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-rw-r--r--src/leveldefines.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/leveldefines.h b/src/leveldefines.h
deleted file mode 100644
index f13e128..0000000
--- a/src/leveldefines.h
+++ /dev/null
@@ -1,49 +0,0 @@
-#pragma once
-
-// game
-#define TEXTURES 0 // whether to use textures for the level
-#define FOG 1
-
-// S3L
-#define S3L_NEAR_CROSS_STRATEGY 3
-
-#if TEXTURES
-#define S3L_PERSPECTIVE_CORRECTION 2
-#else
-#define S3L_PERSPECTIVE_CORRECTION 0
-#endif
-
-#define S3L_NEAR (S3L_FRACTIONS_PER_UNIT / 5)
-
-#define S3L_USE_WIDER_TYPES 0
-#define S3L_FLAT 0
-#define S3L_SORT 0
-#define S3L_Z_BUFFER 1
-#define S3L_MAX_TRIANGES_DRAWN 512
-
-#define S3L_PIXEL_FUNCTION drawPixel
-
-#define S3L_MAX_PIXELS (1024 * 1024)
-
-// Screen
-#ifndef SCREEN_MEASURMENTS
-#define SCREEN_WIDTH 1920
-#define SCREEN_HEIGHT 1080
-#endif
-
-#define HALF_SCREEN_WIDTH SCREEN_WIDTH / 2
-#define HALF_SCREEN_HEIGHT SCREEN_HEIGHT / 2
-
-const int collisionMap[8 * 10] =
-{
- 1,1,1,1,1,1,1,1,
- 1,1,1,1,0,0,0,1,
- 1,1,1,1,0,1,0,1,
- 2,2,1,0,0,0,0,3,
- 1,2,1,0,1,1,3,1,
- 2,0,0,0,1,1,3,3,
- 1,0,1,0,0,1,1,1,
- 1,0,0,0,1,1,1,1,
- 1,1,1,1,1,1,1,1,
- 1,1,1,1,1,1,1,1
-};