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+/**********************************************************************************************
+*
+* rgestures - Gestures system, gestures processing based on input events (touch/mouse)
+*
+* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
+*
+* CONFIGURATION:
+*
+* #define GESTURES_IMPLEMENTATION
+* Generates the implementation of the library into the included file.
+* If not defined, the library is in header only mode and can be included in other headers
+* or source files without problems. But only ONE file should hold the implementation.
+*
+* #define GESTURES_STANDALONE
+* If defined, the library can be used as standalone to process gesture events with
+* no external dependencies.
+*
+* CONTRIBUTORS:
+* Marc Palau: Initial implementation (2014)
+* Albert Martos: Complete redesign and testing (2015)
+* Ian Eito: Complete redesign and testing (2015)
+* Ramon Santamaria: Supervision, review, update and maintenance
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RGESTURES_H
+#define RGESTURES_H
+
+#ifndef PI
+ #define PI 3.14159265358979323846
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#ifndef MAX_TOUCH_POINTS
+ #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
+#endif
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+// NOTE: Below types are required for GESTURES_STANDALONE usage
+//----------------------------------------------------------------------------------
+// Boolean type
+#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
+ #include <stdbool.h>
+#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
+ typedef enum bool { false, true } bool;
+#endif
+
+#if !defined(RL_VECTOR2_TYPE)
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+#endif
+
+#if defined(GESTURES_STANDALONE)
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+ GESTURE_NONE = 0,
+ GESTURE_TAP = 1,
+ GESTURE_DOUBLETAP = 2,
+ GESTURE_HOLD = 4,
+ GESTURE_DRAG = 8,
+ GESTURE_SWIPE_RIGHT = 16,
+ GESTURE_SWIPE_LEFT = 32,
+ GESTURE_SWIPE_UP = 64,
+ GESTURE_SWIPE_DOWN = 128,
+ GESTURE_PINCH_IN = 256,
+ GESTURE_PINCH_OUT = 512
+} Gesture;
+#endif
+
+typedef enum {
+ TOUCH_ACTION_UP = 0,
+ TOUCH_ACTION_DOWN,
+ TOUCH_ACTION_MOVE,
+ TOUCH_ACTION_CANCEL
+} TouchAction;
+
+// Gesture event
+typedef struct {
+ int touchAction;
+ int pointCount;
+ int pointId[MAX_TOUCH_POINTS];
+ Vector2 position[MAX_TOUCH_POINTS];
+} GestureEvent;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+//...
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
+void UpdateGestures(void); // Update gestures detected (must be called every frame)
+
+#if defined(GESTURES_STANDALONE)
+void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture); // Check if a gesture have been detected
+int GetGestureDetected(void); // Get latest detected gesture
+
+float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
+Vector2 GetGestureDragVector(void); // Get gesture drag vector
+float GetGestureDragAngle(void); // Get gesture drag angle
+Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
+float GetGesturePinchAngle(void); // Get gesture pinch angle
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GESTURES_H
+
+/***********************************************************************************
+*
+* GESTURES IMPLEMENTATION
+*
+************************************************************************************/
+
+#if defined(GESTURES_IMPLEMENTATION)
+
+#if defined(_WIN32)
+ #if defined(__cplusplus)
+ extern "C" { // Prevents name mangling of functions
+ #endif
+ // Functions required to query time on Windows
+ int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
+ int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
+ #if defined(__cplusplus)
+ }
+ #endif
+#elif defined(__linux__)
+ #if _POSIX_C_SOURCE < 199309L
+ #undef _POSIX_C_SOURCE
+ #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
+ #endif
+ #include <sys/time.h> // Required for: timespec
+ #include <time.h> // Required for: clock_gettime()
+
+ #include <math.h> // Required for: sqrtf(), atan2f()
+#endif
+#if defined(__APPLE__) // macOS also defines __MACH__
+ #include <mach/clock.h> // Required for: clock_get_time()
+ #include <mach/mach.h> // Required for: mach_timespec_t
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time
+#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
+#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
+#define TAP_TIMEOUT 300 // Tap minimum time, measured in milliseconds
+#define PINCH_TIMEOUT 300 // Pinch minimum time, measured in milliseconds
+#define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// Gestures module state context [136 bytes]
+typedef struct {
+ unsigned int current; // Current detected gesture
+ unsigned int enabledFlags; // Enabled gestures flags
+ struct {
+ int firstId; // Touch id for first touch point
+ int pointCount; // Touch points counter
+ double eventTime; // Time stamp when an event happened
