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cmake_minimum_required(VERSION 3.15)
project(wip-shooter)

find_package(SDL2 REQUIRED) # Requires at least version 3.0
include_directories(${SDL2_INCLUDE_DIRS})


set(CMAKE_C_STANDARD 11) # Requires C11 standard

set (CMAKE_CXX_STANDARD 17)

add_executable(${PROJECT_NAME}
    src/level.c)

target_compile_options(${PROJECT_NAME}
    PRIVATE "-O3"
    PRIVATE "-march=native"
)

target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})

# Checks if OSX and links appropriate frameworks (only required on MacOS)
if (APPLE)
    target_link_libraries(${PROJECT_NAME} "-framework IOKit")
    target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
    target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()