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+/**********************************************************************************************
+*
+* rtextures - Basic functions to load and draw textures
+*
+* CONFIGURATION:
+*
+* #define SUPPORT_MODULE_RTEXTURES
+* rtextures module is included in the build
+*
+* #define SUPPORT_FILEFORMAT_BMP
+* #define SUPPORT_FILEFORMAT_PNG
+* #define SUPPORT_FILEFORMAT_TGA
+* #define SUPPORT_FILEFORMAT_JPG
+* #define SUPPORT_FILEFORMAT_GIF
+* #define SUPPORT_FILEFORMAT_QOI
+* #define SUPPORT_FILEFORMAT_PSD
+* #define SUPPORT_FILEFORMAT_PIC
+* #define SUPPORT_FILEFORMAT_HDR
+* #define SUPPORT_FILEFORMAT_DDS
+* #define SUPPORT_FILEFORMAT_PKM
+* #define SUPPORT_FILEFORMAT_KTX
+* #define SUPPORT_FILEFORMAT_PVR
+* #define SUPPORT_FILEFORMAT_ASTC
+* Select desired fileformats to be supported for image data loading. Some of those formats are
+* supported by default, to remove support, just comment unrequired #define in this module
+*
+* #define SUPPORT_IMAGE_EXPORT
+* Support image export in multiple file formats
+*
+* #define SUPPORT_IMAGE_MANIPULATION
+* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
+* If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
+*
+* #define SUPPORT_IMAGE_GENERATION
+* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
+*
+* DEPENDENCIES:
+* stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC)
+* NOTE: stb_image has been slightly modified to support Android platform.
+* stb_image_resize - Multiple image resize algorythms
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h" // Declares module functions
+
+// Check if config flags have been externally provided on compilation line
+#if !defined(EXTERNAL_CONFIG_FLAGS)
+ #include "config.h" // Defines module configuration flags
+#endif
+
+#if defined(SUPPORT_MODULE_RTEXTURES)
+
+#include "utils.h" // Required for: TRACELOG() and fopen() Android mapping
+#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
+
+#include <stdlib.h> // Required for: malloc(), free()
+#include <string.h> // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()]
+#include <math.h> // Required for: fabsf()
+#include <stdio.h> // Required for: sprintf() [Used in ExportImageAsCode()]
+
+// Support only desired texture formats on stb_image
+#if !defined(SUPPORT_FILEFORMAT_BMP)
+ #define STBI_NO_BMP
+#endif
+#if !defined(SUPPORT_FILEFORMAT_PNG)
+ #define STBI_NO_PNG
+#endif
+#if !defined(SUPPORT_FILEFORMAT_TGA)
+ #define STBI_NO_TGA
+#endif
+#if !defined(SUPPORT_FILEFORMAT_JPG)
+ #define STBI_NO_JPEG // Image format .jpg and .jpeg
+#endif
+#if !defined(SUPPORT_FILEFORMAT_PSD)
+ #define STBI_NO_PSD
+#endif
+#if !defined(SUPPORT_FILEFORMAT_GIF)
+ #define STBI_NO_GIF
+#endif
+#if !defined(SUPPORT_FILEFORMAT_PIC)
+ #define STBI_NO_PIC
+#endif
+#if !defined(SUPPORT_FILEFORMAT_HDR)
+ #define STBI_NO_HDR
+#endif
+
+// Image fileformats not supported by default
+#define STBI_NO_PIC
+#define STBI_NO_PNM // Image format .ppm and .pgm
+
+#if defined(__TINYC__)
+ #define STBI_NO_SIMD
+#endif
+
+#if (defined(SUPPORT_FILEFORMAT_BMP) || \
+ defined(SUPPORT_FILEFORMAT_PNG) || \
+ defined(SUPPORT_FILEFORMAT_TGA) || \
+ defined(SUPPORT_FILEFORMAT_JPG) || \
+ defined(SUPPORT_FILEFORMAT_PSD) || \
+ defined(SUPPORT_FILEFORMAT_GIF) || \
+ defined(SUPPORT_FILEFORMAT_PIC) || \
+ defined(SUPPORT_FILEFORMAT_HDR))
+
+ #define STBI_MALLOC RL_MALLOC
+ #define STBI_FREE RL_FREE
+ #define STBI_REALLOC RL_REALLOC
+
+ #define STB_IMAGE_IMPLEMENTATION
+ #include "external/stb_image.h" // Required for: stbi_load_from_file()
+ // NOTE: Used to read image data (multiple formats support)
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_QOI)
+ #define QOI_MALLOC RL_MALLOC
+ #define QOI_FREE RL_FREE
+
+ #define QOI_IMPLEMENTATION
+ #include "external/qoi.h"
+#endif
+
+#if defined(SUPPORT_IMAGE_EXPORT)
+ #define STBIW_MALLOC RL_MALLOC
+ #define STBIW_FREE RL_FREE
+ #define STBIW_REALLOC RL_REALLOC
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+ #include "external/stb_image_write.h" // Required for: stbi_write_*()
+#endif
+
+#if defined(SUPPORT_IMAGE_MANIPULATION)
+ #define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size))
+ #define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr))
+
+ #define STB_IMAGE_RESIZE_IMPLEMENTATION
+ #include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() [ImageResize()]
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#ifndef PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD
+ #define PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
+#endif
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+// ...
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+// It's lonely here...
+
+//----------------------------------------------------------------------------------
+// Other Modules Functions Declaration (required by text)
+//----------------------------------------------------------------------------------
+// ...
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+#if defined(SUPPORT_FILEFORMAT_DDS)
+static Image LoadDDS(const unsigned char *fileData, unsigned int fileSize); // Load DDS file data
+#endif
+#if defined(SUPPORT_FILEFORMAT_PKM)
+static Image LoadPKM(const unsigned char *fileData, unsigned int fileSize); // Load PKM file data
+#endif
+#if defined(SUPPORT_FILEFORMAT_KTX)
+static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize); // Load KTX file data
+static int SaveKTX(Image image, const char *fileName); // Save image data as KTX file
+#endif
+#if defined(SUPPORT_FILEFORMAT_PVR)
+static Image LoadPVR(const unsigned char *fileData, unsigned int fileSize); // Load PVR file data
+#endif
+#if defined(SUPPORT_FILEFORMAT_ASTC)
+static Image LoadASTC(const unsigned char *fileData, unsigned int fileSize); // Load ASTC file data
+#endif
+
+static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data from image as Vector4 array (float normalized)
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+
+// Load image from file into CPU memory (RAM)
+Image LoadImage(const char *fileName)
+{
+ Image image = { 0 };
+
+#if defined(SUPPORT_FILEFORMAT_PNG) || \
+ defined(SUPPORT_FILEFORMAT_BMP) || \
+ defined(SUPPORT_FILEFORMAT_TGA) || \
+ defined(SUPPORT_FILEFORMAT_JPG) || \
+ defined(SUPPORT_FILEFORMAT_GIF) || \
+ defined(SUPPORT_FILEFORMAT_PIC) || \
+ defined(SUPPORT_FILEFORMAT_HDR) || \
+ defined(SUPPORT_FILEFORMAT_PSD)
+
+ #define STBI_REQUIRED
+#endif
+
+ // Loading file to memory
+ unsigned int fileSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &fileSize);
+
+ // Loading image from memory data
+ if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, fileSize);
+
+ RL_FREE(fileData);
+
+ return image;
+}
+
+// Load an image from RAW file data
+Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
+{
+ Image image = { 0 };
+
+ unsigned int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
+
+ if (fileData != NULL)
+ {
+ unsigned char *dataPtr = fileData;
+ unsigned int size = GetPixelDataSize(width, height, format);
+
+ if (headerSize > 0) dataPtr += headerSize;
+
+ image.data = RL_MALLOC(size); // Allocate required memory in bytes
+ memcpy(image.data, dataPtr, size); // Copy required data to image
+ image.width = width;
+ image.height = height;
+ image.mipmaps = 1;
+ image.format = format;
+
+ RL_FREE(fileData);
+ }
+
+ return image;
+}
+
+// Load animated image data
+// - Image.data buffer includes all frames: [image#0][image#1][image#2][...]
+// - Number of frames is returned through 'frames' parameter
+// - All frames are returned in RGBA format
+// - Frames delay data is discarded
+Image LoadImageAnim(const char *fileName, int *frames)
+{
+ Image image = { 0 };
+ int frameCount = 1;
+
+#if defined(SUPPORT_FILEFORMAT_GIF)
+ if (IsFileExtension(fileName, ".gif"))
+ {
+ unsigned int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
+
+ if (fileData != NULL)
+ {
+ int comp = 0;
+ int *delays = NULL;
+ image.data = stbi_load_gif_from_memory(fileData, dataSize, &delays, &image.width, &image.height, &frameCount, &comp, 4);
+
+ image.mipmaps = 1;
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ RL_FREE(fileData);
+ RL_FREE(delays); // NOTE: Frames delays are discarded
+ }
+ }
+#else
+ if (false) { }
+#endif
+ else image = LoadImage(fileName);
+
+ // TODO: Support APNG animated images
+
+ *frames = frameCount;
+ return image;
+}
+
+// Load image from memory buffer, fileType refers to extension: i.e. ".png"
+// WARNING: File extension must be provided in lower-case
+Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
+{
+ Image image = { 0 };
+
+#if defined(SUPPORT_FILEFORMAT_PNG)
+ if ((strcmp(fileType, ".png") == 0)
+#else
+ if ((false)
+#endif
+#if defined(SUPPORT_FILEFORMAT_BMP)
+ || (strcmp(fileType, ".bmp") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_TGA)
+ || (strcmp(fileType, ".tga") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_JPG)
+ || ((strcmp(fileType, ".jpg") == 0) || (strcmp(fileType, ".jpeg") == 0))
+#endif
+#if defined(SUPPORT_FILEFORMAT_GIF)
+ || (strcmp(fileType, ".gif") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_PIC)
+ || (strcmp(fileType, ".pic") == 0)
+#endif
+#if defined(SUPPORT_FILEFORMAT_PSD)
+ || (strcmp(fileType, ".psd") == 0)
+#endif
+ )
+ {
+#if defined(STBI_REQUIRED)
+ // NOTE: Using stb_image to load images (Supports multiple image formats)
+
+ if (fileData != NULL)
+ {
+ int comp = 0;
+ image.data = stbi_load_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0);
+
+ if (image.data != NULL)
+ {
+ image.mipmaps = 1;
+
+ if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
+ else if (comp == 2) image.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
+ else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
+ else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ }
+ }
+#endif
+ }
+#if defined(SUPPORT_FILEFORMAT_HDR)
+ else if (strcmp(fileType, ".hdr") == 0)
+ {
+#if defined(STBI_REQUIRED)
+ if (fileData != NULL)
+ {
+ int comp = 0;
+ image.data = stbi_loadf_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0);
+
+ image.mipmaps = 1;
+
+ if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_R32;
+ else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32;
+ else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32;
+ else
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: HDR file format not supported");
+ UnloadImage(image);
+ }
+ }
+#endif
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_QOI)
+ else if (strcmp(fileType, ".qoi") == 0)
+ {
+ qoi_desc desc = { 0 };
+ image.data = qoi_decode(fileData, dataSize, &desc, 4);
+ image.width = desc.width;
+ image.height = desc.height;
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ image.mipmaps = 1;
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_DDS)
+ else if (strcmp(fileType, ".dds") == 0) image = LoadDDS(fileData, dataSize);
+#endif
+#if defined(SUPPORT_FILEFORMAT_PKM)
+ else if (strcmp(fileType, ".pkm") == 0) image = LoadPKM(fileData, dataSize);
+#endif
+#if defined(SUPPORT_FILEFORMAT_KTX)
+ else if (strcmp(fileType, ".ktx") == 0) image = LoadKTX(fileData, dataSize);
+#endif
+#if defined(SUPPORT_FILEFORMAT_PVR)
+ else if (strcmp(fileType, ".pvr") == 0) image = LoadPVR(fileData, dataSize);
+#endif
+#if defined(SUPPORT_FILEFORMAT_ASTC)
+ else if (strcmp(fileType, ".astc") == 0) image = LoadASTC(fileData, dataSize);
+#endif
+ else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported");
+
+ if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps);
+ else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data");
+
+ return image;
+}
+
+// Load image from GPU texture data
+// NOTE: Compressed texture formats not supported
+Image LoadImageFromTexture(Texture2D texture)
+{
+ Image image = { 0 };
+
+ if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB)
+ {
+ image.data = rlReadTexturePixels(texture.id, texture.width, texture.height, texture.format);
+
+ if (image.data != NULL)
+ {
+ image.width = texture.width;
+ image.height = texture.height;
+ image.format = texture.format;
+ image.mipmaps = 1;
+
+#if defined(GRAPHICS_API_OPENGL_ES2)
+ // NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA,
+ // coming from FBO color buffer attachment, but it seems
+ // original texture format is retrieved on RPI...