+ Vector2 upPosition; // Touch up position
+ Vector2 downPositionA; // First touch down position
+ Vector2 downPositionB; // Second touch down position
+ Vector2 downDragPosition; // Touch drag position
+ Vector2 moveDownPositionA; // First touch down position on move
+ Vector2 moveDownPositionB; // Second touch down position on move
+ int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions)
+ } Touch;
+ struct {
+ bool resetRequired; // HOLD reset to get first touch point again
+ double timeDuration; // HOLD duration in milliseconds
+ } Hold;
+ struct {
+ Vector2 vector; // DRAG vector (between initial and current position)
+ float angle; // DRAG angle (relative to x-axis)
+ float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
+ float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
+ } Drag;
+ struct {
+ bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
+ double timeDuration; // SWIPE time to calculate drag intensity
+ } Swipe;
+ struct {
+ Vector2 vector; // PINCH vector (between first and second touch points)
+ float angle; // PINCH angle (relative to x-axis)
+ float distance; // PINCH displacement distance (normalized [0..1])
+ } Pinch;
+} GesturesData;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static GesturesData GESTURES = {
+ .Touch.firstId = -1,
+ .current = GESTURE_NONE, // No current gesture detected
+ .enabledFlags = 0b0000001111111111 // All gestures supported by default
+};
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition);
+static float rgVector2Distance(Vector2 v1, Vector2 v2);
+static double rgGetCurrentTime(void);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+
+// Enable only desired getures to be detected
+void SetGesturesEnabled(unsigned int flags)
+{
+ GESTURES.enabledFlags = flags;
+}
+
+// Check if a gesture have been detected
+bool IsGestureDetected(int gesture)
+{
+ if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
+ else return false;
+}
+
+// Process gesture event and translate it into gestures
+void ProcessGestureEvent(GestureEvent event)
+{
+ // Reset required variables
+ GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
+
+ if (GESTURES.Touch.pointCount == 1) // One touch point
+ {
+ if (event.touchAction == TOUCH_ACTION_DOWN)
+ {
+ GESTURES.Touch.tapCounter++; // Tap counter
+
+ // Detect GESTURE_DOUBLE_TAP
+ if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
+ {
+ GESTURES.current = GESTURE_DOUBLETAP;
+ GESTURES.Touch.tapCounter = 0;
+ }
+ else // Detect GESTURE_TAP
+ {
+ GESTURES.Touch.tapCounter = 1;
+ GESTURES.current = GESTURE_TAP;
+ }
+
+ GESTURES.Touch.downPositionA = event.position[0];
+ GESTURES.Touch.downDragPosition = event.position[0];
+
+ GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
+ GESTURES.Touch.eventTime = rgGetCurrentTime();
+
+ GESTURES.Touch.firstId = event.pointId[0];
+
+ GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
+ }
+ else if (event.touchAction == TOUCH_ACTION_UP)
+ {
+ if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
+
+ // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
+ GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
+ GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
+
+ GESTURES.Swipe.start = false;
+
+ // Detect GESTURE_SWIPE
+ if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0]))
+ {
+ // NOTE: Angle should be inverted in Y
+ GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
+
+ if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
+ else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
+ else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
+ else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
+ else GESTURES.current = GESTURE_NONE;
+ }
+ else
+ {
+ GESTURES.Drag.distance = 0.0f;
+ GESTURES.Drag.intensity = 0.0f;
+ GESTURES.Drag.angle = 0.0f;
+
+ GESTURES.current = GESTURE_NONE;
+ }
+
+ GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
+ GESTURES.Touch.pointCount = 0;
+ }
+ else if (event.touchAction == TOUCH_ACTION_MOVE)
+ {
+ if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime();
+
+ if (!GESTURES.Swipe.start)
+ {
+ GESTURES.Swipe.timeDuration = rgGetCurrentTime();
+ GESTURES.Swipe.start = true;
+ }
+
+ GESTURES.Touch.moveDownPositionA = event.position[0];
+
+ if (GESTURES.current == GESTURE_HOLD)
+ {
+ if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
+
+ GESTURES.Hold.resetRequired = false;
+
+ // Detect GESTURE_DRAG
+ if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
+ {
+ GESTURES.Touch.eventTime = rgGetCurrentTime();
+ GESTURES.current = GESTURE_DRAG;
+ }
+ }
+
+ GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
+ GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
+ }
+ }
+ else if (GESTURES.Touch.pointCount == 2) // Two touch points
+ {
+ if (event.touchAction == TOUCH_ACTION_DOWN)
+ {
+ GESTURES.Touch.downPositionA = event.position[0];
+ GESTURES.Touch.downPositionB = event.position[1];
+
