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/*********************************/
/* YABS ( // */
/* structs ( )/ */
/* by salade )(/ */
/* ________________ ( /) */
/* ()__)____________))))) :^} */
/*********************************/
#ifndef YABS_STRUCTS_H
#define YABS_STRUCTS_H
#include "raylib.h"
#include <vector>
namespace yabs {
namespace core {
typedef struct Player {
int hp;
Vector3 pos;
}Player;
typedef struct Enemy {
Vector3 enemyStartPos;
Vector3 enemyBoxPos;
Vector3 enemyBoxSize;
BoundingBox enemyBounds;
bool active;
} Enemy;
typedef struct RenderObjs {
std::vector<Vector3 *> vEnemyPos;
Model & ground;
} RenderObjs;
typedef struct TickObjs {
std::vector<BoundingBox *> vEnemyBounds;
std::vector<Vector3 *> vEnemyPos;
BoundingBox * range;
Vector3 * position;
bool * direction[4];
bool * alive;
} TickObjs;
}
}
#endif /* YABS_STRUCTS_H */
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