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+#endif
+ TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id);
+ }
+ else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id);
+ }
+ else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id);
+
+ return image;
+}
+
+// Load image from screen buffer and (screenshot)
+Image LoadImageFromScreen(void)
+{
+ Image image = { 0 };
+
+ image.width = GetScreenWidth();
+ image.height = GetScreenHeight();
+ image.mipmaps = 1;
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ image.data = rlReadScreenPixels(image.width, image.height);
+
+ return image;
+}
+
+// Unload image from CPU memory (RAM)
+void UnloadImage(Image image)
+{
+ RL_FREE(image.data);
+}
+
+// Export image data to file
+// NOTE: File format depends on fileName extension
+bool ExportImage(Image image, const char *fileName)
+{
+ int success = 0;
+
+#if defined(SUPPORT_IMAGE_EXPORT)
+ int channels = 4;
+ bool allocatedData = false;
+ unsigned char *imgData = (unsigned char *)image.data;
+
+ if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1;
+ else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2;
+ else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3;
+ else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4;
+ else
+ {
+ // NOTE: Getting Color array as RGBA unsigned char values
+ imgData = (unsigned char *)LoadImageColors(image);
+ allocatedData = true;
+ }
+
+#if defined(SUPPORT_FILEFORMAT_PNG)
+ if (IsFileExtension(fileName, ".png"))
+ {
+ int dataSize = 0;
+ unsigned char *fileData = stbi_write_png_to_mem((const unsigned char *)imgData, image.width*channels, image.width, image.height, channels, &dataSize);
+ success = SaveFileData(fileName, fileData, dataSize);
+ RL_FREE(fileData);
+ }
+#else
+ if (false) { }
+#endif
+#if defined(SUPPORT_FILEFORMAT_BMP)
+ else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData);
+#endif
+#if defined(SUPPORT_FILEFORMAT_TGA)
+ else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData);
+#endif
+#if defined(SUPPORT_FILEFORMAT_JPG)
+ else if (IsFileExtension(fileName, ".jpg") ||
+ IsFileExtension(fileName, ".jpeg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100
+#endif
+#if defined(SUPPORT_FILEFORMAT_QOI)
+ else if (IsFileExtension(fileName, ".qoi"))
+ {
+ channels = 0;
+ if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3;
+ else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4;
+ else TRACELOG(LOG_WARNING, "IMAGE: Image pixel format must be R8G8B8 or R8G8B8A8");
+
+ if ((channels == 3) || (channels == 4))
+ {
+ qoi_desc desc = { 0 };
+ desc.width = image.width;
+ desc.height = image.height;
+ desc.channels = channels;
+ desc.colorspace = QOI_SRGB;
+
+ success = qoi_write(fileName, imgData, &desc);
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_KTX)
+ else if (IsFileExtension(fileName, ".ktx")) success = SaveKTX(image, fileName);
+#endif
+ else if (IsFileExtension(fileName, ".raw"))
+ {
+ // Export raw pixel data (without header)
+ // NOTE: It's up to the user to track image parameters
+ success = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format));
+ }
+
+ if (allocatedData) RL_FREE(imgData);
+#endif // SUPPORT_IMAGE_EXPORT
+
+ if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName);
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName);
+
+ return success;
+}
+
+// Export image as code file (.h) defining an array of bytes
+bool ExportImageAsCode(Image image, const char *fileName)
+{
+ bool success = false;
+
+#if defined(SUPPORT_IMAGE_EXPORT)
+
+#ifndef TEXT_BYTES_PER_LINE
+ #define TEXT_BYTES_PER_LINE 20
+#endif
+
+ int dataSize = GetPixelDataSize(image.width, image.height, image.format);
+
+ // NOTE: Text data buffer size is estimated considering image data size in bytes
+ // and requiring 6 char bytes for every byte: "0x00, "
+ char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char));
+
+ int byteCount = 0;
+ byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// ImageAsCode exporter v1.0 - Image pixel data exported as an array of bytes //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
+ byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2022 Ramon Santamaria (@raysan5) //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n");
+
+ // Get file name from path and convert variable name to uppercase
+ char varFileName[256] = { 0 };
+ strcpy(varFileName, GetFileNameWithoutExt(fileName));
+ for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
+
+ // Add image information
+ byteCount += sprintf(txtData + byteCount, "// Image data information\n");
+ byteCount += sprintf(txtData + byteCount, "#define %s_WIDTH %i\n", varFileName, image.width);
+ byteCount += sprintf(txtData + byteCount, "#define %s_HEIGHT %i\n", varFileName, image.height);
+ byteCount += sprintf(txtData + byteCount, "#define %s_FORMAT %i // raylib internal pixel format\n\n", varFileName, image.format);
+
+ byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize);
+ for (int i = 0; i < dataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)image.data)[i]);
+ byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
+
+ // NOTE: Text data size exported is determined by '\0' (NULL) character
+ success = SaveFileText(fileName, txtData);
+
+ RL_FREE(txtData);
+
+#endif // SUPPORT_IMAGE_EXPORT
+
+ if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName);
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName);
+
+ return success;
+}
+
+//------------------------------------------------------------------------------------
+// Image generation functions
+//------------------------------------------------------------------------------------
+// Generate image: plain color
+Image GenImageColor(int width, int height, Color color)
+{
+ Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color));
+
+ for (int i = 0; i < width*height; i++) pixels[i] = color;
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+#if defined(SUPPORT_IMAGE_GENERATION)
+// Generate image: vertical gradient
+Image GenImageGradientV(int width, int height, Color top, Color bottom)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+
+ for (int j = 0; j < height; j++)
+ {
+ float factor = (float)j/(float)height;
+ for (int i = 0; i < width; i++)
+ {
+ pixels[j*width + i].r = (int)((float)bottom.r*factor + (float)top.r*(1.f - factor));
+ pixels[j*width + i].g = (int)((float)bottom.g*factor + (float)top.g*(1.f - factor));
+ pixels[j*width + i].b = (int)((float)bottom.b*factor + (float)top.b*(1.f - factor));
+ pixels[j*width + i].a = (int)((float)bottom.a*factor + (float)top.a*(1.f - factor));
+ }
+ }
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+// Generate image: horizontal gradient
+Image GenImageGradientH(int width, int height, Color left, Color right)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+
+ for (int i = 0; i < width; i++)
+ {
+ float factor = (float)i/(float)width;
+ for (int j = 0; j < height; j++)
+ {
+ pixels[j*width + i].r = (int)((float)right.r*factor + (float)left.r*(1.f - factor));
+ pixels[j*width + i].g = (int)((float)right.g*factor + (float)left.g*(1.f - factor));
+ pixels[j*width + i].b = (int)((float)right.b*factor + (float)left.b*(1.f - factor));
+ pixels[j*width + i].a = (int)((float)right.a*factor + (float)left.a*(1.f - factor));
+ }
+ }
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+// Generate image: radial gradient
+Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+ float radius = (width < height)? (float)width/2.0f : (float)height/2.0f;
+
+ float centerX = (float)width/2.0f;
+ float centerY = (float)height/2.0f;
+
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ float dist = hypotf((float)x - centerX, (float)y - centerY);
+ float factor = (dist - radius*density)/(radius*(1.0f - density));
+
+ factor = (float)fmax(factor, 0.0f);
+ factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check
+
+ pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));
+ pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor));
+ pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor));
+ pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor));
+ }
+ }
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+// Generate image: checked
+Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ if ((x/checksX + y/checksY)%2 == 0) pixels[y*width + x] = col1;
+ else pixels[y*width + x] = col2;
+ }
+ }
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+// Generate image: white noise
+Image GenImageWhiteNoise(int width, int height, float factor)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+
+ for (int i = 0; i < width*height; i++)
+ {
+ if (GetRandomValue(0, 99) < (int)(factor*100.0f)) pixels[i] = WHITE;
+ else pixels[i] = BLACK;
+ }
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+
+// Generate image: cellular algorithm. Bigger tileSize means bigger cells
+Image GenImageCellular(int width, int height, int tileSize)
+{
+ Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
+
+ int seedsPerRow = width/tileSize;
+ int seedsPerCol = height/tileSize;
+ int seedCount = seedsPerRow*seedsPerCol;
+
+ Vector2 *seeds = (Vector2 *)RL_MALLOC(seedCount*sizeof(Vector2));
+
+ for (int i = 0; i < seedCount; i++)
+ {
+ int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
+ int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
+ seeds[i] = (Vector2){ (float)x, (float)y };
+ }
+
+ for (int y = 0; y < height; y++)
+ {
+ int tileY = y/tileSize;
+
+ for (int x = 0; x < width; x++)
+ {
+ int tileX = x/tileSize;
+
+ float minDistance = 65536.0f; //(float)strtod("Inf", NULL);
+
+ // Check all adjacent tiles
+ for (int i = -1; i < 2; i++)
+ {
+ if ((tileX + i < 0) || (tileX + i >= seedsPerRow)) continue;
+
+ for (int j = -1; j < 2; j++)
+ {
+ if ((tileY + j < 0) || (tileY + j >= seedsPerCol)) continue;
+
+ Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i];
+
+ float dist = (float)hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y);
+ minDistance = (float)fmin(minDistance, dist);
+ }
+ }
+
+ // I made this up but it seems to give good results at all tile sizes
+ int intensity = (int)(minDistance*256.0f/tileSize);
+ if (intensity > 255) intensity = 255;
+
+ pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 };
+ }
+ }
+
+ RL_FREE(seeds);
+
+ Image image = {
+ .data = pixels,
+ .width = width,
+ .height = height,
+ .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,
+ .mipmaps = 1
+ };
+
+ return image;
+}
+#endif // SUPPORT_IMAGE_GENERATION
+
+//------------------------------------------------------------------------------------
+// Image manipulation functions
+//------------------------------------------------------------------------------------
+// Copy an image to a new image
+Image ImageCopy(Image image)
+{
+ Image newImage = { 0 };
+
+ int width = image.width;
+ int height = image.height;
+ int size = 0;
+
+ for (int i = 0; i < image.mipmaps; i++)
+ {
+ size += GetPixelDataSize(width, height, image.format);
+
+ width /= 2;
+ height /= 2;
+
+ // Security check for NPOT textures
+ if (width < 1) width = 1;
+ if (height < 1) height = 1;
+ }
+
+ newImage.data = RL_MALLOC(size);
+
+ if (newImage.data != NULL)
+ {
+ // NOTE: Size must be provided in bytes
+ memcpy(newImage.data, image.data, size);
+
+ newImage.width = image.width;
+ newImage.height = image.height;
+ newImage.mipmaps = image.mipmaps;
+ newImage.format = image.format;
+ }
+
+ return newImage;
+}
+
+// Create an image from another image piece
+Image ImageFromImage(Image image, Rectangle rec)
+{
+ Image result = { 0 };
+
+ int bytesPerPixel = GetPixelDataSize(1, 1, image.format);
+
+ result.width = (int)rec.width;
+ result.height = (int)rec.height;
+ result.data = RL_CALLOC((int)(rec.width*rec.height)*bytesPerPixel, 1);
+ result.format = image.format;
+ result.mipmaps = 1;
+
+ for (int y = 0; y < rec.height; y++)
+ {
+ memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel);
+ }
+
+ return result;
+}
+
+// Crop an image to area defined by a rectangle
+// NOTE: Security checks are performed in case rectangle goes out of bounds
+void ImageCrop(Image *image, Rectangle crop)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ // Security checks to validate crop rectangle
+ if (crop.x < 0) { crop.width += crop.x; crop.x = 0; }
+ if (crop.y < 0) { crop.height += crop.y; crop.y = 0; }
+ if ((crop.x + crop.width) > image->width) crop.width = image->width - crop.x;
+ if ((crop.y + crop.height) > image->height) crop.height = image->height - crop.y;
+ if ((crop.x > image->width) || (crop.y > image->height))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Failed to crop, rectangle out of bounds");
+ return;
+ }
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+
+ unsigned char *croppedData = (unsigned char *)RL_MALLOC((int)(crop.width*crop.height)*bytesPerPixel);
+
+ // OPTION 1: Move cropped data line-by-line
+ for (int y = (int)crop.y, offsetSize = 0; y < (int)(crop.y + crop.height); y++)
+ {
+ memcpy(croppedData + offsetSize, ((unsigned char *)image->data) + (y*image->width + (int)crop.x)*bytesPerPixel, (int)crop.width*bytesPerPixel);
+ offsetSize += ((int)crop.width*bytesPerPixel);
+ }
+
+ /*
+ // OPTION 2: Move cropped data pixel-by-pixel or byte-by-byte
+ for (int y = (int)crop.y; y < (int)(crop.y + crop.height); y++)
+ {
+ for (int x = (int)crop.x; x < (int)(crop.x + crop.width); x++)
+ {
+ //memcpy(croppedData + ((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel);
+ for (int i = 0; i < bytesPerPixel; i++) croppedData[((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i];
+ }
+ }
+ */
+
+ RL_FREE(image->data);
+ image->data = croppedData;
+ image->width = (int)crop.width;
+ image->height = (int)crop.height;
+ }
+}
+
+// Convert image data to desired format
+void ImageFormat(Image *image, int newFormat)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if ((newFormat != 0) && (image->format != newFormat))
+ {
+ if ((image->format < PIXELFORMAT_COMPRESSED_DXT1_RGB) && (newFormat < PIXELFORMAT_COMPRESSED_DXT1_RGB))
+ {
+ Vector4 *pixels = LoadImageDataNormalized(*image); // Supports 8 to 32 bit per channel
+
+ RL_FREE(image->data); // WARNING! We loose mipmaps data --> Regenerated at the end...
+ image->data = NULL;
+ image->format = newFormat;
+
+ int k = 0;
+
+ switch (image->format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ image->data = (unsigned char *)RL_MALLOC(image->width*image->height*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)((pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)*255.0f);
+ }
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ image->data = (unsigned char *)RL_MALLOC(image->width*image->height*2*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height*2; i += 2, k++)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f);
+ ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f);
+ }
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
+
+ unsigned char r = 0;
+ unsigned char g = 0;
+ unsigned char b = 0;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round(pixels[i].x*31.0f));
+ g = (unsigned char)(round(pixels[i].y*63.0f));
+ b = (unsigned char)(round(pixels[i].z*31.0f));
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
+ }
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ image->data = (unsigned char *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned char));
+
+ for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f);
+ ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f);
+ ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f);
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
+
+ unsigned char r = 0;
+ unsigned char g = 0;
+ unsigned char b = 0;
+ unsigned char a = 0;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round(pixels[i].x*31.0f));
+ g = (unsigned char)(round(pixels[i].y*31.0f));
+ b = (unsigned char)(round(pixels[i].z*31.0f));
+ a = (pixels[i].w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
+ }
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
+
+ unsigned char r = 0;
+ unsigned char g = 0;
+ unsigned char b = 0;
+ unsigned char a = 0;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round(pixels[i].x*15.0f));
+ g = (unsigned char)(round(pixels[i].y*15.0f));
+ b = (unsigned char)(round(pixels[i].z*15.0f));
+ a = (unsigned char)(round(pixels[i].w*15.0f));
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
+ }
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ image->data = (unsigned char *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned char));
+
+ for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f);
+ ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f);
+ ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f);
+ ((unsigned char *)image->data)[i + 3] = (unsigned char)(pixels[k].w*255.0f);
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ // WARNING: Image is converted to GRAYSCALE eqeuivalent 32bit
+
+ image->data = (float *)RL_MALLOC(image->width*image->height*sizeof(float));
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ ((float *)image->data)[i] = (float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f);
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ image->data = (float *)RL_MALLOC(image->width*image->height*3*sizeof(float));
+
+ for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++)
+ {
+ ((float *)image->data)[i] = pixels[k].x;
+ ((float *)image->data)[i + 1] = pixels[k].y;
+ ((float *)image->data)[i + 2] = pixels[k].z;
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ image->data = (float *)RL_MALLOC(image->width*image->height*4*sizeof(float));
+
+ for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++)
+ {
+ ((float *)image->data)[i] = pixels[k].x;
+ ((float *)image->data)[i + 1] = pixels[k].y;
+ ((float *)image->data)[i + 2] = pixels[k].z;
+ ((float *)image->data)[i + 3] = pixels[k].w;
+ }
+ } break;
+ default: break;
+ }
+
+ RL_FREE(pixels);
+ pixels = NULL;
+
+ // In case original image had mipmaps, generate mipmaps for formated image
+ // NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost
+ if (image->mipmaps > 1)
+ {
+ image->mipmaps = 1;
+ #if defined(SUPPORT_IMAGE_MANIPULATION)
+ if (image->data != NULL) ImageMipmaps(image);
+ #endif
+ }
+ }
+ else TRACELOG(LOG_WARNING, "IMAGE: Data format is compressed, can not be converted");
+ }
+}
+
+// Convert image to POT (power-of-two)
+// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5)
+void ImageToPOT(Image *image, Color fill)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ // Calculate next power-of-two values
+ // NOTE: Just add the required amount of pixels at the right and bottom sides of image...
