diff options
Diffstat (limited to 'src/leveldefines.h')
-rw-r--r-- | src/leveldefines.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/src/leveldefines.h b/src/leveldefines.h deleted file mode 100644 index f13e128..0000000 --- a/src/leveldefines.h +++ /dev/null @@ -1,49 +0,0 @@ -#pragma once - -// game -#define TEXTURES 0 // whether to use textures for the level -#define FOG 1 - -// S3L -#define S3L_NEAR_CROSS_STRATEGY 3 - -#if TEXTURES -#define S3L_PERSPECTIVE_CORRECTION 2 -#else -#define S3L_PERSPECTIVE_CORRECTION 0 -#endif - -#define S3L_NEAR (S3L_FRACTIONS_PER_UNIT / 5) - -#define S3L_USE_WIDER_TYPES 0 -#define S3L_FLAT 0 -#define S3L_SORT 0 -#define S3L_Z_BUFFER 1 -#define S3L_MAX_TRIANGES_DRAWN 512 - -#define S3L_PIXEL_FUNCTION drawPixel - -#define S3L_MAX_PIXELS (1024 * 1024) - -// Screen -#ifndef SCREEN_MEASURMENTS -#define SCREEN_WIDTH 1920 -#define SCREEN_HEIGHT 1080 -#endif - -#define HALF_SCREEN_WIDTH SCREEN_WIDTH / 2 -#define HALF_SCREEN_HEIGHT SCREEN_HEIGHT / 2 - -const int collisionMap[8 * 10] = -{ - 1,1,1,1,1,1,1,1, - 1,1,1,1,0,0,0,1, - 1,1,1,1,0,1,0,1, - 2,2,1,0,0,0,0,3, - 1,2,1,0,1,1,3,1, - 2,0,0,0,1,1,3,3, - 1,0,1,0,0,1,1,1, - 1,0,0,0,1,1,1,1, - 1,1,1,1,1,1,1,1, - 1,1,1,1,1,1,1,1 -}; |