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cmake_minimum_required(VERSION 3.15)
project(wip-shooter)
find_package(SDL2 REQUIRED) # Requires at least version 3.0
include_directories(${SDL2_INCLUDE_DIRS})
set(CMAKE_C_STANDARD 11) # Requires C11 standard
set (CMAKE_CXX_STANDARD 17)
add_executable(${PROJECT_NAME}
src/level.c)
target_compile_options(${PROJECT_NAME}
PRIVATE "-O3"
PRIVATE "-march=native"
)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
# Checks if OSX and links appropriate frameworks (only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()
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