+ int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2)));
+ int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2)));
+
+ // Check if POT texture generation is required (if texture is not already POT)
+ if ((potWidth != image->width) || (potHeight != image->height)) ImageResizeCanvas(image, potWidth, potHeight, 0, 0, fill);
+}
+
+#if defined(SUPPORT_IMAGE_MANIPULATION)
+// Create an image from text (default font)
+Image ImageText(const char *text, int fontSize, Color color)
+{
+ Image imText = { 0 };
+#if defined(SUPPORT_MODULE_RTEXT)
+ int defaultFontSize = 10; // Default Font chars height in pixel
+ if (fontSize < defaultFontSize) fontSize = defaultFontSize;
+ int spacing = fontSize/defaultFontSize;
+ imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); // WARNING: Module required: rtext
+#else
+ imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle
+ TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext");
+#endif
+ return imText;
+}
+
+// Create an image from text (custom sprite font)
+Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
+{
+ Image imText = { 0 };
+#if defined(SUPPORT_MODULE_RTEXT)
+ int size = (int)strlen(text); // Get size in bytes of text
+
+ int textOffsetX = 0; // Image drawing position X
+ int textOffsetY = 0; // Offset between lines (on line break '\n')
+
+ // NOTE: Text image is generated at font base size, later scaled to desired font size
+ Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); // WARNING: Module required: rtext
+
+ // Create image to store text
+ imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK);
+
+ for (int i = 0; i < size; i++)
+ {
+ // Get next codepoint from byte string and glyph index in font
+ int codepointByteCount = 0;
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount); // WARNING: Module required: rtext
+ int index = GetGlyphIndex(font, codepoint); // WARNING: Module required: rtext
+
+ // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
+ if (codepoint == 0x3f) codepointByteCount = 1;
+
+ if (codepoint == '\n')
+ {
+ // NOTE: Fixed line spacing of 1.5 line-height
+ // TODO: Support custom line spacing defined by user
+ textOffsetY += (font.baseSize + font.baseSize/2);
+ textOffsetX = 0;
+ }
+ else
+ {
+ if ((codepoint != ' ') && (codepoint != '\t'))
+ {
+ Rectangle rec = { (float)(textOffsetX + font.glyphs[index].offsetX), (float)(textOffsetY + font.glyphs[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height };
+ ImageDraw(&imText, font.glyphs[index].image, (Rectangle){ 0, 0, (float)font.glyphs[index].image.width, (float)font.glyphs[index].image.height }, rec, tint);
+ }
+
+ if (font.glyphs[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing);
+ else textOffsetX += font.glyphs[index].advanceX + (int)spacing;
+ }
+
+ i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
+ }
+
+ // Scale image depending on text size
+ if (fontSize > imSize.y)
+ {
+ float scaleFactor = fontSize/imSize.y;
+ TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor);
+
+ // Using nearest-neighbor scaling algorithm for default font
+ // WARNING: Module required: rtext
+ if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
+ else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
+ }
+#else
+ imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle
+ TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext");
+#endif
+ return imText;
+}
+
+// Crop image depending on alpha value
+// NOTE: Threshold is defined as a percentatge: 0.0f -> 1.0f
+void ImageAlphaCrop(Image *image, float threshold)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ Rectangle crop = GetImageAlphaBorder(*image, threshold);
+
+ // Crop if rectangle is valid
+ if (((int)crop.width != 0) && ((int)crop.height != 0)) ImageCrop(image, crop);
+}
+
+// Clear alpha channel to desired color
+// NOTE: Threshold defines the alpha limit, 0.0f to 1.0f
+void ImageAlphaClear(Image *image, Color color, float threshold)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ switch (image->format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ unsigned char thresholdValue = (unsigned char)(threshold*255.0f);
+ for (int i = 1; i < image->width*image->height*2; i += 2)
+ {
+ if (((unsigned char *)image->data)[i] <= thresholdValue)
+ {
+ ((unsigned char *)image->data)[i - 1] = color.r;
+ ((unsigned char *)image->data)[i] = color.a;
+ }
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ unsigned char thresholdValue = ((threshold < 0.5f)? 0 : 1);
+
+ unsigned char r = (unsigned char)(round((float)color.r*31.0f));
+ unsigned char g = (unsigned char)(round((float)color.g*31.0f));
+ unsigned char b = (unsigned char)(round((float)color.b*31.0f));
+ unsigned char a = (color.a < 128)? 0 : 1;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ if ((((unsigned short *)image->data)[i] & 0b0000000000000001) <= thresholdValue)
+ {
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
+ }
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ unsigned char thresholdValue = (unsigned char)(threshold*15.0f);
+
+ unsigned char r = (unsigned char)(round((float)color.r*15.0f));
+ unsigned char g = (unsigned char)(round((float)color.g*15.0f));
+ unsigned char b = (unsigned char)(round((float)color.b*15.0f));
+ unsigned char a = (unsigned char)(round((float)color.a*15.0f));
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ if ((((unsigned short *)image->data)[i] & 0x000f) <= thresholdValue)
+ {
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
+ }
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ unsigned char thresholdValue = (unsigned char)(threshold*255.0f);
+ for (int i = 3; i < image->width*image->height*4; i += 4)
+ {
+ if (((unsigned char *)image->data)[i] <= thresholdValue)
+ {
+ ((unsigned char *)image->data)[i - 3] = color.r;
+ ((unsigned char *)image->data)[i - 2] = color.g;
+ ((unsigned char *)image->data)[i - 1] = color.b;
+ ((unsigned char *)image->data)[i] = color.a;
+ }
+ }
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ for (int i = 3; i < image->width*image->height*4; i += 4)
+ {
+ if (((float *)image->data)[i] <= threshold)
+ {
+ ((float *)image->data)[i - 3] = (float)color.r/255.0f;
+ ((float *)image->data)[i - 2] = (float)color.g/255.0f;
+ ((float *)image->data)[i - 1] = (float)color.b/255.0f;
+ ((float *)image->data)[i] = (float)color.a/255.0f;
+ }
+ }
+ } break;
+ default: break;
+ }
+ }
+}
+
+// Apply alpha mask to image
+// NOTE 1: Returned image is GRAY_ALPHA (16bit) or RGBA (32bit)
+// NOTE 2: alphaMask should be same size as image
+void ImageAlphaMask(Image *image, Image alphaMask)
+{
+ if ((image->width != alphaMask.width) || (image->height != alphaMask.height))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Alpha mask must be same size as image");
+ }
+ else if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB)
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Alpha mask can not be applied to compressed data formats");
+ }
+ else
+ {
+ // Force mask to be Grayscale
+ Image mask = ImageCopy(alphaMask);
+ if (mask.format != PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ImageFormat(&mask, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE);
+
+ // In case image is only grayscale, we just add alpha channel
+ if (image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE)
+ {
+ unsigned char *data = (unsigned char *)RL_MALLOC(image->width*image->height*2);
+
+ // Apply alpha mask to alpha channel
+ for (int i = 0, k = 0; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 2)
+ {
+ data[k] = ((unsigned char *)image->data)[i];
+ data[k + 1] = ((unsigned char *)mask.data)[i];
+ }
+
+ RL_FREE(image->data);
+ image->data = data;
+ image->format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
+ }
+ else
+ {
+ // Convert image to RGBA
+ if (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
+
+ // Apply alpha mask to alpha channel
+ for (int i = 0, k = 3; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 4)
+ {
+ ((unsigned char *)image->data)[k] = ((unsigned char *)mask.data)[i];
+ }
+ }
+
+ UnloadImage(mask);
+ }
+}
+
+// Premultiply alpha channel
+void ImageAlphaPremultiply(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ float alpha = 0.0f;
+ Color *pixels = LoadImageColors(*image);
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ if (pixels[i].a == 0)
+ {
+ pixels[i].r = 0;
+ pixels[i].g = 0;
+ pixels[i].b = 0;
+ }
+ else if (pixels[i].a < 255)
+ {
+ alpha = (float)pixels[i].a/255.0f;
+ pixels[i].r = (unsigned char)((float)pixels[i].r*alpha);
+ pixels[i].g = (unsigned char)((float)pixels[i].g*alpha);
+ pixels[i].b = (unsigned char)((float)pixels[i].b*alpha);
+ }
+ }
+
+ RL_FREE(image->data);
+
+ int format = image->format;
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+
+// Resize and image to new size
+// NOTE: Uses stb default scaling filters (both bicubic):
+// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM
+// STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL (high-quality Catmull-Rom)
+void ImageResize(Image *image, int newWidth, int newHeight)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ bool fastPath = true;
+ if ((image->format != PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) && (image->format != PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) fastPath = true;
+
+ if (fastPath)
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *output = (unsigned char *)RL_MALLOC(newWidth*newHeight*bytesPerPixel);
+
+ switch (image->format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 1); break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 2); break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 3); break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 4); break;
+ default: break;
+ }
+
+ RL_FREE(image->data);
+ image->data = output;
+ image->width = newWidth;
+ image->height = newHeight;
+ }
+ else
+ {
+ // Get data as Color pixels array to work with it
+ Color *pixels = LoadImageColors(*image);
+ Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color));
+
+ // NOTE: Color data is casted to (unsigned char *), there shouldn't been any problem...
+ stbir_resize_uint8((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, 4);
+
+ int format = image->format;
+
+ UnloadImageColors(pixels);
+ RL_FREE(image->data);
+
+ image->data = output;
+ image->width = newWidth;
+ image->height = newHeight;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format); // Reformat 32bit RGBA image to original format
+ }
+}
+
+// Resize and image to new size using Nearest-Neighbor scaling algorithm
+void ImageResizeNN(Image *image,int newWidth,int newHeight)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ Color *pixels = LoadImageColors(*image);
+ Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color));
+
+ // EDIT: added +1 to account for an early rounding problem
+ int xRatio = (int)((image->width << 16)/newWidth) + 1;
+ int yRatio = (int)((image->height << 16)/newHeight) + 1;
+
+ int x2, y2;
+ for (int y = 0; y < newHeight; y++)
+ {
+ for (int x = 0; x < newWidth; x++)
+ {
+ x2 = ((x*xRatio) >> 16);
+ y2 = ((y*yRatio) >> 16);
+
+ output[(y*newWidth) + x] = pixels[(y2*image->width) + x2] ;
+ }
+ }
+
+ int format = image->format;
+
+ RL_FREE(image->data);
+
+ image->data = output;
+ image->width = newWidth;
+ image->height = newHeight;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format); // Reformat 32bit RGBA image to original format
+
+ UnloadImageColors(pixels);
+}
+
+// Resize canvas and fill with color
+// NOTE: Resize offset is relative to the top-left corner of the original image
+void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else if ((newWidth != image->width) || (newHeight != image->height))
+ {
+ Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height };
+ Vector2 dstPos = { (float)offsetX, (float)offsetY };
+
+ if (offsetX < 0)
+ {
+ srcRec.x = (float)-offsetX;
+ srcRec.width += (float)offsetX;
+ dstPos.x = 0;
+ }
+ else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX);
+
+ if (offsetY < 0)
+ {
+ srcRec.y = (float)-offsetY;
+ srcRec.height += (float)offsetY;
+ dstPos.y = 0;
+ }
+ else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY);
+
+ if (newWidth < srcRec.width) srcRec.width = (float)newWidth;
+ if (newHeight < srcRec.height) srcRec.height = (float)newHeight;
+
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1);
+
+ // TODO: Fill resized canvas with fill color (must be formatted to image->format)
+
+ int dstOffsetSize = ((int)dstPos.y*newWidth + (int)dstPos.x)*bytesPerPixel;
+
+ for (int y = 0; y < (int)srcRec.height; y++)
+ {
+ memcpy(resizedData + dstOffsetSize, ((unsigned char *)image->data) + ((y + (int)srcRec.y)*image->width + (int)srcRec.x)*bytesPerPixel, (int)srcRec.width*bytesPerPixel);
+ dstOffsetSize += (newWidth*bytesPerPixel);
+ }
+
+ RL_FREE(image->data);
+ image->data = resizedData;
+ image->width = newWidth;
+ image->height = newHeight;
+ }
+}
+
+// Generate all mipmap levels for a provided image
+// NOTE 1: Supports POT and NPOT images
+// NOTE 2: image.data is scaled to include mipmap levels
+// NOTE 3: Mipmaps format is the same as base image
+void ImageMipmaps(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ int mipCount = 1; // Required mipmap levels count (including base level)
+ int mipWidth = image->width; // Base image width
+ int mipHeight = image->height; // Base image height
+ int mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); // Image data size (in bytes)
+
+ // Count mipmap levels required
+ while ((mipWidth != 1) || (mipHeight != 1))
+ {
+ if (mipWidth != 1) mipWidth /= 2;
+ if (mipHeight != 1) mipHeight /= 2;
+
+ // Security check for NPOT textures
+ if (mipWidth < 1) mipWidth = 1;
+ if (mipHeight < 1) mipHeight = 1;
+
+ TRACELOGD("IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize);
+
+ mipCount++;
+ mipSize += GetPixelDataSize(mipWidth, mipHeight, image->format); // Add mipmap size (in bytes)
+ }
+
+ if (image->mipmaps < mipCount)
+ {
+ void *temp = RL_REALLOC(image->data, mipSize);
+
+ if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data
+ else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated");
+
+ // Pointer to allocated memory point where store next mipmap level data
+ unsigned char *nextmip = (unsigned char *)image->data + GetPixelDataSize(image->width, image->height, image->format);
+
+ mipWidth = image->width/2;
+ mipHeight = image->height/2;
+ mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format);
+ Image imCopy = ImageCopy(*image);
+
+ for (int i = 1; i < mipCount; i++)
+ {
+ TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
+
+ ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
+
+ memcpy(nextmip, imCopy.data, mipSize);
+ nextmip += mipSize;
+ image->mipmaps++;
+
+ mipWidth /= 2;
+ mipHeight /= 2;
+
+ // Security check for NPOT textures
+ if (mipWidth < 1) mipWidth = 1;
+ if (mipHeight < 1) mipHeight = 1;
+
+ mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format);
+ }
+
+ UnloadImage(imCopy);
+ }
+ else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps already available");
+}
+
+// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+// NOTE: In case selected bpp do not represent an known 16bit format,
+// dithered data is stored in the LSB part of the unsigned short
+void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB)
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Compressed data formats can not be dithered");
+ return;
+ }
+
+ if ((rBpp + gBpp + bBpp + aBpp) > 16)
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
+ }
+ else
+ {
+ Color *pixels = LoadImageColors(*image);
+
+ RL_FREE(image->data); // free old image data
+
+ if ((image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: Format is already 16bpp or lower, dithering could have no effect");
+ }
+
+ // Define new image format, check if desired bpp match internal known format
+ if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G6B5;
+ else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
+ else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
+ else
+ {
+ image->format = 0;
+ TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
+ }
+
+ // NOTE: We will store the dithered data as unsigned short (16bpp)
+ image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
+
+ Color oldPixel = WHITE;
+ Color newPixel = WHITE;
+
+ int rError, gError, bError;
+ unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition
+
+ #define MIN(a,b) (((a)<(b))?(a):(b))
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ oldPixel = pixels[y*image->width + x];
+
+ // NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
+ newPixel.r = oldPixel.r >> (8 - rBpp); // R bits
+ newPixel.g = oldPixel.g >> (8 - gBpp); // G bits
+ newPixel.b = oldPixel.b >> (8 - bBpp); // B bits
+ newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering)
+
+ // NOTE: Error must be computed between new and old pixel but using same number of bits!
+ // We want to know how much color precision we have lost...
+ rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp));
+ gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp));
+ bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp));
+
+ pixels[y*image->width + x] = newPixel;
+
+ // NOTE: Some cases are out of the array and should be ignored
+ if (x < (image->width - 1))
+ {
+ pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff);
+ pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff);
+ pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff);
+ }
+
+ if ((x > 0) && (y < (image->height - 1)))
+ {
+ pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff);
+ pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff);
+ pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff);
+ }
+
+ if (y < (image->height - 1))
+ {
+ pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff);
+ pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff);
+ pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff);
+ }
+
+ if ((x < (image->width - 1)) && (y < (image->height - 1)))
+ {
+ pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff);
+ pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff);
+ pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff);
+ }
+
+ rPixel = (unsigned short)newPixel.r;
+ gPixel = (unsigned short)newPixel.g;
+ bPixel = (unsigned short)newPixel.b;
+ aPixel = (unsigned short)newPixel.a;
+
+ ((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel;
+ }
+ }
+
+ UnloadImageColors(pixels);
+ }
+}
+
+// Flip image vertically
+void ImageFlipVertical(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel);
+
+ for (int i = (image->height - 1), offsetSize = 0; i >= 0; i--)
+ {
+ memcpy(flippedData + offsetSize, ((unsigned char *)image->data) + i*image->width*bytesPerPixel, image->width*bytesPerPixel);
+ offsetSize += image->width*bytesPerPixel;
+ }
+
+ RL_FREE(image->data);
+ image->data = flippedData;
+ }
+}
+
+// Flip image horizontally
+void ImageFlipHorizontal(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ // OPTION 1: Move pixels with memcopy()
+ //memcpy(flippedData + (y*image->width + x)*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - 1 - x))*bytesPerPixel, bytesPerPixel);
+
+ // OPTION 2: Just copy data pixel by pixel
+ for (int i = 0; i < bytesPerPixel; i++) flippedData[(y*image->width + x)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - 1 - x))*bytesPerPixel + i];
+ }
+ }
+
+ RL_FREE(image->data);
+ image->data = flippedData;
+
+ /*
+ // OPTION 3: Faster implementation (specific for 32bit pixels)
+ // NOTE: It does not require additional allocations
+ uint32_t *ptr = (uint32_t *)image->data;
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width/2; x++)
+ {
+ uint32_t backup = ptr[y*image->width + x];
+ ptr[y*image->width + x] = ptr[y*image->width + (image->width - 1 - x)];
+ ptr[y*image->width + (image->width - 1 - x)] = backup;
+ }
+ }
+ */
+ }
+}
+
+// Rotate image clockwise 90deg
+void ImageRotateCW(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ //memcpy(rotatedData + (x*image->height + (image->height - y - 1))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel);
+ for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + (image->height - y - 1))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i];
+ }
+ }
+
+ RL_FREE(image->data);
+ image->data = rotatedData;
+ int width = image->width;
+ int height = image-> height;
+
+ image->width = height;
+ image->height = width;
+ }
+}
+
+// Rotate image counter-clockwise 90deg
+void ImageRotateCCW(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level");
+ if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
+ else
+ {
+ int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
+ unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ //memcpy(rotatedData + (x*image->height + y))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - x - 1))*bytesPerPixel, bytesPerPixel);
+ for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + y)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - x - 1))*bytesPerPixel + i];
+ }
+ }
+
+ RL_FREE(image->data);
+ image->data = rotatedData;
+ int width = image->width;
+ int height = image-> height;
+
+ image->width = height;
+ image->height = width;
+ }
+}
+
+// Modify image color: tint
+void ImageColorTint(Image *image, Color color)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ Color *pixels = LoadImageColors(*image);
+
+ float cR = (float)color.r/255;
+ float cG = (float)color.g/255;
+ float cB = (float)color.b/255;
+ float cA = (float)color.a/255;
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ int index = y*image->width + x;
+ unsigned char r = (unsigned char)(((float)pixels[index].r/255*cR)*255.0f);
+ unsigned char g = (unsigned char)(((float)pixels[index].g/255*cG)*255.0f);
+ unsigned char b = (unsigned char)(((float)pixels[index].b/255*cB)*255.0f);
+ unsigned char a = (unsigned char)(((float)pixels[index].a/255*cA)*255.0f);
+
+ pixels[y*image->width + x].r = r;
+ pixels[y*image->width + x].g = g;
+ pixels[y*image->width + x].b = b;
+ pixels[y*image->width + x].a = a;
+ }
+ }
+
+ int format = image->format;
+ RL_FREE(image->data);
+
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+
+// Modify image color: invert
+void ImageColorInvert(Image *image)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ Color *pixels = LoadImageColors(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ pixels[y*image->width + x].r = 255 - pixels[y*image->width + x].r;
+ pixels[y*image->width + x].g = 255 - pixels[y*image->width + x].g;
+ pixels[y*image->width + x].b = 255 - pixels[y*image->width + x].b;
+ }
+ }
+
+ int format = image->format;
+ RL_FREE(image->data);
+
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+
+// Modify image color: grayscale
+void ImageColorGrayscale(Image *image)
+{
+ ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE);
+}
+
+// Modify image color: contrast
+// NOTE: Contrast values between -100 and 100
+void ImageColorContrast(Image *image, float contrast)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (contrast < -100) contrast = -100;
+ if (contrast > 100) contrast = 100;
+
+ contrast = (100.0f + contrast)/100.0f;
+ contrast *= contrast;
+
+ Color *pixels = LoadImageColors(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ float pR = (float)pixels[y*image->width + x].r/255.0f;
+ pR -= 0.5;
+ pR *= contrast;
+ pR += 0.5;
+ pR *= 255;
+ if (pR < 0) pR = 0;
+ if (pR > 255) pR = 255;
+
+ float pG = (float)pixels[y*image->width + x].g/255.0f;
+ pG -= 0.5;
+ pG *= contrast;
+ pG += 0.5;
+ pG *= 255;
+ if (pG < 0) pG = 0;
+ if (pG > 255) pG = 255;
+
+ float pB = (float)pixels[y*image->width + x].b/255.0f;
+ pB -= 0.5;
+ pB *= contrast;
+ pB += 0.5;
+ pB *= 255;
+ if (pB < 0) pB = 0;
+ if (pB > 255) pB = 255;
+
+ pixels[y*image->width + x].r = (unsigned char)pR;
+ pixels[y*image->width + x].g = (unsigned char)pG;
+ pixels[y*image->width + x].b = (unsigned char)pB;
+ }
+ }
+
+ int format = image->format;
+ RL_FREE(image->data);
+
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+
+// Modify image color: brightness
+// NOTE: Brightness values between -255 and 255
+void ImageColorBrightness(Image *image, int brightness)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ if (brightness < -255) brightness = -255;
+ if (brightness > 255) brightness = 255;
+
+ Color *pixels = LoadImageColors(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ int cR = pixels[y*image->width + x].r + brightness;
+ int cG = pixels[y*image->width + x].g + brightness;
+ int cB = pixels[y*image->width + x].b + brightness;
+
+ if (cR < 0) cR = 1;
+ if (cR > 255) cR = 255;
+
+ if (cG < 0) cG = 1;
+ if (cG > 255) cG = 255;
+
+ if (cB < 0) cB = 1;
+ if (cB > 255) cB = 255;
+
+ pixels[y*image->width + x].r = (unsigned char)cR;
+ pixels[y*image->width + x].g = (unsigned char)cG;
+ pixels[y*image->width + x].b = (unsigned char)cB;
+ }
+ }
+
+ int format = image->format;
+ RL_FREE(image->data);
+
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+
+// Modify image color: replace color
+void ImageColorReplace(Image *image, Color color, Color replace)
+{
+ // Security check to avoid program crash
+ if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
+
+ Color *pixels = LoadImageColors(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ if ((pixels[y*image->width + x].r == color.r) &&
+ (pixels[y*image->width + x].g == color.g) &&
+ (pixels[y*image->width + x].b == color.b) &&
+ (pixels[y*image->width + x].a == color.a))
+ {
+ pixels[y*image->width + x].r = replace.r;
+ pixels[y*image->width + x].g = replace.g;
+ pixels[y*image->width + x].b = replace.b;
+ pixels[y*image->width + x].a = replace.a;
+ }
+ }
+ }
+
+ int format = image->format;
+ RL_FREE(image->data);
+
+ image->data = pixels;
+ image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+
+ ImageFormat(image, format);
+}
+#endif // SUPPORT_IMAGE_MANIPULATION
+
+// Load color data from image as a Color array (RGBA - 32bit)
+// NOTE: Memory allocated should be freed using UnloadImageColors();
+Color *LoadImageColors(Image image)
+{
+ if ((image.width == 0) || (image.height == 0)) return NULL;
+
+ Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color));
+
+ if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
+ else
+ {
+ if ((image.format == PIXELFORMAT_UNCOMPRESSED_R32) ||
+ (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) ||
+ (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel");
+
+ for (int i = 0, k = 0; i < image.width*image.height; i++)
+ {
+ switch (image.format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ pixels[i].r = ((unsigned char *)image.data)[i];
+ pixels[i].g = ((unsigned char *)image.data)[i];
+ pixels[i].b = ((unsigned char *)image.data)[i];
+ pixels[i].a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ pixels[i].r = ((unsigned char *)image.data)[k];
+ pixels[i].g = ((unsigned char *)image.data)[k];
+ pixels[i].b = ((unsigned char *)image.data)[k];
+ pixels[i].a = ((unsigned char *)image.data)[k + 1];
+
+ k += 2;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
+ pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31));
+ pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31));
+ pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255);
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
+ pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63));
+ pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31));
+ pixels[i].a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15));
+ pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
+ pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
+ pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ pixels[i].r = ((unsigned char *)image.data)[k];
+ pixels[i].g = ((unsigned char *)image.data)[k + 1];
+ pixels[i].b = ((unsigned char *)image.data)[k + 2];
+ pixels[i].a = ((unsigned char *)image.data)[k + 3];
+
+ k += 4;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ pixels[i].r = (unsigned char)((unsigned char *)image.data)[k];
+ pixels[i].g = (unsigned char)((unsigned char *)image.data)[k + 1];
+ pixels[i].b = (unsigned char)((unsigned char *)image.data)[k + 2];
+ pixels[i].a = 255;
+
+ k += 3;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
+ pixels[i].g = 0;
+ pixels[i].b = 0;
+ pixels[i].a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
+ pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f);
+ pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f);
+ pixels[i].a = 255;
+
+ k += 3;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f);
+ pixels[i].g = (unsigned char)(((float *)image.data)[k]*255.0f);
+ pixels[i].b = (unsigned char)(((float *)image.data)[k]*255.0f);
+ pixels[i].a = (unsigned char)(((float *)image.data)[k]*255.0f);
+
+ k += 4;
+ } break;
+ default: break;
+ }
+ }
+ }
+
+ return pixels;
+}
+
+// Load colors palette from image as a Color array (RGBA - 32bit)
+// NOTE: Memory allocated should be freed using UnloadImagePalette()
+Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount)
+{
+ #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
+
+ int palCount = 0;
+ Color *palette = NULL;
+ Color *pixels = LoadImageColors(image);
+
+ if (pixels != NULL)
+ {
+ palette = (Color *)RL_MALLOC(maxPaletteSize*sizeof(Color));
+
+ for (int i = 0; i < maxPaletteSize; i++) palette[i] = BLANK; // Set all colors to BLANK
+
+ for (int i = 0; i < image.width*image.height; i++)
+ {
+ if (pixels[i].a > 0)
+ {
+ bool colorInPalette = false;
+
+ // Check if the color is already on palette
+ for (int j = 0; j < maxPaletteSize; j++)
+ {
+ if (COLOR_EQUAL(pixels[i], palette[j]))
+ {
+ colorInPalette = true;
+ break;
+ }
+ }
+
+ // Store color if not on the palette
+ if (!colorInPalette)
+ {
+ palette[palCount] = pixels[i]; // Add pixels[i] to palette
+ palCount++;
+
+ // We reached the limit of colors supported by palette
+ if (palCount >= maxPaletteSize)
+ {
+ i = image.width*image.height; // Finish palette get
+ TRACELOG(LOG_WARNING, "IMAGE: Palette is greater than %i colors", maxPaletteSize);
+ }
+ }
+ }
+ }
+
+ UnloadImageColors(pixels);
+ }
+
+ *colorCount = palCount;
+
+ return palette;
+}
+
+// Unload color data loaded with LoadImageColors()
+void UnloadImageColors(Color *colors)
+{
+ RL_FREE(colors);
+}
+
+// Unload colors palette loaded with LoadImagePalette()
+void UnloadImagePalette(Color *colors)
+{
+ RL_FREE(colors);
+}
+
+// Get image alpha border rectangle
+// NOTE: Threshold is defined as a percentatge: 0.0f -> 1.0f
+Rectangle GetImageAlphaBorder(Image image, float threshold)
+{
+ Rectangle crop = { 0 };
+
+ Color *pixels = LoadImageColors(image);
+
+ if (pixels != NULL)
+ {
+ int xMin = 65536; // Define a big enough number
+ int xMax = 0;
+ int yMin = 65536;
+ int yMax = 0;
+
+ for (int y = 0; y < image.height; y++)
+ {
+ for (int x = 0; x < image.width; x++)
+ {
+ if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f))
+ {
+ if (x < xMin) xMin = x;
+ if (x > xMax) xMax = x;
+ if (y < yMin) yMin = y;
+ if (y > yMax) yMax = y;
+ }
+ }
+ }
+
+ // Check for empty blank image
+ if ((xMin != 65536) && (xMax != 65536))
+ {
+ crop = (Rectangle){ (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) };
+ }
+
+ UnloadImageColors(pixels);
+ }
+
+ return crop;
+}
+
+// Get image pixel color at (x, y) position
+Color GetImageColor(Image image, int x, int y)
+{
+ Color color = { 0 };
+
+ if ((x >=0) && (x < image.width) && (y >= 0) && (y < image.height))
+ {
+ switch (image.format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ color.r = ((unsigned char *)image.data)[y*image.width + x];
+ color.g = ((unsigned char *)image.data)[y*image.width + x];
+ color.b = ((unsigned char *)image.data)[y*image.width + x];
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ color.r = ((unsigned char *)image.data)[(y*image.width + x)*2];
+ color.g = ((unsigned char *)image.data)[(y*image.width + x)*2];
+ color.b = ((unsigned char *)image.data)[(y*image.width + x)*2];
+ color.a = ((unsigned char *)image.data)[(y*image.width + x)*2 + 1];
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x];
+
+ color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
+ color.g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31));
+ color.b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31));
+ color.a = (unsigned char)((pixel & 0b0000000000000001)*255);
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x];
+
+ color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31));
+ color.g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63));
+ color.b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31));
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x];
+
+ color.r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15));
+ color.g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15));
+ color.b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15));
+ color.a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15));
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ color.r = ((unsigned char *)image.data)[(y*image.width + x)*4];
+ color.g = ((unsigned char *)image.data)[(y*image.width + x)*4 + 1];
+ color.b = ((unsigned char *)image.data)[(y*image.width + x)*4 + 2];
+ color.a = ((unsigned char *)image.data)[(y*image.width + x)*4 + 3];
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ color.r = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3];
+ color.g = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 1];
+ color.b = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 2];
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ color.r = (unsigned char)(((float *)image.data)[y*image.width + x]*255.0f);
+ color.g = 0;
+ color.b = 0;
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*3]*255.0f);
+ color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 1]*255.0f);
+ color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 2]*255.0f);
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
+ color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
+ color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
+ color.a = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f);
+
+ } break;
+ default: TRACELOG(LOG_WARNING, "Compressed image format does not support color reading"); break;
+ }
+ }
+ else TRACELOG(LOG_WARNING, "Requested image pixel (%i, %i) out of bounds", x, y);
+
+ return color;
+}
+
+//------------------------------------------------------------------------------------
+// Image drawing functions
+//------------------------------------------------------------------------------------
+// Clear image background with given color
+void ImageClearBackground(Image *dst, Color color)
+{
+ for (int i = 0; i < dst->width*dst->height; ++i) ImageDrawPixel(dst, i%dst->width, i/dst->width, color);
+}
+
+// Draw pixel within an image
+// NOTE: Compressed image formats not supported
+void ImageDrawPixel(Image *dst, int x, int y, Color color)
+{
+ // Security check to avoid program crash
+ if ((dst->data == NULL) || (x < 0) || (x >= dst->width) || (y < 0) || (y >= dst->height)) return;
+
+ switch (dst->format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dst->data)[y*dst->width + x] = gray;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dst->data)[(y*dst->width + x)*2] = gray;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*2 + 1] = color.a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ // NOTE: Calculate R5G6B5 equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*63.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+
+ ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*31.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+ unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
+
+ ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*15.0f));
+ unsigned char g = (unsigned char)(round(coln.y*15.0f));
+ unsigned char b = (unsigned char)(round(coln.z*15.0f));
+ unsigned char a = (unsigned char)(round(coln.w*15.0f));
+
+ ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ ((unsigned char *)dst->data)[(y*dst->width + x)*3] = color.r;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 1] = color.g;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 2] = color.b;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ ((unsigned char *)dst->data)[(y*dst->width + x)*4] = color.r;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 1] = color.g;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 2] = color.b;
+ ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 3] = color.a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ // NOTE: Calculate grayscale equivalent color (normalized to 32bit)
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+
+ ((float *)dst->data)[y*dst->width + x] = coln.x*0.299f + coln.y*0.587f + coln.z*0.114f;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit)
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+
+ ((float *)dst->data)[(y*dst->width + x)*3] = coln.x;
+ ((float *)dst->data)[(y*dst->width + x)*3 + 1] = coln.y;
+ ((float *)dst->data)[(y*dst->width + x)*3 + 2] = coln.z;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit)
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ ((float *)dst->data)[(y*dst->width + x)*4] = coln.x;
+ ((float *)dst->data)[(y*dst->width + x)*4 + 1] = coln.y;
+ ((float *)dst->data)[(y*dst->width + x)*4 + 2] = coln.z;
+ ((float *)dst->data)[(y*dst->width + x)*4 + 3] = coln.w;
+
+ } break;
+ default: break;
+ }
+}
+
+// Draw pixel within an image (Vector version)
+void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
+{
+ ImageDrawPixel(dst, (int)position.x, (int)position.y, color);
+}
+
+// Draw line within an image
+void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
+{
+ // Using Bresenham's algorithm as described in
+ // Drawing Lines with Pixels - Joshua Scott - March 2012
+ // https://classic.csunplugged.org/wp-content/uploads/2014/12/Lines.pdf
+
+ int changeInX = (endPosX - startPosX);
+ int absChangeInX = (changeInX < 0)? -changeInX : changeInX;
+ int changeInY = (endPosY - startPosY);
+ int absChangeInY = (changeInY < 0)? -changeInY : changeInY;
+
+ int startU, startV, endU, stepV; // Substitutions, either U = X, V = Y or vice versa. See loop at end of function
+ //int endV; // Not needed but left for better understanding, check code below
+ int A, B, P; // See linked paper above, explained down in the main loop
+ int reversedXY = (absChangeInY < absChangeInX);
+
+ if (reversedXY)
+ {
+ A = 2*absChangeInY;
+ B = A - 2*absChangeInX;
+ P = A - absChangeInX;
+
+ if (changeInX > 0)
+ {
+ startU = startPosX;
+ startV = startPosY;
+ endU = endPosX;
+ //endV = endPosY;
+ }
+ else
+ {
+ startU = endPosX;
+ startV = endPosY;
+ endU = startPosX;
+ //endV = startPosY;
+
+ // Since start and end are reversed
+ changeInX = -changeInX;
+ changeInY = -changeInY;
+ }
+
+ stepV = (changeInY < 0)? -1 : 1;
+
+ ImageDrawPixel(dst, startU, startV, color); // At this point they are correctly ordered...