+ //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
+
+ GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
+ GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
+
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
+ }
+ else if (event.touchAction == TOUCH_ACTION_MOVE)
+ {
+ GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
+
+ GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
+ GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
+
+ GESTURES.Touch.moveDownPositionA = event.position[0];
+ GESTURES.Touch.moveDownPositionB = event.position[1];
+
+ GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
+ GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
+
+ if ((rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
+ {
+ if ((rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
+ else GESTURES.current = GESTURE_PINCH_OUT;
+ }
+ else
+ {
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
+ }
+
+ // NOTE: Angle should be inverted in Y
+ GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
+ }
+ else if (event.touchAction == TOUCH_ACTION_UP)
+ {
+ GESTURES.Pinch.distance = 0.0f;
+ GESTURES.Pinch.angle = 0.0f;
+ GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
+ GESTURES.Touch.pointCount = 0;
+
+ GESTURES.current = GESTURE_NONE;
+ }
+ }
+ else if (GESTURES.Touch.pointCount > 2) // More than two touch points
+ {
+ // TODO: Process gesture events for more than two points
+ }
+}
+
+// Update gestures detected (must be called every frame)
+void UpdateGestures(void)
+{
+ // NOTE: Gestures are processed through system callbacks on touch events
+
+ // Detect GESTURE_HOLD
+ if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
+ {
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
+ }
+
+ if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
+ {
+ GESTURES.current = GESTURE_HOLD;
+ GESTURES.Hold.timeDuration = rgGetCurrentTime();
+ GESTURES.Hold.resetRequired = true;
+ }
+
+ // Detect GESTURE_NONE
+ if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
+ {
+ GESTURES.current = GESTURE_NONE;
+ }
+}
+
+// Get latest detected gesture
+int GetGestureDetected(void)
+{
+ // Get current gesture only if enabled
+ return (GESTURES.enabledFlags & GESTURES.current);
+}
+
+// Hold time measured in ms
+float GetGestureHoldDuration(void)
+{
+ // NOTE: time is calculated on current gesture HOLD
+
+ double time = 0.0;
+
+ if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration;
+
+ return (float)time;
+}
+
+// Get drag vector (between initial touch point to current)
+Vector2 GetGestureDragVector(void)
+{
+ // NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE
+
+ return GESTURES.Drag.vector;
+}
+
+// Get drag angle
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
+float GetGestureDragAngle(void)
+{
+ // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
+
+ return GESTURES.Drag.angle;
+}
+
+// Get distance between two pinch points
+Vector2 GetGesturePinchVector(void)
+{
+ // NOTE: Pinch distance is calculated on two touch points TOUCH_ACTION_MOVE
+
+ return GESTURES.Pinch.vector;
+}
+
+// Get angle beween two pinch points
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
+float GetGesturePinchAngle(void)
+{
+ // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
+
+ return GESTURES.Pinch.angle;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+// Get angle from two-points vector with X-axis
+static float rgVector2Angle(Vector2 v1, Vector2 v2)
+{
+ float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
+
+ if (angle < 0) angle += 360.0f;
+
+ return angle;
+}
+
+// Calculate distance between two Vector2
+static float rgVector2Distance(Vector2 v1, Vector2 v2)
+{
+ float result;
+
+ float dx = v2.x - v1.x;
+ float dy = v2.y - v1.y;
+
+ result = (float)sqrt(dx*dx + dy*dy);
+
+ return result;
+}
+
+// Time measure returned are milliseconds
+static double rgGetCurrentTime(void)
+{
+ double time = 0;
+
+#if defined(_WIN32)
+ unsigned long long int clockFrequency, currentTime;
+
+ QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
+ QueryPerformanceCounter(&currentTime);
+
+ time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
+#endif
+
+#if defined(__linux__)
+ // NOTE: Only for Linux-based systems
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
+
+ time = ((double)nowTime/1000000.0); // Time in miliseconds
+#endif
+
+#if defined(__APPLE__)
+ //#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01
+ //#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time
+
+ clock_serv_t cclock;
+ mach_timespec_t now;
+ host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
+
+ // NOTE: OS X does not have clock_gettime(), using clock_get_time()
+ clock_get_time(cclock, &now);
+ mach_port_deallocate(mach_task_self(), cclock);
+ unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
+
+ time = ((double)nowTime/1000000.0); // Time in miliseconds
+#endif
+
+ return time;
+}
+
+#endif // GESTURES_IMPLEMENTATION