs >> tok; nPerWave = std::atoi(tok.c_str()); } + if (tok == "BACKGROUND") { + ifs >> tok; + background = tok; + } } ifs.close(); enemies = new std::vector<Entity>; @@ -334,3 +338,7 @@ std::string const& Game::getNext() const { std::string const& Game::getCurrent() const { return current; } + +std::string const& Game::getBackground() const { + return background; +} |