+ }
+ else
+ {
+ A = 2*absChangeInX;
+ B = A - 2*absChangeInY;
+ P = A - absChangeInY;
+
+ if (changeInY > 0)
+ {
+ startU = startPosY;
+ startV = startPosX;
+ endU = endPosY;
+ //endV = endPosX;
+ }
+ else
+ {
+ startU = endPosY;
+ startV = endPosX;
+ endU = startPosY;
+ //endV = startPosX;
+
+ // Since start and end are reversed
+ changeInX = -changeInX;
+ changeInY = -changeInY;
+ }
+
+ stepV = (changeInX < 0)? -1 : 1;
+
+ ImageDrawPixel(dst, startV, startU, color); // ... but need to be reversed here. Repeated in the main loop below
+ }
+
+ // We already drew the start point. If we started at startU + 0, the line would be crooked and too short
+ for (int u = startU + 1, v = startV; u <= endU; u++)
+ {
+ if (P >= 0)
+ {
+ v += stepV; // Adjusts whenever we stray too far from the direct line. Details in the linked paper above
+ P += B; // Remembers that we corrected our path
+ }
+ else P += A; // Remembers how far we are from the direct line
+
+ if (reversedXY) ImageDrawPixel(dst, u, v, color);
+ else ImageDrawPixel(dst, v, u, color);
+ }
+}
+
+// Draw line within an image (Vector version)
+void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
+{
+ ImageDrawLine(dst, (int)start.x, (int)start.y, (int)end.x, (int)end.y, color);
+}
+
+// Draw circle within an image
+void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
+{
+ int x = 0, y = radius;
+ int decesionParameter = 3 - 2*radius;
+
+ while (y >= x)
+ {
+ ImageDrawPixel(dst, centerX + x, centerY + y, color);
+ ImageDrawPixel(dst, centerX - x, centerY + y, color);
+ ImageDrawPixel(dst, centerX + x, centerY - y, color);
+ ImageDrawPixel(dst, centerX - x, centerY - y, color);
+ ImageDrawPixel(dst, centerX + y, centerY + x, color);
+ ImageDrawPixel(dst, centerX - y, centerY + x, color);
+ ImageDrawPixel(dst, centerX + y, centerY - x, color);
+ ImageDrawPixel(dst, centerX - y, centerY - x, color);
+ x++;
+
+ if (decesionParameter > 0)
+ {
+ y--;
+ decesionParameter = decesionParameter + 4*(x - y) + 10;
+ }
+ else decesionParameter = decesionParameter + 4*x + 6;
+ }
+}
+
+// Draw circle within an image (Vector version)
+void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
+{
+ ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color);
+}
+
+// Draw rectangle within an image
+void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
+{
+ ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color);
+}
+
+// Draw rectangle within an image (Vector version)
+void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
+{
+ ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color);
+}
+
+// Draw rectangle within an image
+void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
+{
+ // Security check to avoid program crash
+ if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return;
+
+ int sy = (int)rec.y;
+ int ey = sy + (int)rec.height;
+
+ int sx = (int)rec.x;
+ int ex = sx + (int)rec.width;
+
+ for (int y = sy; y < ey; y++)
+ {
+ for (int x = sx; x < ex; x++)
+ {
+ ImageDrawPixel(dst, x, y, color);
+ }
+ }
+}
+
+// Draw rectangle lines within an image
+void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
+{
+ ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
+ ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
+ ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
+ ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color);
+}
+
+// Draw an image (source) within an image (destination)
+// NOTE: Color tint is applied to source image
+void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
+{
+ // Security check to avoid program crash
+ if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) ||
+ (src.data == NULL) || (src.width == 0) || (src.height == 0)) return;
+
+ if (dst->mipmaps > 1) TRACELOG(LOG_WARNING, "Image drawing only applied to base mipmap level");
+ if (dst->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats");
+ else
+ {
+ Image srcMod = { 0 }; // Source copy (in case it was required)
+ Image *srcPtr = &src; // Pointer to source image
+ bool useSrcMod = false; // Track source copy required
+
+ // Source rectangle out-of-bounds security checks
+ if (srcRec.x < 0) { srcRec.width += srcRec.x; srcRec.x = 0; }
+ if (srcRec.y < 0) { srcRec.height += srcRec.y; srcRec.y = 0; }
+ if ((srcRec.x + srcRec.width) > src.width) srcRec.width = src.width - srcRec.x;
+ if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y;
+
+ // Check if source rectangle needs to be resized to destination rectangle
+ // In that case, we make a copy of source and we apply all required transform
+ if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height))
+ {
+ srcMod = ImageFromImage(src, srcRec); // Create image from another image
+ ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle
+ srcRec = (Rectangle){ 0, 0, (float)srcMod.width, (float)srcMod.height };
+
+ srcPtr = &srcMod;
+ useSrcMod = true;
+ }
+
+ // Destination rectangle out-of-bounds security checks
+ if (dstRec.x < 0)
+ {
+ srcRec.x = -dstRec.x;
+ srcRec.width += dstRec.x;
+ dstRec.x = 0;
+ }
+ else if ((dstRec.x + srcRec.width) > dst->width) srcRec.width = dst->width - dstRec.x;
+
+ if (dstRec.y < 0)
+ {
+ srcRec.y = -dstRec.y;
+ srcRec.height += dstRec.y;
+ dstRec.y = 0;
+ }
+ else if ((dstRec.y + srcRec.height) > dst->height) srcRec.height = dst->height - dstRec.y;
+
+ if (dst->width < srcRec.width) srcRec.width = (float)dst->width;
+ if (dst->height < srcRec.height) srcRec.height = (float)dst->height;
+
+ // This blitting method is quite fast! The process followed is:
+ // for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst]
+ // Some optimization ideas:
+ // [x] Avoid creating source copy if not required (no resize required)
+ // [x] Optimize ImageResize() for pixel format (alternative: ImageResizeNN())
+ // [x] Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1)
+ // [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?)
+ // [x] Consider fast path: no alpha blending required cases (src has no alpha)
+ // [x] Consider fast path: same src/dst format with no alpha -> direct line copy
+ // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend()
+ // [ ] Support f32bit channels drawing
+
+ // TODO: Support PIXELFORMAT_UNCOMPRESSED_R32, PIXELFORMAT_UNCOMPRESSED_R32G32B32, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
+
+ Color colSrc, colDst, blend;
+ bool blendRequired = true;
+
+ // Fast path: Avoid blend if source has no alpha to blend
+ if ((tint.a == 255) && ((srcPtr->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R5G6B5))) blendRequired = false;
+
+ int strideDst = GetPixelDataSize(dst->width, 1, dst->format);
+ int bytesPerPixelDst = strideDst/(dst->width);
+
+ int strideSrc = GetPixelDataSize(srcPtr->width, 1, srcPtr->format);
+ int bytesPerPixelSrc = strideSrc/(srcPtr->width);
+
+ unsigned char *pSrcBase = (unsigned char *)srcPtr->data + ((int)srcRec.y*srcPtr->width + (int)srcRec.x)*bytesPerPixelSrc;
+ unsigned char *pDstBase = (unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x)*bytesPerPixelDst;
+
+ for (int y = 0; y < (int)srcRec.height; y++)
+ {
+ unsigned char *pSrc = pSrcBase;
+ unsigned char *pDst = pDstBase;
+
+ // Fast path: Avoid moving pixel by pixel if no blend required and same format
+ if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, (int)(srcRec.width)*bytesPerPixelSrc);
+ else
+ {
+ for (int x = 0; x < (int)srcRec.width; x++)
+ {
+ colSrc = GetPixelColor(pSrc, srcPtr->format);
+ colDst = GetPixelColor(pDst, dst->format);
+
+ // Fast path: Avoid blend if source has no alpha to blend
+ if (blendRequired) blend = ColorAlphaBlend(colDst, colSrc, tint);
+ else blend = colSrc;
+
+ SetPixelColor(pDst, blend, dst->format);
+
+ pDst += bytesPerPixelDst;
+ pSrc += bytesPerPixelSrc;
+ }
+ }
+
+ pSrcBase += strideSrc;
+ pDstBase += strideDst;
+ }
+
+ if (useSrcMod) UnloadImage(srcMod); // Unload source modified image
+ }
+}
+
+// Draw text (default font) within an image (destination)
+void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
+{
+#if defined(SUPPORT_MODULE_RTEXT)
+ Vector2 position = { (float)posX, (float)posY };
+ // NOTE: For default font, spacing is set to desired font size / default font size (10)
+ ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, (float)fontSize/10, color); // WARNING: Module required: rtext
+#else
+ TRACELOG(LOG_WARNING, "IMAGE: ImageDrawText() requires module: rtext");
+#endif
+}
+
+// Draw text (custom sprite font) within an image (destination)
+void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
+{
+ Image imText = ImageTextEx(font, text, fontSize, spacing, tint);
+
+ Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
+ Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };
+
+ ImageDraw(dst, imText, srcRec, dstRec, WHITE);
+
+ UnloadImage(imText);
+}
+
+//------------------------------------------------------------------------------------
+// Texture loading functions
+//------------------------------------------------------------------------------------
+// Load texture from file into GPU memory (VRAM)
+Texture2D LoadTexture(const char *fileName)
+{
+ Texture2D texture = { 0 };
+
+ Image image = LoadImage(fileName);
+
+ if (image.data != NULL)
+ {
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ }
+
+ return texture;
+}
+
+// Load a texture from image data
+// NOTE: image is not unloaded, it must be done manually
+Texture2D LoadTextureFromImage(Image image)
+{
+ Texture2D texture = { 0 };
+
+ if ((image.width != 0) && (image.height != 0))
+ {
+ texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
+ }
+ else TRACELOG(LOG_WARNING, "IMAGE: Data is not valid to load texture");
+
+ texture.width = image.width;
+ texture.height = image.height;
+ texture.mipmaps = image.mipmaps;
+ texture.format = image.format;
+
+ return texture;
+}
+
+// Load cubemap from image, multiple image cubemap layouts supported
+TextureCubemap LoadTextureCubemap(Image image, int layout)
+{
+ TextureCubemap cubemap = { 0 };
+
+ if (layout == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
+ {
+ // Check image width/height to determine the type of cubemap provided
+ if (image.width > image.height)
+ {
+ if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; }
+ else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; }
+ else if (image.width >= (int)((float)image.height*1.85f)) { layout = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; }
+ }
+ else if (image.height > image.width)
+ {
+ if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
+ else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
+ }
+
+ cubemap.height = cubemap.width;
+ }
+
+ // Layout provided or already auto-detected
+ if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
+ {
+ int size = cubemap.width;
+
+ Image faces = { 0 }; // Vertical column image
+ Rectangle faceRecs[6] = { 0 }; // Face source rectangles
+ for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
+
+ if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
+ {
+ faces = ImageCopy(image); // Image data already follows expected convention
+ }
+ else if (layout == CUBEMAP_LAYOUT_PANORAMA)
+ {
+ // TODO: Convert panorama image to square faces...
+ // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
+ }
+ else
+ {
+ if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
+ else if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
+ {
+ faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
+ faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
+ faceRecs[2].x = (float)size; faceRecs[2].y = 0;
+ faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
+ faceRecs[4].x = 0; faceRecs[4].y = (float)size;
+ faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
+ }
+ else if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
+ {
+ faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
+ faceRecs[1].x = 0; faceRecs[1].y = (float)size;
+ faceRecs[2].x = (float)size; faceRecs[2].y = 0;
+ faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2;
+ faceRecs[4].x = (float)size; faceRecs[4].y = (float)size;
+ faceRecs[5].x = (float)size*3; faceRecs[5].y = (float)size;
+ }
+
+ // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading
+ faces = GenImageColor(size, size*6, MAGENTA);
+ ImageFormat(&faces, image.format);
+
+ // NOTE: Image formating does not work with compressed textures
+
+ for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
+ }
+
+ // NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
+ // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
+ cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
+ if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
+
+ UnloadImage(faces);
+ }
+ else TRACELOG(LOG_WARNING, "IMAGE: Failed to detect cubemap image layout");
+
+ return cubemap;
+}
+
+// Load texture for rendering (framebuffer)
+// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer
+RenderTexture2D LoadRenderTexture(int width, int height)
+{
+ RenderTexture2D target = { 0 };
+
+ target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
+
+ if (target.id > 0)
+ {
+ rlEnableFramebuffer(target.id);
+
+ // Create color texture (default to RGBA)
+ target.texture.id = rlLoadTexture(NULL, width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1);
+ target.texture.width = width;
+ target.texture.height = height;
+ target.texture.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ target.texture.mipmaps = 1;
+
+ // Create depth renderbuffer/texture
+ target.depth.id = rlLoadTextureDepth(width, height, true);
+ target.depth.width = width;
+ target.depth.height = height;
+ target.depth.format = 19; //DEPTH_COMPONENT_24BIT?
+ target.depth.mipmaps = 1;
+
+ // Attach color texture and depth renderbuffer/texture to FBO
+ rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0);
+ rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
+
+ // Check if fbo is complete with attachments (valid)
+ if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id);
+
+ rlDisableFramebuffer();
+ }
+ else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created");
+
+ return target;
+}
+
+// Unload texture from GPU memory (VRAM)
+void UnloadTexture(Texture2D texture)
+{
+ if (texture.id > 0)
+ {
+ rlUnloadTexture(texture.id);
+
+ TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded texture data from VRAM (GPU)", texture.id);
+ }
+}
+
+// Unload render texture from GPU memory (VRAM)
+void UnloadRenderTexture(RenderTexture2D target)
+{
+ if (target.id > 0)
+ {
+ // Color texture attached to FBO is deleted
+ rlUnloadTexture(target.texture.id);
+
+ // NOTE: Depth texture/renderbuffer is automatically
+ // queried and deleted before deleting framebuffer
+ rlUnloadFramebuffer(target.id);
+ }
+}
+
+// Update GPU texture with new data
+// NOTE: pixels data must match texture.format
+void UpdateTexture(Texture2D texture, const void *pixels)
+{
+ rlUpdateTexture(texture.id, 0, 0, texture.width, texture.height, texture.format, pixels);
+}
+
+// Update GPU texture rectangle with new data
+// NOTE: pixels data must match texture.format
+void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
+{
+ rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels);
+}
+
+//------------------------------------------------------------------------------------
+// Texture configuration functions
+//------------------------------------------------------------------------------------
+// Generate GPU mipmaps for a texture
+void GenTextureMipmaps(Texture2D *texture)
+{
+ // NOTE: NPOT textures support check inside function
+ // On WebGL (OpenGL ES 2.0) NPOT textures support is limited
+ rlGenTextureMipmaps(texture->id, texture->width, texture->height, texture->format, &texture->mipmaps);
+}
+
+// Set texture scaling filter mode
+void SetTextureFilter(Texture2D texture, int filter)
+{
+ switch (filter)
+ {
+ case TEXTURE_FILTER_POINT:
+ {
+ if (texture.mipmaps > 1)
+ {
+ // RL_TEXTURE_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps)
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_NEAREST);
+
+ // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST);
+ }
+ else
+ {
+ // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_NEAREST);
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST);
+ }
+ } break;
+ case TEXTURE_FILTER_BILINEAR:
+ {
+ if (texture.mipmaps > 1)
+ {
+ // RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps)
+ // Alternative: RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps)
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST);
+
+ // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ }
+ else
+ {
+ // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ }
+ } break;
+ case TEXTURE_FILTER_TRILINEAR:
+ {
+ if (texture.mipmaps > 1)
+ {
+ // RL_TEXTURE_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps)
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_LINEAR);
+
+ // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ }
+ else
+ {
+ TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id);
+
+ // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
+ rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
+ }
+ } break;
+ case TEXTURE_FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 4); break;
+ case TEXTURE_FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 8); break;
+ case TEXTURE_FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 16); break;
+ default: break;
+ }
+}
+
+// Set texture wrapping mode
+void SetTextureWrap(Texture2D texture, int wrap)
+{
+ switch (wrap)
+ {
+ case TEXTURE_WRAP_REPEAT:
+ {
+ // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT);
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT);
+ } break;
+ case TEXTURE_WRAP_CLAMP:
+ {
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_CLAMP);
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_CLAMP);
+ } break;
+ case TEXTURE_WRAP_MIRROR_REPEAT:
+ {
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_REPEAT);
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_REPEAT);
+ } break;
+ case TEXTURE_WRAP_MIRROR_CLAMP:
+ {
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_CLAMP);
+ rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_CLAMP);
+ } break;
+ default: break;
+ }
+}
+
+//------------------------------------------------------------------------------------
+// Texture drawing functions
+//------------------------------------------------------------------------------------
+// Draw a Texture2D
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
+{
+ DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint);
+}
+
+// Draw a Texture2D with position defined as Vector2
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
+{
+ DrawTextureEx(texture, position, 0, 1.0f, tint);
+}
+
+// Draw a Texture2D with extended parameters
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
+{
+ Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
+ Rectangle dest = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
+ Vector2 origin = { 0.0f, 0.0f };
+
+ DrawTexturePro(texture, source, dest, origin, rotation, tint);
+}
+
+// Draw a part of a texture (defined by a rectangle)
+void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint)
+{
+ Rectangle dest = { position.x, position.y, fabsf(source.width), fabsf(source.height) };
+ Vector2 origin = { 0.0f, 0.0f };
+
+ DrawTexturePro(texture, source, dest, origin, 0.0f, tint);
+}
+
+// Draw texture quad with tiling and offset parameters
+// NOTE: Tiling and offset should be provided considering normalized texture values [0..1]
+// i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center
+void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
+{
+ // WARNING: This solution only works if TEXTURE_WRAP_REPEAT is supported,
+ // NPOT textures supported is required and OpenGL ES 2.0 could not support it
+ Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height };
+ Vector2 origin = { 0.0f, 0.0f };
+
+ DrawTexturePro(texture, source, quad, origin, 0.0f, tint);
+}
+
+// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
+// NOTE: For tilling a whole texture DrawTextureQuad() is better
+void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
+{
+ if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
+ if ((source.width == 0) || (source.height == 0)) return;
+
+ int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
+ if ((dest.width < tileWidth) && (dest.height < tileHeight))
+ {
+ // Can fit only one tile
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
+ (Rectangle){dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint);
+ }
+ else if (dest.width <= tileWidth)
+ {
+ // Tiled vertically (one column)
+ int dy = 0;
+ for (;dy+tileHeight < dest.height; dy += tileHeight)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, (Rectangle){dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint);
+ }
+
+ // Fit last tile
+ if (dy < dest.height)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
+ (Rectangle){dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint);
+ }
+ }
+ else if (dest.height <= tileHeight)
+ {
+ // Tiled horizontally (one row)
+ int dx = 0;
+ for (;dx+tileWidth < dest.width; dx += tileWidth)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, (Rectangle){dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint);
+ }
+
+ // Fit last tile
+ if (dx < dest.width)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
+ (Rectangle){dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint);
+ }
+ }
+ else
+ {
+ // Tiled both horizontally and vertically (rows and columns)
+ int dx = 0;
+ for (;dx+tileWidth < dest.width; dx += tileWidth)
+ {
+ int dy = 0;
+ for (;dy+tileHeight < dest.height; dy += tileHeight)
+ {
+ DrawTexturePro(texture, source, (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint);
+ }
+
+ if (dy < dest.height)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
+ (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint);
+ }
+ }
+
+ // Fit last column of tiles
+ if (dx < dest.width)
+ {
+ int dy = 0;
+ for (;dy+tileHeight < dest.height; dy += tileHeight)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height},
+ (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint);
+ }
+
+ // Draw final tile in the bottom right corner
+ if (dy < dest.height)
+ {
+ DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
+ (Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint);
+ }
+ }
+ }
+}
+
+// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
+// NOTE: origin is relative to destination rectangle size
+void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
+{
+ // Check if texture is valid
+ if (texture.id > 0)
+ {
+ float width = (float)texture.width;
+ float height = (float)texture.height;
+
+ bool flipX = false;
+
+ if (source.width < 0) { flipX = true; source.width *= -1; }
+ if (source.height < 0) source.y -= source.height;
+
+ Vector2 topLeft = { 0 };
+ Vector2 topRight = { 0 };
+ Vector2 bottomLeft = { 0 };
+ Vector2 bottomRight = { 0 };
+
+ // Only calculate rotation if needed
+ if (rotation == 0.0f)
+ {
+ float x = dest.x - origin.x;
+ float y = dest.y - origin.y;
+ topLeft = (Vector2){ x, y };
+ topRight = (Vector2){ x + dest.width, y };
+ bottomLeft = (Vector2){ x, y + dest.height };
+ bottomRight = (Vector2){ x + dest.width, y + dest.height };
+ }
+ else
+ {
+ float sinRotation = sinf(rotation*DEG2RAD);
+ float cosRotation = cosf(rotation*DEG2RAD);
+ float x = dest.x;
+ float y = dest.y;
+ float dx = -origin.x;
+ float dy = -origin.y;
+
+ topLeft.x = x + dx*cosRotation - dy*sinRotation;
+ topLeft.y = y + dx*sinRotation + dy*cosRotation;
+
+ topRight.x = x + (dx + dest.width)*cosRotation - dy*sinRotation;
+ topRight.y = y + (dx + dest.width)*sinRotation + dy*cosRotation;
+
+ bottomLeft.x = x + dx*cosRotation - (dy + dest.height)*sinRotation;
+ bottomLeft.y = y + dx*sinRotation + (dy + dest.height)*cosRotation;
+
+ bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
+ bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
+ }
+
+ rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
+
+ rlSetTexture(texture.id);
+ rlBegin(RL_QUADS);
+
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
+
+ // Top-left corner for texture and quad
+ if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
+ else rlTexCoord2f(source.x/width, source.y/height);
+ rlVertex2f(topLeft.x, topLeft.y);
+
+ // Bottom-left corner for texture and quad
+ if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
+ else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
+ rlVertex2f(bottomLeft.x, bottomLeft.y);
+
+ // Bottom-right corner for texture and quad
+ if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
+ else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
+ rlVertex2f(bottomRight.x, bottomRight.y);
+
+ // Top-right corner for texture and quad
+ if (flipX) rlTexCoord2f(source.x/width, source.y/height);
+ else rlTexCoord2f((source.x + source.width)/width, source.y/height);
+ rlVertex2f(topRight.x, topRight.y);
+
+ rlEnd();
+ rlSetTexture(0);
+
+ // NOTE: Vertex position can be transformed using matrices
+ // but the process is way more costly than just calculating
+ // the vertex positions manually, like done above.
