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cmake_minimum_required(VERSION 3.15)
project(shooter)
add_subdirectory(raylib)
set (CMAKE_CXX_STANDARD 17)
set (CMAKE_CXX_COMPILER clang++)
add_executable(${PROJECT_NAME}
src/yabs_core.cpp
src/yabs_utils.cpp
src/main.cpp
)
target_link_libraries(${PROJECT_NAME}
raylib
m
)
target_compile_options(${PROJECT_NAME}
PRIVATE "-O3"
PRIVATE "-march=native"
PRIVATE "-Wall"
PRIVATE "-glldb"
)
# Checks if OSX and links appropriate frameworks (only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
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