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/*********************************/
/*   YABS             (  //      */
/*   main              ( )/      */
/*   by salade         )(/       */
/*  ________________  ( /)       */
/* ()__)____________)))))   :^}  */
/*********************************/

#include <raylib.h>
#include "yabs_core.h"
#include "yabs_utils.h"

static yabs::core::gameState game_state = yabs::core::GAMEPLAY;

int main(void) {
    // create window
    InitWindow(YABS_SCREENWIDTH, YABS_SCREENHEIGHT, YABS_TITLE);
    bool started = false;

    // game loop
    while (!WindowShouldClose()) {
        switch (game_state) {
            case (yabs::core::TITLE): {
                if (IsKeyPressed(KEY_ENTER))
                {
                    game_state = yabs::core::GAMEPLAY;
                }
                break;
            }
            case (yabs::core::PICK): {
                break;
            }
            case (yabs::core::DEATH): {
                break;
            }
            case (yabs::core::GAMEPLAY): {
                if (!started)
                {
                    started = true;
                    yabs::core::init_game();
                }
                break;
            }
            case (yabs::core::NEXT): {
                break;
            }
            case (yabs::core::ENDING): {
                break;
            }
        }
    }
    CloseWindow();
    return (0);
}