+ // I leave here the old implementation for educational pourposes,
+ // just in case someone wants to do some performance test
+ /*
+ rlSetTexture(texture.id);
+ rlPushMatrix();
+ rlTranslatef(dest.x, dest.y, 0.0f);
+ if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
+ rlTranslatef(-origin.x, -origin.y, 0.0f);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
+
+ // Bottom-left corner for texture and quad
+ if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height);
+ else rlTexCoord2f(source.x/width, source.y/height);
+ rlVertex2f(0.0f, 0.0f);
+
+ // Bottom-right corner for texture and quad
+ if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
+ else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
+ rlVertex2f(0.0f, dest.height);
+
+ // Top-right corner for texture and quad
+ if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height);
+ else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
+ rlVertex2f(dest.width, dest.height);
+
+ // Top-left corner for texture and quad
+ if (flipX) rlTexCoord2f(source.x/width, source.y/height);
+ else rlTexCoord2f((source.x + source.width)/width, source.y/height);
+ rlVertex2f(dest.width, 0.0f);
+ rlEnd();
+ rlPopMatrix();
+ rlSetTexture(0);
+ */
+ }
+}
+
+// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
+void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
+{
+ if (texture.id > 0)
+ {
+ float width = (float)texture.width;
+ float height = (float)texture.height;
+
+ float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width;
+ float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height;
+
+ if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
+ if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
+ if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
+ if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
+
+ bool drawCenter = true;
+ bool drawMiddle = true;
+ float leftBorder = (float)nPatchInfo.left;
+ float topBorder = (float)nPatchInfo.top;
+ float rightBorder = (float)nPatchInfo.right;
+ float bottomBorder = (float)nPatchInfo.bottom;
+
+ // Adjust the lateral (left and right) border widths in case patchWidth < texture.width
+ if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL)
+ {
+ drawCenter = false;
+ leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
+ rightBorder = patchWidth - leftBorder;
+ }
+
+ // Adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
+ if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL)
+ {
+ drawMiddle = false;
+ topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
+ bottomBorder = patchHeight - topBorder;
+ }
+
+ Vector2 vertA, vertB, vertC, vertD;
+ vertA.x = 0.0f; // outer left
+ vertA.y = 0.0f; // outer top
+ vertB.x = leftBorder; // inner left
+ vertB.y = topBorder; // inner top
+ vertC.x = patchWidth - rightBorder; // inner right
+ vertC.y = patchHeight - bottomBorder; // inner bottom
+ vertD.x = patchWidth; // outer right
+ vertD.y = patchHeight; // outer bottom
+
+ Vector2 coordA, coordB, coordC, coordD;
+ coordA.x = nPatchInfo.source.x/width;
+ coordA.y = nPatchInfo.source.y/height;
+ coordB.x = (nPatchInfo.source.x + leftBorder)/width;
+ coordB.y = (nPatchInfo.source.y + topBorder)/height;
+ coordC.x = (nPatchInfo.source.x + nPatchInfo.source.width - rightBorder)/width;
+ coordC.y = (nPatchInfo.source.y + nPatchInfo.source.height - bottomBorder)/height;
+ coordD.x = (nPatchInfo.source.x + nPatchInfo.source.width)/width;
+ coordD.y = (nPatchInfo.source.y + nPatchInfo.source.height)/height;
+
+ rlSetTexture(texture.id);
+
+ rlPushMatrix();
+ rlTranslatef(dest.x, dest.y, 0.0f);
+ rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
+ rlTranslatef(-origin.x, -origin.y, 0.0f);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
+
+ if (nPatchInfo.layout == NPATCH_NINE_PATCH)
+ {
+ // ------------------------------------------------------------
+ // TOP-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // TOP-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad
+ }
+ // TOP-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad
+ if (drawMiddle)
+ {
+ // ------------------------------------------------------------
+ // MIDDLE-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // MIDDLE-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-left corner for texture and quad
+ }
+
+ // MIDDLE-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-left corner for texture and quad
+ }
+
+ // ------------------------------------------------------------
+ // BOTTOM-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // BOTTOM-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-left corner for texture and quad
+ }
+
+ // BOTTOM-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad
+ }
+ else if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL)
+ {
+ // TOP QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // MIDDLE QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad
+ }
+ // BOTTOM QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
+ }
+ else if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL)
+ {
+ // LEFT QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // CENTER QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad
+ }
+ // RIGHT QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad
+ }
+ rlEnd();
+ rlPopMatrix();
+
+ rlSetTexture(0);
+ }
+}
+
+// Draw textured polygon, defined by vertex and texturecoordinates
+// NOTE: Polygon center must have straight line path to all points
+// without crossing perimeter, points must be in anticlockwise order
+void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
+{
+ rlCheckRenderBatchLimit((pointCount - 1)*4);
+
+ rlSetTexture(texture.id);
+
+ // Texturing is only supported on QUADs
+ rlBegin(RL_QUADS);
+
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+
+ for (int i = 0; i < pointCount - 1; i++)
+ {
+ rlTexCoord2f(0.5f, 0.5f);
+ rlVertex2f(center.x, center.y);
+
+ rlTexCoord2f(texcoords[i].x, texcoords[i].y);
+ rlVertex2f(points[i].x + center.x, points[i].y + center.y);
+
+ rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
+ rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
+
+ rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y);
+ rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y);
+ }
+ rlEnd();
+
+ rlSetTexture(0);
+}
+
+// Get color with alpha applied, alpha goes from 0.0f to 1.0f
+Color Fade(Color color, float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
+}
+
+// Get hexadecimal value for a Color
+int ColorToInt(Color color)
+{
+ return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
+}
+
+// Get color normalized as float [0..1]
+Vector4 ColorNormalize(Color color)
+{
+ Vector4 result;
+
+ result.x = (float)color.r/255.0f;
+ result.y = (float)color.g/255.0f;
+ result.z = (float)color.b/255.0f;
+ result.w = (float)color.a/255.0f;
+
+ return result;
+}
+
+// Get color from normalized values [0..1]
+Color ColorFromNormalized(Vector4 normalized)
+{
+ Color result;
+
+ result.r = (unsigned char)(normalized.x*255.0f);
+ result.g = (unsigned char)(normalized.y*255.0f);
+ result.b = (unsigned char)(normalized.z*255.0f);
+ result.a = (unsigned char)(normalized.w*255.0f);
+
+ return result;
+}
+
+// Get HSV values for a Color
+// NOTE: Hue is returned as degrees [0..360]
+Vector3 ColorToHSV(Color color)
+{
+ Vector3 hsv = { 0 };
+ Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ float min, max, delta;
+
+ min = rgb.x < rgb.y? rgb.x : rgb.y;
+ min = min < rgb.z? min : rgb.z;
+
+ max = rgb.x > rgb.y? rgb.x : rgb.y;
+ max = max > rgb.z? max : rgb.z;
+
+ hsv.z = max; // Value
+ delta = max - min;
+
+ if (delta < 0.00001f)
+ {
+ hsv.y = 0.0f;
+ hsv.x = 0.0f; // Undefined, maybe NAN?
