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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 23:05:41 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-03 23:05:41 +0100 |
commit | 0c083ab2d3fd8151e6fd4238cf2159b56b96a708 (patch) | |
tree | fb59346977c5303c531db8ca187492434b6beaa0 | |
parent | I may have an idea (diff) | |
download | threshold-0c083ab2d3fd8151e6fd4238cf2159b56b96a708.tar.gz threshold-0c083ab2d3fd8151e6fd4238cf2159b56b96a708.tar.bz2 threshold-0c083ab2d3fd8151e6fd4238cf2159b56b96a708.tar.xz threshold-0c083ab2d3fd8151e6fd4238cf2159b56b96a708.tar.zst threshold-0c083ab2d3fd8151e6fd4238cf2159b56b96a708.zip |
treschaud
-rw-r--r-- | src/gameplay.cpp | 40 | ||||
-rw-r--r-- | src/main.cpp | 1 |
2 files changed, 24 insertions, 17 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 3cbc17f..fafe4a5 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -13,13 +13,13 @@ Game::Game(void) { // nEnemies = GetRandomValue(5, 15); - enemies = 3; + nEnemies = 4; enemies = new std::vector<Entity>(nEnemies); player = new Entity; player->posX = SCREENWIDTH / 2; player->posY = SCREENHEIGHT / 2; - player->direction.x = 1; + player->direction.x = 0; player->direction.y = 0; } @@ -54,26 +54,34 @@ void Game::tick() const en.posX += en.direction.x; en.posY += en.direction.y; } - player->posX += player->direction.x; - player->posY += player->direction.y; + // player->posX += player->direction.x; + // player->posY += player->direction.y; } void Game::getKeys() const { - if (IsKeyPressed(KEY_UP)) { - player->direction.x = 0; - player->direction.y = -2; + auto oldX = 0, oldY = 0; + + oldX = player->posX; + oldY = player->posY; + if (IsKeyDown(KEY_UP)) { + player->posX += 0; + player->posY += -4; + } + if (IsKeyDown(KEY_DOWN)) { + player->posX += 0; + player->posY += 4; } - if (IsKeyPressed(KEY_DOWN)) { - player->direction.x = 0; - player->direction.y = 2; + if (IsKeyDown(KEY_LEFT)) { + player->posX += -4; + player->posY += 0; } - if (IsKeyPressed(KEY_LEFT)) { - player->direction.x = -2; - player->direction.y = 0; + if (IsKeyDown(KEY_RIGHT)) { + player->posX += 4; + player->posY += 0; } - if (IsKeyPressed(KEY_RIGHT)) { - player->direction.x = 2; - player->direction.y = 0; + if (oldX != player->posX || oldY != player->posY) + { + this->tick(); } } diff --git a/src/main.cpp b/src/main.cpp index 283390a..20a6cdc 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -24,7 +24,6 @@ int main(void) { } case (GAMEPLAY): { - game->tick(); break ; } case (ENDING): |