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cmake_minimum_required(VERSION 3.15)
project(shooter)

add_subdirectory(raylib)

set (CMAKE_CXX_STANDARD 17)
set (CMAKE_CXX_COMPILER clang++)

add_executable(${PROJECT_NAME}
    src/yabs_core.cpp
    src/yabs_utils.cpp
    src/main.cpp
)

target_link_libraries(${PROJECT_NAME}
	raylib
    m
)

target_compile_options(${PROJECT_NAME}
    PRIVATE "-O3"
    PRIVATE "-march=native"
    PRIVATE "-Wall"
    PRIVATE "-glldb"
)

# Checks if OSX and links appropriate frameworks (only required on MacOS)
if (APPLE)
    target_link_libraries(${PROJECT_NAME} "-framework IOKit")
    target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
    target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()