+ return hsv;
+ }
+
+ if (max > 0.0f)
+ {
+ // NOTE: If max is 0, this divide would cause a crash
+ hsv.y = (delta/max); // Saturation
+ }
+ else
+ {
+ // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
+ hsv.y = 0.0f;
+ hsv.x = NAN; // Undefined
+ return hsv;
+ }
+
+ // NOTE: Comparing float values could not work properly
+ if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
+ else
+ {
+ if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
+ else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
+ }
+
+ hsv.x *= 60.0f; // Convert to degrees
+
+ if (hsv.x < 0.0f) hsv.x += 360.0f;
+
+ return hsv;
+}
+
+// Get a Color from HSV values
+// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
+// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
+// Hue is provided in degrees: [0..360]
+// Saturation/Value are provided normalized: [0.0f..1.0f]
+Color ColorFromHSV(float hue, float saturation, float value)
+{
+ Color color = { 0, 0, 0, 255 };
+
+ // Red channel
+ float k = fmodf((5.0f + hue/60.0f), 6);
+ float t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.r = (unsigned char)((value - value*saturation*k)*255.0f);
+
+ // Green channel
+ k = fmodf((3.0f + hue/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.g = (unsigned char)((value - value*saturation*k)*255.0f);
+
+ // Blue channel
+ k = fmodf((1.0f + hue/60.0f), 6);
+ t = 4.0f - k;
+ k = (t < k)? t : k;
+ k = (k < 1)? k : 1;
+ k = (k > 0)? k : 0;
+ color.b = (unsigned char)((value - value*saturation*k)*255.0f);
+
+ return color;
+}
+
+// Get color with alpha applied, alpha goes from 0.0f to 1.0f
+Color ColorAlpha(Color color, float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
+}
+
+// Get src alpha-blended into dst color with tint
+Color ColorAlphaBlend(Color dst, Color src, Color tint)
+{
+ Color out = WHITE;
+
+ // Apply color tint to source color
+ src.r = (unsigned char)(((unsigned int)src.r*(unsigned int)tint.r) >> 8);
+ src.g = (unsigned char)(((unsigned int)src.g*(unsigned int)tint.g) >> 8);
+ src.b = (unsigned char)(((unsigned int)src.b*(unsigned int)tint.b) >> 8);
+ src.a = (unsigned char)(((unsigned int)src.a*(unsigned int)tint.a) >> 8);
+
+//#define COLORALPHABLEND_FLOAT
+#define COLORALPHABLEND_INTEGERS
+#if defined(COLORALPHABLEND_INTEGERS)
+ if (src.a == 0) out = dst;
+ else if (src.a == 255) out = src;
+ else
+ {
+ unsigned int alpha = (unsigned int)src.a + 1; // We are shifting by 8 (dividing by 256), so we need to take that excess into account
+ out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8);
+
+ if (out.a > 0)
+ {
+ out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
+ out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
+ out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
+ }
+ }
+#endif
+#if defined(COLORALPHABLEND_FLOAT)
+ if (src.a == 0) out = dst;
+ else if (src.a == 255) out = src;
+ else
+ {
+ Vector4 fdst = ColorNormalize(dst);
+ Vector4 fsrc = ColorNormalize(src);
+ Vector4 ftint = ColorNormalize(tint);
+ Vector4 fout = { 0 };
+
+ fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
+
+ if (fout.w > 0.0f)
+ {
+ fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
+ fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
+ fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
+ }
+
+ out = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
+ }
+#endif
+
+ return out;
+}
+
+// Get a Color struct from hexadecimal value
+Color GetColor(unsigned int hexValue)
+{
+ Color color;
+
+ color.r = (unsigned char)(hexValue >> 24) & 0xFF;
+ color.g = (unsigned char)(hexValue >> 16) & 0xFF;
+ color.b = (unsigned char)(hexValue >> 8) & 0xFF;
+ color.a = (unsigned char)hexValue & 0xFF;
+
+ return color;
+}
+
+// Get color from a pixel from certain format
+Color GetPixelColor(void *srcPtr, int format)
+{
+ Color color = { 0 };
+
+ switch (format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], 255 }; break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1] }; break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31);
+ color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 5) & 0b0000000000111111)*255/63);
+ color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31);
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31);
+ color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 6) & 0b0000000000011111)*255/31);
+ color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31);
+ color.a = (((unsigned short *)srcPtr)[0] & 0b0000000000000001)? 255 : 0;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 12)*255/15);
+ color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 8) & 0b0000000000001111)*255/15);
+ color.b = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 4) & 0b0000000000001111)*255/15);
+ color.a = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000001111)*255/15);
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], ((unsigned char *)srcPtr)[3] }; break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], 255 }; break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ // NOTE: Pixel normalized float value is converted to [0..255]
+ color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f);
+ color.g = (unsigned char)(((float *)srcPtr)[0]*255.0f);
+ color.b = (unsigned char)(((float *)srcPtr)[0]*255.0f);
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ // NOTE: Pixel normalized float value is converted to [0..255]
+ color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f);
+ color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f);
+ color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f);
+ color.a = 255;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ // NOTE: Pixel normalized float value is converted to [0..255]
+ color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f);
+ color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f);
+ color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f);
+ color.a = (unsigned char)(((float *)srcPtr)[3]*255.0f);
+
+ } break;
+ default: break;
+ }
+
+ return color;
+}
+
+// Set pixel color formatted into destination pointer
+void SetPixelColor(void *dstPtr, Color color, int format)
+{
+ switch (format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dstPtr)[0] = gray;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ // NOTE: Calculate grayscale equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f);
+
+ ((unsigned char *)dstPtr)[0] = gray;
+ ((unsigned char *)dstPtr)[1] = color.a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ // NOTE: Calculate R5G6B5 equivalent color
+ Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*63.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*31.0f));
+ unsigned char g = (unsigned char)(round(coln.y*31.0f));
+ unsigned char b = (unsigned char)(round(coln.z*31.0f));
+ unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ // NOTE: Calculate R5G5B5A1 equivalent color
+ Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
+
+ unsigned char r = (unsigned char)(round(coln.x*15.0f));
+ unsigned char g = (unsigned char)(round(coln.y*15.0f));
+ unsigned char b = (unsigned char)(round(coln.z*15.0f));
+ unsigned char a = (unsigned char)(round(coln.w*15.0f));
+
+ ((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ ((unsigned char *)dstPtr)[0] = color.r;
+ ((unsigned char *)dstPtr)[1] = color.g;
+ ((unsigned char *)dstPtr)[2] = color.b;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ ((unsigned char *)dstPtr)[0] = color.r;
+ ((unsigned char *)dstPtr)[1] = color.g;
+ ((unsigned char *)dstPtr)[2] = color.b;
+ ((unsigned char *)dstPtr)[3] = color.a;
+
+ } break;
+ default: break;
+ }
+}
+
+// Get pixel data size in bytes for certain format
+// NOTE: Size can be requested for Image or Texture data
+int GetPixelDataSize(int width, int height, int format)
+{
+ int dataSize = 0; // Size in bytes
+ int bpp = 0; // Bits per pixel
+
+ switch (format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
+ case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
+ case PIXELFORMAT_COMPRESSED_DXT1_RGB:
+ case PIXELFORMAT_COMPRESSED_DXT1_RGBA:
+ case PIXELFORMAT_COMPRESSED_ETC1_RGB:
+ case PIXELFORMAT_COMPRESSED_ETC2_RGB:
+ case PIXELFORMAT_COMPRESSED_PVRT_RGB:
+ case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
+ case PIXELFORMAT_COMPRESSED_DXT3_RGBA:
+ case PIXELFORMAT_COMPRESSED_DXT5_RGBA:
+ case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA:
+ case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break;
+ case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
+ default: break;
+ }
+
+ dataSize = width*height*bpp/8; // Total data size in bytes
+
+ // Most compressed formats works on 4x4 blocks,
+ // if texture is smaller, minimum dataSize is 8 or 16
+ if ((width < 4) && (height < 4))
+ {
+ if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
+ else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
+ }
+
+ return dataSize;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+#if defined(SUPPORT_FILEFORMAT_DDS)
+// Loading DDS image data (compressed or uncompressed)
+static Image LoadDDS(const unsigned char *fileData, unsigned int fileSize)
+{
+ unsigned char *fileDataPtr = (unsigned char *)fileData;
+
+ // Required extension:
+ // GL_EXT_texture_compression_s3tc
+
+ // Supported tokens (defined by extensions)
+ // GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+ // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+ // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+ #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
+ #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
+ #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
+
+ // DDS Pixel Format
+ typedef struct {
+ unsigned int size;
+ unsigned int flags;
+ unsigned int fourCC;
+ unsigned int rgbBitCount;
+ unsigned int rBitMask;
+ unsigned int gBitMask;
+ unsigned int bBitMask;
+ unsigned int aBitMask;
+ } DDSPixelFormat;
+
+ // DDS Header (124 bytes)
+ typedef struct {
+ unsigned int size;
+ unsigned int flags;
+ unsigned int height;
+ unsigned int width;
+ unsigned int pitchOrLinearSize;
+ unsigned int depth;
+ unsigned int mipmapCount;
+ unsigned int reserved1[11];
+ DDSPixelFormat ddspf;
+ unsigned int caps;
+ unsigned int caps2;
+ unsigned int caps3;
+ unsigned int caps4;
+ unsigned int reserved2;
+ } DDSHeader;
+
+ Image image = { 0 };
+
+ if (fileDataPtr != NULL)
+ {
+ // Verify the type of file
+ unsigned char *ddsHeaderId = fileDataPtr;
+ fileDataPtr += 4;
+
+ if ((ddsHeaderId[0] != 'D') || (ddsHeaderId[1] != 'D') || (ddsHeaderId[2] != 'S') || (ddsHeaderId[3] != ' '))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: DDS file data not valid");
+ }
+ else
+ {
+ DDSHeader *ddsHeader = (DDSHeader *)fileDataPtr;
+
+ TRACELOGD("IMAGE: DDS file data info:");
+ TRACELOGD(" > Header size: %i", sizeof(DDSHeader));
+ TRACELOGD(" > Pixel format size: %i", ddsHeader->ddspf.size);
+ TRACELOGD(" > Pixel format flags: 0x%x", ddsHeader->ddspf.flags);
+ TRACELOGD(" > File format: 0x%x", ddsHeader->ddspf.fourCC);
+ TRACELOGD(" > File bit count: 0x%x", ddsHeader->ddspf.rgbBitCount);
+
+ fileDataPtr += sizeof(DDSHeader); // Skip header
+
+ image.width = ddsHeader->width;
+ image.height = ddsHeader->height;
+
+ if (ddsHeader->mipmapCount == 0) image.mipmaps = 1; // Parameter not used
+ else image.mipmaps = ddsHeader->mipmapCount;
+
+ if (ddsHeader->ddspf.rgbBitCount == 16) // 16bit mode, no compressed
+ {
+ if (ddsHeader->ddspf.flags == 0x40) // no alpha channel
+ {
+ int dataSize = image.width*image.height*sizeof(unsigned short);
+ image.data = (unsigned short *)RL_MALLOC(dataSize);
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ image.format = PIXELFORMAT_UNCOMPRESSED_R5G6B5;
+ }
+ else if (ddsHeader->ddspf.flags == 0x41) // with alpha channel
+ {
+ if (ddsHeader->ddspf.aBitMask == 0x8000) // 1bit alpha
+ {
+ int dataSize = image.width*image.height*sizeof(unsigned short);
+ image.data = (unsigned short *)RL_MALLOC(dataSize);
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ unsigned char alpha = 0;
+
+ // NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1
+ for (int i = 0; i < image.width*image.height; i++)
+ {
+ alpha = ((unsigned short *)image.data)[i] >> 15;
+ ((unsigned short *)image.data)[i] = ((unsigned short *)image.data)[i] << 1;
+ ((unsigned short *)image.data)[i] += alpha;
+ }
+
+ image.format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
+ }
+ else if (ddsHeader->ddspf.aBitMask == 0xf000) // 4bit alpha
+ {
+ int dataSize = image.width*image.height*sizeof(unsigned short);
+ image.data = (unsigned short *)RL_MALLOC(dataSize);
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ unsigned char alpha = 0;
+
+ // NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4
+ for (int i = 0; i < image.width*image.height; i++)
+ {
+ alpha = ((unsigned short *)image.data)[i] >> 12;
+ ((unsigned short *)image.data)[i] = ((unsigned short *)image.data)[i] << 4;
+ ((unsigned short *)image.data)[i] += alpha;
+ }
+
+ image.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
+ }
+ }
+ }
+ else if (ddsHeader->ddspf.flags == 0x40 && ddsHeader->ddspf.rgbBitCount == 24) // DDS_RGB, no compressed
+ {
+ int dataSize = image.width*image.height*3*sizeof(unsigned char);
+ image.data = (unsigned short *)RL_MALLOC(dataSize);
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
+ }
+ else if (ddsHeader->ddspf.flags == 0x41 && ddsHeader->ddspf.rgbBitCount == 32) // DDS_RGBA, no compressed
+ {
+ int dataSize = image.width*image.height*4*sizeof(unsigned char);
+ image.data = (unsigned short *)RL_MALLOC(dataSize);
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ unsigned char blue = 0;
+
+ // NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment)
+ // DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA
+ // So, we must realign B8G8R8A8 to R8G8B8A8
+ for (int i = 0; i < image.width*image.height*4; i += 4)
+ {
+ blue = ((unsigned char *)image.data)[i];
+ ((unsigned char *)image.data)[i] = ((unsigned char *)image.data)[i + 2];
+ ((unsigned char *)image.data)[i + 2] = blue;
+ }
+
+ image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ }
+ else if (((ddsHeader->ddspf.flags == 0x04) || (ddsHeader->ddspf.flags == 0x05)) && (ddsHeader->ddspf.fourCC > 0)) // Compressed
+ {
+ int dataSize = 0;
+
+ // Calculate data size, including all mipmaps
+ if (ddsHeader->mipmapCount > 1) dataSize = ddsHeader->pitchOrLinearSize*2;
+ else dataSize = ddsHeader->pitchOrLinearSize;
+
+ image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char));
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ switch (ddsHeader->ddspf.fourCC)
+ {
+ case FOURCC_DXT1:
+ {
+ if (ddsHeader->ddspf.flags == 0x04) image.format = PIXELFORMAT_COMPRESSED_DXT1_RGB;
+ else image.format = PIXELFORMAT_COMPRESSED_DXT1_RGBA;
+ } break;
+ case FOURCC_DXT3: image.format = PIXELFORMAT_COMPRESSED_DXT3_RGBA; break;
+ case FOURCC_DXT5: image.format = PIXELFORMAT_COMPRESSED_DXT5_RGBA; break;
+ default: break;
+ }
+ }
+ }
+ }
+
+ return image;
+}
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_PKM)
+// Loading PKM image data (ETC1/ETC2 compression)
+// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps)
+// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps)
+static Image LoadPKM(const unsigned char *fileData, unsigned int fileSize)
+{
+ unsigned char *fileDataPtr = (unsigned char *)fileData;
+
+ // Required extensions:
+ // GL_OES_compressed_ETC1_RGB8_texture (ETC1) (OpenGL ES 2.0)
+ // GL_ARB_ES3_compatibility (ETC2/EAC) (OpenGL ES 3.0)
+
+ // Supported tokens (defined by extensions)
+ // GL_ETC1_RGB8_OES 0x8D64
+ // GL_COMPRESSED_RGB8_ETC2 0x9274
+ // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+
+ // PKM file (ETC1) Header (16 bytes)
+ typedef struct {
+ char id[4]; // "PKM "
+ char version[2]; // "10" or "20"
+ unsigned short format; // Data format (big-endian) (Check list below)
+ unsigned short width; // Texture width (big-endian) (origWidth rounded to multiple of 4)
+ unsigned short height; // Texture height (big-endian) (origHeight rounded to multiple of 4)
+ unsigned short origWidth; // Original width (big-endian)
+ unsigned short origHeight; // Original height (big-endian)
+ } PKMHeader;
+
+ // Formats list
+ // version 10: format: 0=ETC1_RGB, [1=ETC1_RGBA, 2=ETC1_RGB_MIP, 3=ETC1_RGBA_MIP] (not used)
+ // version 20: format: 0=ETC1_RGB, 1=ETC2_RGB, 2=ETC2_RGBA_OLD, 3=ETC2_RGBA, 4=ETC2_RGBA1, 5=ETC2_R, 6=ETC2_RG, 7=ETC2_SIGNED_R, 8=ETC2_SIGNED_R
+
+ // NOTE: The extended width and height are the widths rounded up to a multiple of 4.
+ // NOTE: ETC is always 4bit per pixel (64 bit for each 4x4 block of pixels)
+
+ Image image = { 0 };
+
+ if (fileDataPtr != NULL)
+ {
+ PKMHeader *pkmHeader = (PKMHeader *)fileDataPtr;
+
+ if ((pkmHeader->id[0] != 'P') || (pkmHeader->id[1] != 'K') || (pkmHeader->id[2] != 'M') || (pkmHeader->id[3] != ' '))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: PKM file data not valid");
+ }
+ else
+ {
+ fileDataPtr += sizeof(PKMHeader); // Skip header
+
+ // NOTE: format, width and height come as big-endian, data must be swapped to little-endian
+ pkmHeader->format = ((pkmHeader->format & 0x00FF) << 8) | ((pkmHeader->format & 0xFF00) >> 8);
+ pkmHeader->width = ((pkmHeader->width & 0x00FF) << 8) | ((pkmHeader->width & 0xFF00) >> 8);
+ pkmHeader->height = ((pkmHeader->height & 0x00FF) << 8) | ((pkmHeader->height & 0xFF00) >> 8);
+
+ TRACELOGD("IMAGE: PKM file data info:");
+ TRACELOGD(" > Image width: %i", pkmHeader->width);
+ TRACELOGD(" > Image height: %i", pkmHeader->height);
+ TRACELOGD(" > Image format: %i", pkmHeader->format);
+
+ image.width = pkmHeader->width;
+ image.height = pkmHeader->height;
+ image.mipmaps = 1;
+
+ int bpp = 4;
+ if (pkmHeader->format == 3) bpp = 8;
+
+ int dataSize = image.width*image.height*bpp/8; // Total data size in bytes
+
+ image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char));
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ if (pkmHeader->format == 0) image.format = PIXELFORMAT_COMPRESSED_ETC1_RGB;
+ else if (pkmHeader->format == 1) image.format = PIXELFORMAT_COMPRESSED_ETC2_RGB;
+ else if (pkmHeader->format == 3) image.format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
+ }
+ }
+
+ return image;
+}
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_KTX)
+// Load KTX compressed image data (ETC1/ETC2 compression)
+// TODO: Review KTX loading, many things changed!
+static Image LoadKTX(const unsigned char *fileData, unsigned int fileSize)
+{
+ unsigned char *fileDataPtr = (unsigned char *)fileData;
+
+ // Required extensions:
+ // GL_OES_compressed_ETC1_RGB8_texture (ETC1)
+ // GL_ARB_ES3_compatibility (ETC2/EAC)
+
+ // Supported tokens (defined by extensions)
+ // GL_ETC1_RGB8_OES 0x8D64
+ // GL_COMPRESSED_RGB8_ETC2 0x9274
+ // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+
+ // KTX file Header (64 bytes)
+ // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
+ // v2.0 - http://github.khronos.org/KTX-Specification/
+
+ // TODO: Support KTX 2.2 specs!
+
+ typedef struct {
+ char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n"
+ unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04
+ unsigned int glType; // For compressed textures, glType must equal 0
+ unsigned int glTypeSize; // For compressed texture data, usually 1
+ unsigned int glFormat; // For compressed textures is 0
+ unsigned int glInternalFormat; // Compressed internal format
+ unsigned int glBaseInternalFormat; // Same as glFormat (RGB, RGBA, ALPHA...)
+ unsigned int width; // Texture image width in pixels
+ unsigned int height; // Texture image height in pixels
+ unsigned int depth; // For 2D textures is 0
+ unsigned int elements; // Number of array elements, usually 0
+ unsigned int faces; // Cubemap faces, for no-cubemap = 1
+ unsigned int mipmapLevels; // Non-mipmapped textures = 1
+ unsigned int keyValueDataSize; // Used to encode any arbitrary data...
+ } KTXHeader;
+
+ // NOTE: Before start of every mipmap data block, we have: unsigned int dataSize
+
+ Image image = { 0 };
+
+ if (fileDataPtr != NULL)
+ {
+ KTXHeader *ktxHeader = (KTXHeader *)fileDataPtr;
+
+ if ((ktxHeader->id[1] != 'K') || (ktxHeader->id[2] != 'T') || (ktxHeader->id[3] != 'X') ||
+ (ktxHeader->id[4] != ' ') || (ktxHeader->id[5] != '1') || (ktxHeader->id[6] != '1'))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: KTX file data not valid");
+ }
+ else
+ {
+ fileDataPtr += sizeof(KTXHeader); // Move file data pointer
+
+ image.width = ktxHeader->width;
+ image.height = ktxHeader->height;
+ image.mipmaps = ktxHeader->mipmapLevels;
+
+ TRACELOGD("IMAGE: KTX file data info:");
+ TRACELOGD(" > Image width: %i", ktxHeader->width);
+ TRACELOGD(" > Image height: %i", ktxHeader->height);
+ TRACELOGD(" > Image format: 0x%x", ktxHeader->glInternalFormat);
+
+ fileDataPtr += ktxHeader->keyValueDataSize; // Skip value data size
+
+ int dataSize = ((int *)fileDataPtr)[0];
+ fileDataPtr += sizeof(int);
+
+ image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char));
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ if (ktxHeader->glInternalFormat == 0x8D64) image.format = PIXELFORMAT_COMPRESSED_ETC1_RGB;
+ else if (ktxHeader->glInternalFormat == 0x9274) image.format = PIXELFORMAT_COMPRESSED_ETC2_RGB;
+ else if (ktxHeader->glInternalFormat == 0x9278) image.format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA;
+
+ // TODO: Support uncompressed data formats? Right now it returns format = 0!
