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Diffstat (limited to 'raylib/src/raudio.h')
-rw-r--r-- | raylib/src/raudio.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/raylib/src/raudio.h b/raylib/src/raudio.h new file mode 100644 index 0000000..35c850b --- /dev/null +++ b/raylib/src/raudio.h @@ -0,0 +1,201 @@ +/********************************************************************************************** +* +* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio +* +* FEATURES: +* - Manage audio device (init/close) +* - Load and unload audio files +* - Format wave data (sample rate, size, channels) +* - Play/Stop/Pause/Resume loaded audio +* - Manage mixing channels +* - Manage raw audio context +* +* DEPENDENCIES: +* miniaudio.h - Audio device management lib (https://github.com/dr-soft/miniaudio) +* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) +* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) +* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) +* jar_xm.h - XM module file loading +* jar_mod.h - MOD audio file loading +* +* CONTRIBUTORS: +* David Reid (github: @mackron) (Nov. 2017): +* - Complete port to miniaudio library +* +* Joshua Reisenauer (github: @kd7tck) (2015) +* - XM audio module support (jar_xm) +* - MOD audio module support (jar_mod) +* - Mixing channels support +* - Raw audio context support +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAUDIO_H +#define RAUDIO_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(p) free(p) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#ifndef __cplusplus +// Boolean type + #if !defined(_STDBOOL_H) + typedef enum { false, true } bool; + #define _STDBOOL_H + #endif +#endif + +// Wave, audio wave data +typedef struct Wave { + unsigned int frameCount; // Total number of frames (considering channels) + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) + void *data; // Buffer data pointer +} Wave; + +typedef struct rAudioBuffer rAudioBuffer; + +// AudioStream, custom audio stream +typedef struct AudioStream { + rAudioBuffer *buffer; // Pointer to internal data used by the audio system + + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +} AudioStream; + +// Sound +typedef struct Sound { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) +} Sound; + +// Music, audio stream, anything longer than ~10 seconds should be streamed +typedef struct Music { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) + bool looping; // Music looping enable + + int ctxType; // Type of music context (audio filetype) + void *ctxData; // Audio context data, depends on type +} Music; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +// Audio device management functions +void InitAudioDevice(void); // Initialize audio device and context +void CloseAudioDevice(void); // Close the audio device and context +bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +void SetMasterVolume(float volume); // Set master volume (listener) + +// Wave/Sound loading/unloading functions +Wave LoadWave(const char *fileName); // Load wave data from file +Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav" +Sound LoadSound(const char *fileName); // Load sound from file +Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data +void UnloadWave(Wave wave); // Unload wave data +void UnloadSound(Sound sound); // Unload sound +bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// Wave/Sound management functions +void PlaySound(Sound sound); // Play a sound +void StopSound(Sound sound); // Stop playing a sound +void PauseSound(Sound sound); // Pause a sound +void ResumeSound(Sound sound); // Resume a paused sound +void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) +void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) +int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel +bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.0 to 1.0, 0.5=center) +void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +Wave WaveCopy(Wave wave); // Copy a wave to a new wave +void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range +float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array +void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// Music management functions +Music LoadMusicStream(const char *fileName); // Load music stream from file +Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data +void UnloadMusicStream(Music music); // Unload music stream +void PlayMusicStream(Music music); // Start music playing +bool IsMusicStreamPlaying(Music music); // Check if music is playing +void UpdateMusicStream(Music music); // Updates buffers for music streaming +void StopMusicStream(Music music); // Stop music playing +void PauseMusicStream(Music music); // Pause music playing +void ResumeMusicStream(Music music); // Resume playing paused music +void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +void SetMusicPan(Music sound, float pan); // Set pan for a music (0.0 to 1.0, 0.5=center) +void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +float GetMusicTimeLength(Music music); // Get music time length (in seconds) +float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// AudioStream management functions +AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data +void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +void PlayAudioStream(AudioStream stream); // Play audio stream +void PauseAudioStream(AudioStream stream); // Pause audio stream +void ResumeAudioStream(AudioStream stream); // Resume audio stream +bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +void StopAudioStream(AudioStream stream); // Stop audio stream +void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +void SetAudioStreamPan(AudioStream strean, float pan); // Set pan for audio stream (0.0 to 1.0, 0.5=center) +void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams + +#ifdef __cplusplus +} +#endif + +#endif // RAUDIO_H |