+ }
+ }
+
+ return image;
+}
+
+// Save image data as KTX file
+// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018)
+// TODO: Review KTX saving, many things changed!
+static int SaveKTX(Image image, const char *fileName)
+{
+ // KTX file Header (64 bytes)
+ // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
+ // v2.0 - http://github.khronos.org/KTX-Specification/ - Final specs by 2021-04-18
+ typedef struct {
+ char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n"
+ unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04
+ unsigned int glType; // For compressed textures, glType must equal 0
+ unsigned int glTypeSize; // For compressed texture data, usually 1
+ unsigned int glFormat; // For compressed textures is 0
+ unsigned int glInternalFormat; // Compressed internal format
+ unsigned int glBaseInternalFormat; // Same as glFormat (RGB, RGBA, ALPHA...) // KTX 2.0: UInt32 vkFormat
+ unsigned int width; // Texture image width in pixels
+ unsigned int height; // Texture image height in pixels
+ unsigned int depth; // For 2D textures is 0
+ unsigned int elements; // Number of array elements, usually 0
+ unsigned int faces; // Cubemap faces, for no-cubemap = 1
+ unsigned int mipmapLevels; // Non-mipmapped textures = 1
+ unsigned int keyValueDataSize; // Used to encode any arbitrary data... // KTX 2.0: UInt32 levelOrder - ordering of the mipmap levels, usually 0
+ // KTX 2.0: UInt32 supercompressionScheme - 0 (None), 1 (Crunch CRN), 2 (Zlib DEFLATE)...
+ // KTX 2.0 defines additional header elements...
+ } KTXHeader;
+
+ // Calculate file dataSize required
+ int dataSize = sizeof(KTXHeader);
+
+ for (int i = 0, width = image.width, height = image.height; i < image.mipmaps; i++)
+ {
+ dataSize += GetPixelDataSize(width, height, image.format);
+ width /= 2; height /= 2;
+ }
+
+ unsigned char *fileData = RL_CALLOC(dataSize, 1);
+ unsigned char *fileDataPtr = fileData;
+
+ KTXHeader ktxHeader = { 0 };
+
+ // KTX identifier (v1.1)
+ //unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' };
+ //unsigned char id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
+
+ const char ktxIdentifier[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' };
+
+ // Get the image header
+ memcpy(ktxHeader.id, ktxIdentifier, 12); // KTX 1.1 signature
+ ktxHeader.endianness = 0;
+ ktxHeader.glType = 0; // Obtained from image.format
+ ktxHeader.glTypeSize = 1;
+ ktxHeader.glFormat = 0; // Obtained from image.format
+ ktxHeader.glInternalFormat = 0; // Obtained from image.format
+ ktxHeader.glBaseInternalFormat = 0;
+ ktxHeader.width = image.width;
+ ktxHeader.height = image.height;
+ ktxHeader.depth = 0;
+ ktxHeader.elements = 0;
+ ktxHeader.faces = 1;
+ ktxHeader.mipmapLevels = image.mipmaps; // If it was 0, it means mipmaps should be generated on loading (not for compressed formats)
+ ktxHeader.keyValueDataSize = 0; // No extra data after the header
+
+ rlGetGlTextureFormats(image.format, &ktxHeader.glInternalFormat, &ktxHeader.glFormat, &ktxHeader.glType); // rlgl module function
+ ktxHeader.glBaseInternalFormat = ktxHeader.glFormat; // KTX 1.1 only
+
+ // NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC
+
+ if (ktxHeader.glFormat == -1) TRACELOG(LOG_WARNING, "IMAGE: GL format not supported for KTX export (%i)", ktxHeader.glFormat);
+ else
+ {
+ memcpy(fileDataPtr, &ktxHeader, sizeof(KTXHeader));
+ fileDataPtr += sizeof(KTXHeader);
+
+ int width = image.width;
+ int height = image.height;
+ int dataOffset = 0;
+
+ // Save all mipmaps data
+ for (int i = 0; i < image.mipmaps; i++)
+ {
+ unsigned int dataSize = GetPixelDataSize(width, height, image.format);
+
+ memcpy(fileDataPtr, &dataSize, sizeof(unsigned int));
+ memcpy(fileDataPtr + 4, (unsigned char *)image.data + dataOffset, dataSize);
+
+ width /= 2;
+ height /= 2;
+ dataOffset += dataSize;
+ fileDataPtr += (4 + dataSize);
+ }
+ }
+
+ int success = SaveFileData(fileName, fileData, dataSize);
+
+ RL_FREE(fileData); // Free file data buffer
+
+ // If all data has been written correctly to file, success = 1
+ return success;
+}
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_PVR)
+// Loading PVR image data (uncompressed or PVRT compression)
+// NOTE: PVR v2 not supported, use PVR v3 instead
+static Image LoadPVR(const unsigned char *fileData, unsigned int fileSize)
+{
+ unsigned char *fileDataPtr = (unsigned char *)fileData;
+
+ // Required extension:
+ // GL_IMG_texture_compression_pvrtc
+
+ // Supported tokens (defined by extensions)
+ // GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+ // GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+
+#if 0 // Not used...
+ // PVR file v2 Header (52 bytes)
+ typedef struct {
+ unsigned int headerLength;
+ unsigned int height;
+ unsigned int width;
+ unsigned int numMipmaps;
+ unsigned int flags;
+ unsigned int dataLength;
+ unsigned int bpp;
+ unsigned int bitmaskRed;
+ unsigned int bitmaskGreen;
+ unsigned int bitmaskBlue;
+ unsigned int bitmaskAlpha;
+ unsigned int pvrTag;
+ unsigned int numSurfs;
+ } PVRHeaderV2;
+#endif
+
+ // PVR file v3 Header (52 bytes)
+ // NOTE: After it could be metadata (15 bytes?)
+ typedef struct {
+ char id[4];
+ unsigned int flags;
+ unsigned char channels[4]; // pixelFormat high part
+ unsigned char channelDepth[4]; // pixelFormat low part
+ unsigned int colourSpace;
+ unsigned int channelType;
+ unsigned int height;
+ unsigned int width;
+ unsigned int depth;
+ unsigned int numSurfaces;
+ unsigned int numFaces;
+ unsigned int numMipmaps;
+ unsigned int metaDataSize;
+ } PVRHeaderV3;
+
+#if 0 // Not used...
+ // Metadata (usually 15 bytes)
+ typedef struct {
+ unsigned int devFOURCC;
+ unsigned int key;
+ unsigned int dataSize; // Not used?
+ unsigned char *data; // Not used?
+ } PVRMetadata;
+#endif
+
+ Image image = { 0 };
+
+ if (fileDataPtr != NULL)
+ {
+ // Check PVR image version
+ unsigned char pvrVersion = fileDataPtr[0];
+
+ // Load different PVR data formats
+ if (pvrVersion == 0x50)
+ {
+ PVRHeaderV3 *pvrHeader = (PVRHeaderV3 *)fileDataPtr;
+
+ if ((pvrHeader->id[0] != 'P') || (pvrHeader->id[1] != 'V') || (pvrHeader->id[2] != 'R') || (pvrHeader->id[3] != 3))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: PVR file data not valid");
+ }
+ else
+ {
+ fileDataPtr += sizeof(PVRHeaderV3); // Skip header
+
+ image.width = pvrHeader->width;
+ image.height = pvrHeader->height;
+ image.mipmaps = pvrHeader->numMipmaps;
+
+ // Check data format
+ if (((pvrHeader->channels[0] == 'l') && (pvrHeader->channels[1] == 0)) && (pvrHeader->channelDepth[0] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
+ else if (((pvrHeader->channels[0] == 'l') && (pvrHeader->channels[1] == 'a')) && ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8))) image.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
+ else if ((pvrHeader->channels[0] == 'r') && (pvrHeader->channels[1] == 'g') && (pvrHeader->channels[2] == 'b'))
+ {
+ if (pvrHeader->channels[3] == 'a')
+ {
+ if ((pvrHeader->channelDepth[0] == 5) && (pvrHeader->channelDepth[1] == 5) && (pvrHeader->channelDepth[2] == 5) && (pvrHeader->channelDepth[3] == 1)) image.format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1;
+ else if ((pvrHeader->channelDepth[0] == 4) && (pvrHeader->channelDepth[1] == 4) && (pvrHeader->channelDepth[2] == 4) && (pvrHeader->channelDepth[3] == 4)) image.format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4;
+ else if ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8) && (pvrHeader->channelDepth[2] == 8) && (pvrHeader->channelDepth[3] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
+ }
+ else if (pvrHeader->channels[3] == 0)
+ {
+ if ((pvrHeader->channelDepth[0] == 5) && (pvrHeader->channelDepth[1] == 6) && (pvrHeader->channelDepth[2] == 5)) image.format = PIXELFORMAT_UNCOMPRESSED_R5G6B5;
+ else if ((pvrHeader->channelDepth[0] == 8) && (pvrHeader->channelDepth[1] == 8) && (pvrHeader->channelDepth[2] == 8)) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
+ }
+ }
+ else if (pvrHeader->channels[0] == 2) image.format = PIXELFORMAT_COMPRESSED_PVRT_RGB;
+ else if (pvrHeader->channels[0] == 3) image.format = PIXELFORMAT_COMPRESSED_PVRT_RGBA;
+
+ fileDataPtr += pvrHeader->metaDataSize; // Skip meta data header
+
+ // Calculate data size (depends on format)
+ int bpp = 0;
+ switch (image.format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break;
+ case PIXELFORMAT_COMPRESSED_PVRT_RGB:
+ case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break;
+ default: break;
+ }
+
+ int dataSize = image.width*image.height*bpp/8; // Total data size in bytes
+ image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char));
+
+ memcpy(image.data, fileDataPtr, dataSize);
+ }
+ }
+ else if (pvrVersion == 52) TRACELOG(LOG_INFO, "IMAGE: PVRv2 format not supported, update your files to PVRv3");
+ }
+
+ return image;
+}
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_ASTC)
+// Load ASTC compressed image data (ASTC compression)
+static Image LoadASTC(const unsigned char *fileData, unsigned int fileSize)
+{
+ unsigned char *fileDataPtr = (unsigned char *)fileData;
+
+ // Required extensions:
+ // GL_KHR_texture_compression_astc_hdr
+ // GL_KHR_texture_compression_astc_ldr
+
+ // Supported tokens (defined by extensions)
+ // GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0
+ // GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7
+
+ // ASTC file Header (16 bytes)
+ typedef struct {
+ unsigned char id[4]; // Signature: 0x13 0xAB 0xA1 0x5C
+ unsigned char blockX; // Block X dimensions
+ unsigned char blockY; // Block Y dimensions
+ unsigned char blockZ; // Block Z dimensions (1 for 2D images)
+ unsigned char width[3]; // Image width in pixels (24bit value)
+ unsigned char height[3]; // Image height in pixels (24bit value)
+ unsigned char length[3]; // Image Z-size (1 for 2D images)
+ } ASTCHeader;
+
+ Image image = { 0 };
+
+ if (fileDataPtr != NULL)
+ {
+ ASTCHeader *astcHeader = (ASTCHeader *)fileDataPtr;
+
+ if ((astcHeader->id[3] != 0x5c) || (astcHeader->id[2] != 0xa1) || (astcHeader->id[1] != 0xab) || (astcHeader->id[0] != 0x13))
+ {
+ TRACELOG(LOG_WARNING, "IMAGE: ASTC file data not valid");
+ }
+ else
+ {
+ fileDataPtr += sizeof(ASTCHeader); // Skip header
+
+ // NOTE: Assuming Little Endian (could it be wrong?)
+ image.width = 0x00000000 | ((int)astcHeader->width[2] << 16) | ((int)astcHeader->width[1] << 8) | ((int)astcHeader->width[0]);
+ image.height = 0x00000000 | ((int)astcHeader->height[2] << 16) | ((int)astcHeader->height[1] << 8) | ((int)astcHeader->height[0]);
+
+ TRACELOGD("IMAGE: ASTC file data info:");
+ TRACELOGD(" > Image width: %i", image.width);
+ TRACELOGD(" > Image height: %i", image.height);
+ TRACELOGD(" > Image blocks: %ix%i", astcHeader->blockX, astcHeader->blockY);
+
+ image.mipmaps = 1; // NOTE: ASTC format only contains one mipmap level
+
+ // NOTE: Each block is always stored in 128bit so we can calculate the bpp
+ int bpp = 128/(astcHeader->blockX*astcHeader->blockY);
+
+ // NOTE: Currently we only support 2 blocks configurations: 4x4 and 8x8
+ if ((bpp == 8) || (bpp == 2))
+ {
+ int dataSize = image.width*image.height*bpp/8; // Data size in bytes
+
+ image.data = (unsigned char *)RL_MALLOC(dataSize*sizeof(unsigned char));
+
+ memcpy(image.data, fileDataPtr, dataSize);
+
+ if (bpp == 8) image.format = PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA;
+ else if (bpp == 2) image.format = PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA;
+ }
+ else TRACELOG(LOG_WARNING, "IMAGE: ASTC block size configuration not supported");
+ }
+ }
+
+ return image;
+}
+#endif
+
+// Get pixel data from image as Vector4 array (float normalized)
+static Vector4 *LoadImageDataNormalized(Image image)
+{
+ Vector4 *pixels = (Vector4 *)RL_MALLOC(image.width*image.height*sizeof(Vector4));
+
+ if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
+ else
+ {
+ for (int i = 0, k = 0; i < image.width*image.height; i++)
+ {
+ switch (image.format)
+ {
+ case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
+ {
+ pixels[i].x = (float)((unsigned char *)image.data)[i]/255.0f;
+ pixels[i].y = (float)((unsigned char *)image.data)[i]/255.0f;
+ pixels[i].z = (float)((unsigned char *)image.data)[i]/255.0f;
+ pixels[i].w = 1.0f;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
+ {
+ pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
+ pixels[i].y = (float)((unsigned char *)image.data)[k]/255.0f;
+ pixels[i].z = (float)((unsigned char *)image.data)[k]/255.0f;
+ pixels[i].w = (float)((unsigned char *)image.data)[k + 1]/255.0f;
+
+ k += 2;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
+ pixels[i].y = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
+ pixels[i].z = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
+ pixels[i].w = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
+ pixels[i].y = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
+ pixels[i].z = (float)(pixel & 0b0000000000011111)*(1.0f/31);
+ pixels[i].w = 1.0f;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
+ {
+ unsigned short pixel = ((unsigned short *)image.data)[i];
+
+ pixels[i].x = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
+ pixels[i].y = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
+ pixels[i].z = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
+ pixels[i].w = (float)(pixel & 0b0000000000001111)*(1.0f/15);
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
+ {
+ pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
+ pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f;
+ pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f;
+ pixels[i].w = (float)((unsigned char *)image.data)[k + 3]/255.0f;
+
+ k += 4;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
+ {
+ pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f;
+ pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f;
+ pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f;
+ pixels[i].w = 1.0f;
+
+ k += 3;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32:
+ {
+ pixels[i].x = ((float *)image.data)[k];
+ pixels[i].y = 0.0f;
+ pixels[i].z = 0.0f;
+ pixels[i].w = 1.0f;
+
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
+ {
+ pixels[i].x = ((float *)image.data)[k];
+ pixels[i].y = ((float *)image.data)[k + 1];
+ pixels[i].z = ((float *)image.data)[k + 2];
+ pixels[i].w = 1.0f;
+
+ k += 3;
+ } break;
+ case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
+ {
+ pixels[i].x = ((float *)image.data)[k];
+ pixels[i].y = ((float *)image.data)[k + 1];
+ pixels[i].z = ((float *)image.data)[k + 2];
+ pixels[i].w = ((float *)image.data)[k + 3];
+
+ k += 4;
+ }
+ default: break;
+ }
+ }
+ }
+
+ return pixels;
+}
+
+#endif // SUPPORT_MODULE_RTEXTURES